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224 lines
6.2 KiB
224 lines
6.2 KiB
8 years ago
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/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#ifndef BOT_PROFILE
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#define BOT_PROFILE
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#ifdef _WIN32
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#pragma once
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#endif
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// long STL names get truncated in browse info.
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#pragma warning(disable : 4786)
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#ifndef _WIN32
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#include <strings.h>
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#include <stdio.h>
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#endif // _WIN32
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#undef min
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#undef max
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#include "bot_constants.h"
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enum
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{
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FirstCustomSkin = 100,
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NumCustomSkins = 100,
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LastCustomSkin = FirstCustomSkin + NumCustomSkins - 1,
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};
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enum BotProfileTeamType
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{
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BOT_TEAM_T,
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BOT_TEAM_CT,
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BOT_TEAM_ANY
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};
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class BotProfile
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{
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public:
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BotProfile()
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{
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m_name = NULL;
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m_aggression = 0.0f;
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m_skill = 0.0f;
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m_teamwork = 0.0f;
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m_weaponPreferenceCount = 0;
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m_cost = 0;
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m_skin = 0;
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m_difficultyFlags = 0;
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m_voicePitch = 100;
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m_reactionTime = 0.3f;
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m_attackDelay = 0.0f;
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m_teams = BOT_TEAM_ANY;
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m_voiceBank = 0;
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m_prefersSilencer = false;
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}
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const char *GetName() const { return m_name; }
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float GetAggression() const { return m_aggression; }
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float GetSkill() const { return m_skill; }
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float GetTeamwork() const { return m_teamwork; }
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int GetWeaponPreference(int i) const { return m_weaponPreference[i]; }
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const char *GetWeaponPreferenceAsString(int i) const;
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int GetWeaponPreferenceCount() const { return m_weaponPreferenceCount; }
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bool HasPrimaryPreference() const;
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bool HasPistolPreference() const;
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int GetCost() const { return m_cost; }
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int GetSkin() const { return m_skin; }
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bool IsDifficulty(BotDifficultyType diff) const;
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int GetVoicePitch() const { return m_voicePitch; }
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float GetReactionTime() const { return m_reactionTime; }
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float GetAttackDelay() const { return m_attackDelay; }
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int GetVoiceBank() const { return m_voiceBank; }
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bool IsValidForTeam(BotProfileTeamType team) const;
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bool PrefersSilencer() const { return m_prefersSilencer; }
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private:
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void Inherit(const BotProfile *parent, const BotProfile *baseline);
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friend class BotProfileManager;
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char *m_name;
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float m_aggression;
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float m_skill;
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float m_teamwork;
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enum { MAX_WEAPON_PREFS = 16 };
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int m_weaponPreference[MAX_WEAPON_PREFS];
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int m_weaponPreferenceCount;
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int m_cost;
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int m_skin;
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unsigned char m_difficultyFlags;
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int m_voicePitch;
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float m_reactionTime;
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float m_attackDelay;
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enum BotProfileTeamType m_teams;
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bool m_prefersSilencer;
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int m_voiceBank;
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};
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inline bool BotProfile::IsDifficulty(BotDifficultyType diff) const
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{
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return (m_difficultyFlags & (1 << diff)) ? true : false;
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}
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inline void BotProfile::Inherit(const BotProfile *parent, const BotProfile *baseline)
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{
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if (parent->m_aggression != baseline->m_aggression)
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m_aggression = parent->m_aggression;
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if (parent->m_skill != baseline->m_skill)
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m_skill = parent->m_skill;
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if (parent->m_teamwork != baseline->m_teamwork)
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m_teamwork = parent->m_teamwork;
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if (parent->m_weaponPreferenceCount != baseline->m_weaponPreferenceCount)
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{
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m_weaponPreferenceCount = parent->m_weaponPreferenceCount;
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for (int i = 0; i < parent->m_weaponPreferenceCount; ++i)
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m_weaponPreference[i] = parent->m_weaponPreference[i];
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}
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if (parent->m_cost != baseline->m_cost)
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m_cost = parent->m_cost;
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if (parent->m_skin != baseline->m_skin)
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m_skin = parent->m_skin;
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if (parent->m_difficultyFlags != baseline->m_difficultyFlags)
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m_difficultyFlags = parent->m_difficultyFlags;
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if (parent->m_voicePitch != baseline->m_voicePitch)
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m_voicePitch = parent->m_voicePitch;
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if (parent->m_reactionTime != baseline->m_reactionTime)
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m_reactionTime = parent->m_reactionTime;
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if (parent->m_attackDelay != baseline->m_attackDelay)
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m_attackDelay = parent->m_attackDelay;
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if (parent->m_teams != baseline->m_teams)
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m_teams = parent->m_teams;
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if (parent->m_voiceBank != baseline->m_voiceBank)
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m_voiceBank = parent->m_voiceBank;
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}
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typedef CUtlLinkedList <BotProfile *, int> BotProfileList;
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class BotProfileManager
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{
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public:
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BotProfileManager();
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~BotProfileManager();
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void Init(const char *filename, unsigned int *checksum = NULL);
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void Reset();
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const BotProfile *GetProfile (const char *name, BotProfileTeamType team) const
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{
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FOR_EACH_LL (m_profileList, it)
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{
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BotProfile *profile = m_profileList[it];
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if (!Q_stricmp (name, profile->GetName ()) && profile->IsValidForTeam (team))
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return profile;
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}
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return NULL;
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}
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const BotProfileList *GetProfileList() const { return &m_profileList; }
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const BotProfile *GetRandomProfile(BotDifficultyType difficulty, BotProfileTeamType team) const;
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const char *GetCustomSkin(int index);
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const char *GetCustomSkinModelname(int index);
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const char *GetCustomSkinFname(int index);
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int GetCustomSkinIndex(const char *name, const char *filename = NULL);
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typedef CUtlVector<char *> VoiceBankList;
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const VoiceBankList *GetVoiceBanks() const { return &m_voiceBanks; }
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int FindVoiceBankIndex(const char *filename);
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protected:
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BotProfileList m_profileList;
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VoiceBankList m_voiceBanks;
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char *m_skins[NumCustomSkins];
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char *m_skinModelnames[NumCustomSkins];
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char *m_skinFilenames[NumCustomSkins];
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int m_nextSkin;
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};
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extern BotProfileManager *TheBotProfiles;
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#endif // BOT_PROFILE
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