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255 lines
6.5 KiB
255 lines
6.5 KiB
# |
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# Copyright (c) 2016 Alibek Omarov |
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# |
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# Permission is hereby granted, free of charge, to any person obtaining a copy |
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# of this software and associated documentation files (the "Software"), to deal |
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# in the Software without restriction, including without limitation the rights |
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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# copies of the Software, and to permit persons to whom the Software is |
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# furnished to do so, subject to the following conditions: |
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# |
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# The above copyright notice and this permission notice shall be included in all |
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# copies or substantial portions of the Software. |
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# |
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
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# SOFTWARE. |
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# |
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cmake_minimum_required(VERSION 2.8.12) |
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project (CLDLL) |
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set (CLDLL_LIBRARY client) |
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add_definitions(-DCLIENT_DLL) |
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if(NOT MSVC) |
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add_compile_options(-fno-exceptions) # GCC/Clang flag |
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add_compile_options(-Wno-write-strings) # GCC/Clang flag |
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add_compile_options(-fvisibility=hidden) # GCC/Clang flag |
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add_definitions(-D_LINUX -DLINUX) # It seems enough for all non-Win32 systems |
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add_definitions(-Dstricmp=strcasecmp -Dstrnicmp=strncasecmp) |
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if(NOT MINGW) |
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add_definitions(-D_snprintf=snprintf -D_vsnprintf=vsnprintf) |
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endif() |
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else() |
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add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_DEPRECATE) |
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endif() |
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if (GOLDSOURCE_SUPPORT) |
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add_definitions(-DGOLDSOURCE_SUPPORT) |
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endif() |
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if (USE_VGUI) |
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add_definitions(-DUSE_VGUI) |
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if (USE_NOVGUI_MOTD) |
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add_definitions(-DUSE_NOVGUI_MOTD) |
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endif() |
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if (USE_NOVGUI_SCOREBOARD) |
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add_definitions(-DUSE_NOVGUI_SCOREBOARD) |
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endif() |
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endif() |
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set (CLDLL_SOURCES |
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../dlls/crossbow.cpp |
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../dlls/crowbar.cpp |
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../dlls/egon.cpp |
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../dlls/gauss.cpp |
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../dlls/handgrenade.cpp |
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../dlls/hornetgun.cpp |
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../dlls/mp5.cpp |
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../dlls/python.cpp |
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../dlls/rpg.cpp |
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../dlls/satchel.cpp |
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../dlls/shotgun.cpp |
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../dlls/squeakgrenade.cpp |
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../dlls/tripmine.cpp |
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../dlls/glock.cpp |
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ev_hldm.cpp |
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hl/hl_baseentity.cpp |
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hl/hl_events.cpp |
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hl/hl_objects.cpp |
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hl/hl_weapons.cpp |
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ammo.cpp |
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ammo_secondary.cpp |
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ammohistory.cpp |
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battery.cpp |
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cdll_int.cpp |
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com_weapons.cpp |
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death.cpp |
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demo.cpp |
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entity.cpp |
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ev_common.cpp |
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events.cpp |
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flashlight.cpp |
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GameStudioModelRenderer.cpp |
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geiger.cpp |
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health.cpp |
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hud.cpp |
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hud_msg.cpp |
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hud_redraw.cpp |
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hud_spectator.cpp |
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hud_update.cpp |
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in_camera.cpp |
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input.cpp |
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input_goldsource.cpp |
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input_mouse.cpp |
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input_xash3d.cpp |
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menu.cpp |
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message.cpp |
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parsemsg.cpp |
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aghl/agbase64.cpp |
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aghl/agcrc32.cpp |
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aghl/agcrc32enforcer.cpp |
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# aghl/agdownload.cpp |
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aghl/Agglobal.cpp |
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aghl/aghudcountdown.cpp |
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aghl/aghudctf.cpp |
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aghl/aghudcustomtimer.cpp |
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aghl/aghudglobal.cpp |
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# aghl/aghudirc.cpp |
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aghl/aghudlocation.cpp |
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aghl/aghudlongjump.cpp |
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aghl/aghudnextmap.cpp |
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aghl/aghudplayerid.cpp |
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# aghl/aghudscoreboard.cpp |
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aghl/aghudsettings.cpp |
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aghl/aghudsplash.cpp |
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aghl/aghudsuddendeath.cpp |
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aghl/aghudtimeout.cpp |
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aghl/aghudtimer.cpp |
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aghl/aghudvote.cpp |
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# aghl/agicq.cpp |
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# aghl/agirc.cpp |
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aghl/aglocation.cpp |
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# aghl/agmapi.cpp |
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aghl/agmatchreport.cpp |
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aghl/agminidump.cpp |
