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254 lines
6.4 KiB
254 lines
6.4 KiB
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/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* This source code contains proprietary and confidential information of |
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* Valve LLC and its suppliers. Access to this code is restricted to |
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* persons who have executed a written SDK license with Valve. Any access, |
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* use or distribution of this code by or to any unlicensed person is illegal. |
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* |
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****/ |
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//========================================================= |
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// shock - projectile shot from shockrifles. |
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//========================================================= |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "schedule.h" |
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#include "nodes.h" |
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#include "effects.h" |
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#include "decals.h" |
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#include "soundent.h" |
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#include "game.h" |
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#include "weapons.h" |
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#include "gamerules.h" |
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#include "customentity.h" |
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#include "shock.h" |
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LINK_ENTITY_TO_CLASS(shock_beam, CShock) |
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TYPEDESCRIPTION CShock::m_SaveData[] = |
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{ |
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DEFINE_FIELD(CShock, m_pBeam, FIELD_CLASSPTR), |
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DEFINE_FIELD(CShock, m_pNoise, FIELD_CLASSPTR), |
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DEFINE_FIELD(CShock, m_pSprite, FIELD_CLASSPTR), |
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}; |
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IMPLEMENT_SAVERESTORE(CShock, CBaseAnimating) |
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void CShock::Spawn(void) |
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{ |
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Precache(); |
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pev->movetype = MOVETYPE_FLY; |
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pev->solid = SOLID_BBOX; |
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pev->classname = MAKE_STRING("shock_beam"); |
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SET_MODEL(ENT(pev), "models/shock_effect.mdl"); |
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UTIL_SetOrigin(pev, pev->origin); |
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if ( g_pGameRules->IsMultiplayer() ) |
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pev->dmg = gSkillData.plrDmgShockroachMultiplayer; |
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else |
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pev->dmg = gSkillData.plrDmgShockroachSingleplayer; |
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UTIL_SetSize(pev, Vector(-4, -4, -4), Vector(4, 4, 4)); |
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CreateEffects(); |
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SetThink( &CShock::FlyThink ); |
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pev->nextthink = gpGlobals->time; |
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} |
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void CShock::Precache() |
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{ |
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PRECACHE_MODEL("sprites/flare3.spr"); |
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PRECACHE_MODEL("sprites/lgtning.spr"); |
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PRECACHE_MODEL("models/shock_effect.mdl"); |
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PRECACHE_SOUND("weapons/shock_impact.wav"); |
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} |
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void CShock::FlyThink() |
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{ |
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if (pev->waterlevel == 3) |
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{ |
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entvars_t *pevOwner = VARS(pev->owner); |
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EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/shock_impact.wav", VOL_NORM, ATTN_NORM); |
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RadiusDamage(pev->origin, pev, pevOwner ? pevOwner : pev, pev->dmg * 3, 144, CLASS_NONE, DMG_SHOCK | DMG_ALWAYSGIB ); |
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ClearEffects(); |
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SetThink( &CBaseEntity::SUB_Remove ); |
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pev->nextthink = gpGlobals->time; |
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} |
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else |
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{ |
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pev->nextthink = gpGlobals->time + 0.05; |
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} |
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} |
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void CShock::Shoot(entvars_t *pevOwner, const Vector angles, const Vector vecStart, const Vector vecVelocity) |
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{ |
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CShock *pShock = GetClassPtr((CShock *)NULL); |
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UTIL_SetOrigin(pShock->pev, vecStart); |
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pShock->Spawn(); |
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pShock->pev->velocity = vecVelocity; |
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pShock->pev->owner = ENT(pevOwner); |
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pShock->pev->angles = angles; |
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pShock->pev->nextthink = gpGlobals->time; |
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} |
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void CShock::Touch(CBaseEntity *pOther) |
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{ |
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// Do not collide with the owner. |
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if (ENT(pOther->pev) == pev->owner) |
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return; |
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TraceResult tr = UTIL_GetGlobalTrace( ); |
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MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, pev->origin ); |
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WRITE_BYTE(TE_DLIGHT); |
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WRITE_COORD(pev->origin.x); // X |
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WRITE_COORD(pev->origin.y); // Y |
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WRITE_COORD(pev->origin.z); // Z |
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WRITE_BYTE( 8 ); // radius * 0.1 |
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WRITE_BYTE( 0 ); // r |
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WRITE_BYTE( 255 ); // g |
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WRITE_BYTE( 255 ); // b |
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WRITE_BYTE( 10 ); // time * 10 |
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WRITE_BYTE( 10 ); // decay * 0.1 |
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MESSAGE_END( ); |
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CBaseMonster* pMonster = pOther->MyMonsterPointer(); |
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if (pMonster && pMonster->IsAlive()) |
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{ |
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pMonster->GlowShellOn( Vector( 0, 220, 255 ), .5f ); |
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} |
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ClearEffects(); |
