Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
a1batross 46218fe415 [skip ci] Edit README 9 years ago
cl_dll Add GoldSource support 9 years ago
common CRLF to LF all. 9 years ago
dlls CMake as optional build system 9 years ago
engine CRLF to LF all. 9 years ago
game_shared CRLF to LF all. 9 years ago
pm_shared Fix win32 support 9 years ago
utils/makefont Upload first port 9 years ago
.gitignore Add build/ to gitignore 9 years ago
.travis.yml Travis does not need manual set of compiler. Enable multilib 9 years ago
Android.mk Improve client 9 years ago
CMakeLists.txt CMake as optional build system 9 years ago
README.md [skip ci] Edit README 9 years ago
backup.bat Upload first port 9 years ago
backup.lst Upload first port 9 years ago
debug.bat Upload first port 9 years ago
gnu.txt Upload first port 9 years ago
make_sdk.bat Upload first port 9 years ago
release.bat Upload first port 9 years ago
xash.dsw Upload first port 9 years ago
xash_sdk.dsw Upload first port 9 years ago
xash_sdk.lst Upload first port 9 years ago

README.md

Half-Life SDK for Xash3D Build Status

Half-Life SDK for Xash3D & GoldSource with some fixes.

How to build

CMake as most universal way

mkdir build && cd build
cmake ../

You may enable or disable some build options by -Dkey=value. All available build options are defined in CMakeLists.txt at root directory.

See below, if CMake is not suitable for you:

Windows

TODO

Linux

TODO

OS X

TODO

FreeBSD

    cd dlls
    gmake CXX=clang++ CC=clang
    cd ../cl_dll
    gmake CXX=clang++ CC=clang

Android

Just typical ndk-build.