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aghl/agmodel.cpp |
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aghl/agmodelcheck.cpp |
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# aghl/agpak.cpp |
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aghl/agvariablechecker.cpp |
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aghl/agversioninfo.cpp |
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# aghl/agvguiirc.cpp |
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# aghl/AgVGuiMapBrowser.cpp |
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# aghl/AgVGUIPassword.cpp |
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# aghl/agvguiwinamp.cpp |
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aghl/agwallhack.cpp |
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# aghl/crossthreadsmessagingdevice.cpp |
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# aghl/irc.cpp |
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# aghl/socket.cpp |
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../pm_shared/pm_debug.c |
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../pm_shared/pm_math.c |
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../pm_shared/pm_shared.c |
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saytext.cpp |
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status_icons.cpp |
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statusbar.cpp |
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studio_util.cpp |
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StudioModelRenderer.cpp |
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text_message.cpp |
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train.cpp |
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tri.cpp |
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util.cpp |
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view.cpp) |
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if (USE_VGUI) |
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list(APPEND CLDLL_SOURCES |
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vgui_int.cpp |
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vgui_ClassMenu.cpp |
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vgui_ConsolePanel.cpp |
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vgui_ControlConfigPanel.cpp |
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vgui_CustomObjects.cpp |
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vgui_MOTDWindow.cpp |
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vgui_SchemeManager.cpp |
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vgui_ScorePanel.cpp |
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vgui_TeamFortressViewport.cpp |
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vgui_SpectatorPanel.cpp |
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vgui_teammenu.cpp |
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voice_status.cpp |
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../game_shared/vgui_checkbutton2.cpp |
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../game_shared/vgui_grid.cpp |
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../game_shared/vgui_helpers.cpp |
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../game_shared/vgui_listbox.cpp |
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../game_shared/vgui_loadtga.cpp |
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../game_shared/vgui_scrollbar2.cpp |
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../game_shared/vgui_slider2.cpp |
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../game_shared/voice_banmgr.cpp |
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) |
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if (USE_NOVGUI_MOTD) |
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list(APPEND CLDLL_SOURCES MOTD.cpp) |
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endif() |
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if (USE_NOVGUI_SCOREBOARD) |
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list(APPEND CLDLL_SOURCES scoreboard.cpp) |
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endif() |
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else() |
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list(APPEND CLDLL_SOURCES |
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MOTD.cpp |
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scoreboard.cpp) |
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endif() |
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include_directories (. hl/ ../dlls ../dlls/wpn_shared ../common ../engine ../pm_shared ../game_shared ../public aghl ../dlls/aghl ..) |
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if (USE_VGUI) |
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SET(CMAKE_SKIP_RPATH TRUE) |
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link_directories(${CMAKE_SOURCE_DIR}/vgui_support/vgui-dev/lib) |
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include_directories(../vgui_support/vgui-dev/include) |
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else() |
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include_directories(../utils/fake_vgui/include) |
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endif() |
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if(USE_VOICEMGR) |
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#set(CLDLL_SOURCES |
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# ${CLDLL_SOURCES} |
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# ../game_shared/voice_banmgr.cpp |
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# ../game_shared/voice_status.cpp) |
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endif() |
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add_library (${CLDLL_LIBRARY} SHARED ${CLDLL_SOURCES}) |
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if (GOLDSOURCE_SUPPORT) |
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target_link_libraries( ${CLDLL_LIBRARY} ${CMAKE_DL_LIBS} ) |
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endif() |
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if (USE_VGUI) |
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if (WIN32) |
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add_library(vgui SHARED IMPORTED) |
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set_property(TARGET vgui PROPERTY IMPORTED_LOCATION "${CMAKE_SOURCE_DIR}/vgui_support/vgui-dev/lib/win32_vc6/vgui.dll") |
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set_property(TARGET vgui PROPERTY IMPORTED_IMPLIB "${CMAKE_SOURCE_DIR}/vgui_support/vgui-dev/lib/win32_vc6/vgui.lib") |
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target_link_libraries(${CLDLL_LIBRARY} vgui) |
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elseif(APPLE) |
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target_link_libraries(${CLDLL_LIBRARY} "-Wl,--no-undefined -L${CMAKE_SOURCE_DIR}/vgui_support/vgui-dev/lib vgui.dylib") |
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else() |
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target_link_libraries(${CLDLL_LIBRARY} :vgui.so) |
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endif() |
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endif() |
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if(WIN32) |
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target_link_libraries( ${CLDLL_LIBRARY} user32.lib ) |
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if (GOLDSOURCE_SUPPORT) |
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target_link_libraries( ${CLDLL_LIBRARY} winmm.lib ) |
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endif() |
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endif() |
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set_target_properties (${CLDLL_LIBRARY} PROPERTIES |
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POSITION_INDEPENDENT_CODE 1) |
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if(NOT ${CMAKE_SYSTEM_NAME} STREQUAL "Android") |
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set(CLDLL_NAME "client") |
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set_target_properties(${CLDLL_LIBRARY} PROPERTIES |
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OUTPUT_NAME ${CLDLL_NAME} |
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PREFIX "") |
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endif() |
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if(MSVC) |
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set_property(TARGET ${CLDLL_LIBRARY} PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>") |
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endif() |
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install( TARGETS ${CLDLL_LIBRARY} |
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DESTINATION "${GAMEDIR}/${CLIENT_INSTALL_DIR}/" |
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PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE |
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GROUP_READ GROUP_EXECUTE |
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WORLD_READ WORLD_EXECUTE )
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