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72 lines
1.5 KiB
72 lines
1.5 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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// |
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// Blackbar.cpp |
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// |
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// implementation of CHudBlackBar class |
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// |
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#include "hud.h" |
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#include "cl_util.h" |
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#include <string.h> |
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#include <time.h> |
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#include <stdio.h> |
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int CHudBlackBar::Init(void) |
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{ |
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m_iFlags |= HUD_ACTIVE; |
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gHUD.AddHudElem(this); |
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return 1; |
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}; |
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int CHudBlackBar::VidInit(void) |
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{ |
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int HUD_blackbar = gHUD.GetSpriteIndex( "blackbar" ); |
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m_hSprite = gHUD.GetSprite( HUD_blackbar ); |
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m_prc = &gHUD.GetSpriteRect( HUD_blackbar ); |
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m_iHeight = m_prc->bottom - m_prc->top; |
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m_iWidth = m_prc->right - m_prc->left; |
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return 1; |
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}; |
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int CHudBlackBar::Draw (float flTime) |
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{ |
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if( !( gHUD.m_iHideHUDDisplay & HIDEHUD_BLACKBARS) ) |
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return 1; |
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int r, g, b, x, y, sliceCount; |
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sliceCount = ScreenWidth / m_iWidth; |
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if( ScreenWidth > m_iWidth * sliceCount ) |
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sliceCount++; |
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UnpackRGB( r,g,b, gHUD.m_iHUDColor ); |
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SPR_Set( m_hSprite, r, g, b ); |
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y = ScreenHeight - m_iHeight; |
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for( int i = 0; i < sliceCount; i++ ) |
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{ |
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x = i * m_iWidth; |
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SPR_Draw( 0, x, -1, m_prc ); |
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SPR_Draw( 0, x, y, m_prc ); |
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} |
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return 1; |
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}
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