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45 lines
1.1 KiB
45 lines
1.1 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#pragma once |
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#ifndef XSBEAM_H |
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#define XSBEAM_H |
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#define XENSQUASHER_MAX_BEAMS 4 |
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class CXSBeam : public CBaseEntity |
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{ |
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public: |
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void Spawn(); |
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void Precache(); |
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static CXSBeam* CXSBeamCreate( float flDamage ); |
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void Init(); |
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void EXPORT BeamTouch(CBaseEntity *pOther); |
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void EXPORT FlyThink(); |
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void EXPORT RemoveThink(); |
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int Save(CSave &save); |
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int Restore(CRestore &restore); |
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static TYPEDESCRIPTION m_SaveData[]; |
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int m_iTrail; |
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int m_iBeamCount; |
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float m_flDmg; |
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float m_flDeflectionDist; |
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float m_flDeflectionDot[XENSQUASHER_MAX_BEAMS]; |
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Vector m_vecOldOrigin; |
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CSprite *m_pBeam[XENSQUASHER_MAX_BEAMS]; |
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}; |
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#endif // XSBEAM_H
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