Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef XSBEAM_H
#define XSBEAM_H
#define XENSQUASHER_MAX_BEAMS 4
class CXSBeam : public CBaseEntity
{
public:
void Spawn();
void Precache();
static CXSBeam* CXSBeamCreate( float flDamage );
void Init();
void EXPORT BeamTouch(CBaseEntity *pOther);
void EXPORT FlyThink();
void EXPORT RemoveThink();
int Save(CSave &save);
int Restore(CRestore &restore);
static TYPEDESCRIPTION m_SaveData[];
int m_iTrail;
int m_iBeamCount;
float m_flDmg;
float m_flDeflectionDist;
float m_flDeflectionDot[XENSQUASHER_MAX_BEAMS];
Vector m_vecOldOrigin;
CSprite *m_pBeam[XENSQUASHER_MAX_BEAMS];
};
#endif // XSBEAM_H