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79 lines
1.7 KiB
79 lines
1.7 KiB
7 years ago
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "monsters.h"
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#include "weapons.h"
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#include "nodes.h"
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#include "player.h"
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#include "soundent.h"
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#include "gamerules.h"
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enum barneymp5_e
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{
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BARNEYMP5_LONGIDLE = 0,
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BARNEYMP5_IDLE1,
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BARNEYMP5_LAUNCH,
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BARNEYMP5_RELOAD,
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BARNEYMP5_DEPLOY,
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BARNEYMP5_FIRE1,
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BARNEYMP5_FIRE2,
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BARNEYMP5_FIRE3,
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BARNEYMP5_HOLSTER
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};
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LINK_ENTITY_TO_CLASS( weapon_barney9mmar, CBarneyMP5 )
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void CBarneyMP5::Spawn()
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{
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Precache();
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SET_MODEL( ENT( pev ), "models/w_9mmAR.mdl" );
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m_iId = WEAPON_BARNEYMP5;
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m_iDefaultAmmo = MP5_DEFAULT_GIVE;
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FallInit();// get ready to fall down.
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}
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void CBarneyMP5::Precache( void )
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{
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PRECACHE_MODEL( "models/v_barney9mmar.mdl" );
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CMP5::Precache();
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}
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int CBarneyMP5::GetItemInfo( ItemInfo *p )
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{
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p->pszName = STRING( pev->classname );
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p->pszAmmo1 = "9mm";
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p->iMaxAmmo1 = _9MM_MAX_CARRY;
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p->pszAmmo2 = "ARgrenades";
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p->iMaxAmmo2 = M203_GRENADE_MAX_CARRY;
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p->iMaxClip = MP5_MAX_CLIP;
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p->iSlot = 2;
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p->iPosition = 1;
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p->iFlags = 0;
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p->iId = m_iId = WEAPON_BARNEYMP5;
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p->iWeight = MP5_WEIGHT;
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return 1;
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}
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BOOL CBarneyMP5::Deploy()
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{
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return DefaultDeploy( "models/v_barney9mmar.mdl", "models/p_9mmAR.mdl", BARNEYMP5_DEPLOY, "barneymp5" );
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}
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