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223 lines
6.2 KiB
223 lines
6.2 KiB
/* |
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* |
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* This program is free software; you can redistribute it and/or modify it |
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* under the terms of the GNU General Public License as published by the |
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* Free Software Foundation; either version 2 of the License, or (at |
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* your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, but |
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* WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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* General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software Foundation, |
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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* |
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* In addition, as a special exception, the author gives permission to |
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* link the code of this program with the Half-Life Game Engine ("HL |
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* Engine") and Modified Game Libraries ("MODs") developed by Valve, |
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* L.L.C ("Valve"). You must obey the GNU General Public License in all |
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* respects for all of the code used other than the HL Engine and MODs |
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* from Valve. If you modify this file, you may extend this exception |
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* to your version of the file, but you are not obligated to do so. If |
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* you do not wish to do so, delete this exception statement from your |
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* version. |
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* |
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*/ |
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#ifndef BOT_PROFILE |
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#define BOT_PROFILE |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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// long STL names get truncated in browse info. |
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#pragma warning(disable : 4786) |
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#ifndef _WIN32 |
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#include <strings.h> |
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#include <stdio.h> |
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#endif // _WIN32 |
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#undef min |
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#undef max |
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#include "bot_constants.h" |
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enum |
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{ |
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FirstCustomSkin = 100, |
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NumCustomSkins = 100, |
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LastCustomSkin = FirstCustomSkin + NumCustomSkins - 1, |
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}; |
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enum BotProfileTeamType |
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{ |
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BOT_TEAM_T, |
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BOT_TEAM_CT, |
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BOT_TEAM_ANY |
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}; |
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class BotProfile |
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{ |
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public: |
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BotProfile() |
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{ |
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m_name = NULL; |
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m_aggression = 0.0f; |
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m_skill = 0.0f; |
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m_teamwork = 0.0f; |
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m_weaponPreferenceCount = 0; |
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m_cost = 0; |
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m_skin = 0; |
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m_difficultyFlags = 0; |
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m_voicePitch = 100; |
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m_reactionTime = 0.3f; |
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m_attackDelay = 0.0f; |
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m_teams = BOT_TEAM_ANY; |
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m_voiceBank = 0; |
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m_prefersSilencer = false; |
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} |
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const char *GetName() const { return m_name; } |
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float GetAggression() const { return m_aggression; } |
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float GetSkill() const { return m_skill; } |
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float GetTeamwork() const { return m_teamwork; } |
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int GetWeaponPreference(int i) const { return m_weaponPreference[i]; } |
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const char *GetWeaponPreferenceAsString(int i) const; |
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int GetWeaponPreferenceCount() const { return m_weaponPreferenceCount; } |
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bool HasPrimaryPreference() const; |
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bool HasPistolPreference() const; |
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int GetCost() const { return m_cost; } |
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int GetSkin() const { return m_skin; } |
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bool IsDifficulty(BotDifficultyType diff) const; |
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int GetVoicePitch() const { return m_voicePitch; } |
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float GetReactionTime() const { return m_reactionTime; } |
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float GetAttackDelay() const { return m_attackDelay; } |
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int GetVoiceBank() const { return m_voiceBank; } |
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bool IsValidForTeam(BotProfileTeamType team) const; |
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bool PrefersSilencer() const { return m_prefersSilencer; } |
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private: |
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void Inherit(const BotProfile *parent, const BotProfile *baseline); |
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friend class BotProfileManager; |
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char *m_name; |
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float m_aggression; |
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float m_skill; |
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float m_teamwork; |
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enum { MAX_WEAPON_PREFS = 16 }; |
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int m_weaponPreference[MAX_WEAPON_PREFS]; |
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int m_weaponPreferenceCount; |
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int m_cost; |
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int m_skin; |
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unsigned char m_difficultyFlags; |
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int m_voicePitch; |
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float m_reactionTime; |
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float m_attackDelay; |
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enum BotProfileTeamType m_teams; |
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bool m_prefersSilencer; |
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int m_voiceBank; |
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}; |
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inline bool BotProfile::IsDifficulty(BotDifficultyType diff) const |
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{ |
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return (m_difficultyFlags & (1 << diff)) ? true : false; |
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} |
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inline void BotProfile::Inherit(const BotProfile *parent, const BotProfile *baseline) |
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{ |
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if (parent->m_aggression != baseline->m_aggression) |
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m_aggression = parent->m_aggression; |
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if (parent->m_skill != baseline->m_skill) |
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m_skill = parent->m_skill; |
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if (parent->m_teamwork != baseline->m_teamwork) |
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m_teamwork = parent->m_teamwork; |
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if (parent->m_weaponPreferenceCount != baseline->m_weaponPreferenceCount) |
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{ |
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m_weaponPreferenceCount = parent->m_weaponPreferenceCount; |
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for (int i = 0; i < parent->m_weaponPreferenceCount; ++i) |
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m_weaponPreference[i] = parent->m_weaponPreference[i]; |
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} |
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if (parent->m_cost != baseline->m_cost) |
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m_cost = parent->m_cost; |
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if (parent->m_skin != baseline->m_skin) |
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m_skin = parent->m_skin; |
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if (parent->m_difficultyFlags != baseline->m_difficultyFlags) |
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m_difficultyFlags = parent->m_difficultyFlags; |
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if (parent->m_voicePitch != baseline->m_voicePitch) |
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m_voicePitch = parent->m_voicePitch; |
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if (parent->m_reactionTime != baseline->m_reactionTime) |
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m_reactionTime = parent->m_reactionTime; |
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if (parent->m_attackDelay != baseline->m_attackDelay) |
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m_attackDelay = parent->m_attackDelay; |
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if (parent->m_teams != baseline->m_teams) |
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m_teams = parent->m_teams; |
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if (parent->m_voiceBank != baseline->m_voiceBank) |
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m_voiceBank = parent->m_voiceBank; |
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} |
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typedef CUtlLinkedList <BotProfile *, int> BotProfileList; |
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class BotProfileManager |
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{ |
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public: |
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BotProfileManager(); |
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~BotProfileManager(); |
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void Init(const char *filename, unsigned int *checksum = NULL); |
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void Reset(); |
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const BotProfile *GetProfile (const char *name, BotProfileTeamType team) const |
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{ |
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FOR_EACH_LL (m_profileList, it) |
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{ |
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BotProfile *profile = m_profileList[it]; |
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if (!Q_stricmp (name, profile->GetName ()) && profile->IsValidForTeam (team)) |
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return profile; |
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} |
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return NULL; |
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} |
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const BotProfileList *GetProfileList() const { return &m_profileList; } |
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const BotProfile *GetRandomProfile(BotDifficultyType difficulty, BotProfileTeamType team) const; |
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const char *GetCustomSkin(int index); |
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const char *GetCustomSkinModelname(int index); |
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const char *GetCustomSkinFname(int index); |
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int GetCustomSkinIndex(const char *name, const char *filename = NULL); |
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typedef CUtlVector<char *> VoiceBankList; |
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const VoiceBankList *GetVoiceBanks() const { return &m_voiceBanks; } |
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int FindVoiceBankIndex(const char *filename); |
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protected: |
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BotProfileList m_profileList; |
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VoiceBankList m_voiceBanks; |
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char *m_skins[NumCustomSkins]; |
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char *m_skinModelnames[NumCustomSkins]; |
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char *m_skinFilenames[NumCustomSkins]; |
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int m_nextSkin; |
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}; |
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extern BotProfileManager *TheBotProfiles; |
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#endif // BOT_PROFILE
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