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78 lines
1.7 KiB
78 lines
1.7 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "weapons.h" |
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#include "nodes.h" |
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#include "player.h" |
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#include "soundent.h" |
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#include "gamerules.h" |
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enum barneymp5_e |
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{ |
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BARNEYMP5_LONGIDLE = 0, |
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BARNEYMP5_IDLE1, |
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BARNEYMP5_LAUNCH, |
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BARNEYMP5_RELOAD, |
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BARNEYMP5_DEPLOY, |
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BARNEYMP5_FIRE1, |
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BARNEYMP5_FIRE2, |
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BARNEYMP5_FIRE3, |
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BARNEYMP5_HOLSTER |
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}; |
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LINK_ENTITY_TO_CLASS( weapon_barney9mmar, CBarneyMP5 ) |
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void CBarneyMP5::Spawn() |
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{ |
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Precache(); |
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SET_MODEL( ENT( pev ), "models/w_9mmAR.mdl" ); |
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m_iId = WEAPON_BARNEYMP5; |
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m_iDefaultAmmo = MP5_DEFAULT_GIVE; |
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FallInit();// get ready to fall down. |
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} |
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void CBarneyMP5::Precache( void ) |
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{ |
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PRECACHE_MODEL( "models/v_barney9mmar.mdl" ); |
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CMP5::Precache(); |
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} |
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int CBarneyMP5::GetItemInfo( ItemInfo *p ) |
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{ |
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p->pszName = STRING( pev->classname ); |
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p->pszAmmo1 = "9mm"; |
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p->iMaxAmmo1 = _9MM_MAX_CARRY; |
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p->pszAmmo2 = "ARgrenades"; |
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p->iMaxAmmo2 = M203_GRENADE_MAX_CARRY; |
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p->iMaxClip = MP5_MAX_CLIP; |
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p->iSlot = 2; |
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p->iPosition = 1; |
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p->iFlags = 0; |
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p->iId = m_iId = WEAPON_BARNEYMP5; |
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p->iWeight = MP5_WEIGHT; |
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return 1; |
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} |
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BOOL CBarneyMP5::Deploy() |
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{ |
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return DefaultDeploy( "models/v_barney9mmar.mdl", "models/p_9mmAR.mdl", BARNEYMP5_DEPLOY, "barneymp5" ); |
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}
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