Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "monsters.h"
#include "weapons.h"
#include "nodes.h"
#include "player.h"
#include "soundent.h"
#include "gamerules.h"
enum barneymp5_e
{
BARNEYMP5_LONGIDLE = 0,
BARNEYMP5_IDLE1,
BARNEYMP5_LAUNCH,
BARNEYMP5_RELOAD,
BARNEYMP5_DEPLOY,
BARNEYMP5_FIRE1,
BARNEYMP5_FIRE2,
BARNEYMP5_FIRE3,
BARNEYMP5_HOLSTER
};
LINK_ENTITY_TO_CLASS( weapon_barney9mmar, CBarneyMP5 )
void CBarneyMP5::Spawn()
{
Precache();
SET_MODEL( ENT( pev ), "models/w_9mmAR.mdl" );
m_iId = WEAPON_BARNEYMP5;
m_iDefaultAmmo = MP5_DEFAULT_GIVE;
FallInit();// get ready to fall down.
}
void CBarneyMP5::Precache( void )
{
PRECACHE_MODEL( "models/v_barney9mmar.mdl" );
CMP5::Precache();
}
int CBarneyMP5::GetItemInfo( ItemInfo *p )
{
p->pszName = STRING( pev->classname );
p->pszAmmo1 = "9mm";
p->iMaxAmmo1 = _9MM_MAX_CARRY;
p->pszAmmo2 = "ARgrenades";
p->iMaxAmmo2 = M203_GRENADE_MAX_CARRY;
p->iMaxClip = MP5_MAX_CLIP;
p->iSlot = 2;
p->iPosition = 1;
p->iFlags = 0;
p->iId = m_iId = WEAPON_BARNEYMP5;
p->iWeight = MP5_WEIGHT;
return 1;
}
BOOL CBarneyMP5::Deploy()
{
return DefaultDeploy( "models/v_barney9mmar.mdl", "models/p_9mmAR.mdl", BARNEYMP5_DEPLOY, "barneymp5" );
}