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if (!pOther->pev->takedamage) |
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{ |
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// make a splat on the wall |
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const int baseDecal = DECAL_OPFOR_SCORCH1; |
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UTIL_DecalTrace(&tr, baseDecal + RANDOM_LONG(0, 2)); |
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int iContents = UTIL_PointContents(pev->origin); |
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// Create sparks |
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if (iContents != CONTENTS_WATER) |
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{ |
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UTIL_Sparks(tr.vecEndPos); |
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} |
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} |
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else |
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{ |
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int damageType = DMG_SHOCK; |
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if (pMonster && !pMonster->IsAlive()) |
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{ |
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damageType |= DMG_CLUB; |
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} |
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ClearMultiDamage(); |
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entvars_t *pevOwner = VARS(pev->owner); |
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entvars_t *pevAttacker = pevOwner ? pevOwner : pev; |
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pOther->TraceAttack(pevAttacker, pev->dmg, pev->velocity.Normalize(), &tr, damageType ); |
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ApplyMultiDamage(pev, pevAttacker); |
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if (pOther->IsPlayer() && (UTIL_PointContents(pev->origin) != CONTENTS_WATER)) |
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{ |
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const Vector position = tr.vecEndPos; |
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MESSAGE_BEGIN( MSG_ONE, SVC_TEMPENTITY, NULL, pOther->pev ); |
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WRITE_BYTE( TE_SPARKS ); |
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WRITE_COORD( position.x ); |
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WRITE_COORD( position.y ); |
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WRITE_COORD( position.z ); |
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MESSAGE_END(); |
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} |
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} |
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// splat sound |
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EMIT_SOUND(ENT(pev), CHAN_WEAPON, "weapons/shock_impact.wav", VOL_NORM, ATTN_NORM); |
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pev->modelindex = 0; |
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pev->solid = SOLID_NOT; |
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SetThink( &CBaseEntity::SUB_Remove ); |
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pev->nextthink = gpGlobals->time + 0.01; // let the sound play |
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} |
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void CShock::CreateEffects() |
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{ |
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m_pSprite = CSprite::SpriteCreate( "sprites/flare3.spr", pev->origin, FALSE ); |
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m_pSprite->SetAttachment( edict(), 0 ); |
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m_pSprite->pev->scale = 0.35; |
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m_pSprite->SetTransparency( kRenderTransAdd, 255, 255, 255, 170, kRenderFxNoDissipation ); |
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//m_pSprite->pev->spawnflags |= SF_SPRITE_TEMPORARY; |
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//m_pSprite->pev->flags |= FL_SKIPLOCALHOST; |
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m_pBeam = CBeam::BeamCreate( "sprites/lgtning.spr", 30 ); |
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if (m_pBeam) |
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{ |
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m_pBeam->EntsInit( entindex(), entindex() ); |
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m_pBeam->SetStartAttachment( 1 ); |
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m_pBeam->SetEndAttachment( 2 ); |
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m_pBeam->SetBrightness( 180 ); |
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m_pBeam->SetScrollRate( 10 ); |
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m_pBeam->SetNoise( 0 ); |
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m_pBeam->SetFlags( BEAM_FSHADEOUT ); |
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m_pBeam->SetColor( 0, 255, 255 ); |
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//m_pBeam->pev->spawnflags = SF_BEAM_TEMPORARY; |
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m_pBeam->RelinkBeam(); |
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} |
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else |
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{ |
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ALERT(at_console, "Could no create shockbeam beam!\n"); |
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} |
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m_pNoise = CBeam::BeamCreate( "sprites/lgtning.spr", 30 ); |
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if (m_pNoise) |
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{ |
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m_pNoise->EntsInit( entindex(), entindex() ); |
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m_pNoise->SetStartAttachment( 1 ); |
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m_pNoise->SetEndAttachment( 2 ); |
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m_pNoise->SetBrightness( 180 ); |
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m_pNoise->SetScrollRate( 30 ); |
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m_pNoise->SetNoise( 30 ); |
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m_pNoise->SetFlags( BEAM_FSHADEOUT ); |
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m_pNoise->SetColor( 255, 255, 173 ); |
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//m_pNoise->pev->spawnflags = SF_BEAM_TEMPORARY; |
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m_pNoise->RelinkBeam(); |
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} |
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else |
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{ |
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ALERT(at_console, "Could no create shockbeam noise!\n"); |
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} |
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} |
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void CShock::ClearEffects() |
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{ |
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if (m_pBeam) |
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{ |
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UTIL_Remove( m_pBeam ); |
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m_pBeam = NULL; |
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} |
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if (m_pNoise) |
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{ |
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UTIL_Remove( m_pNoise ); |
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m_pNoise = NULL; |
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} |
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if (m_pSprite) |
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{ |
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UTIL_Remove( m_pSprite ); |
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m_pSprite = NULL; |
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} |
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} |
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void CShock::UpdateOnRemove() |
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{ |
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CBaseAnimating::UpdateOnRemove(); |
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ClearEffects(); |
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}
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