# # Copyright (c) 2016 Alibek Omarov # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. # cmake_minimum_required(VERSION 2.8.12) project (CLDLL) set (CLDLL_LIBRARY client) add_definitions(-DCLIENT_DLL) if(NOT MSVC) add_compile_options(-fno-exceptions) # GCC/Clang flag add_compile_options(-Wno-write-strings) # GCC/Clang flag add_compile_options(-fvisibility=hidden) # GCC/Clang flag add_definitions(-D_LINUX -DLINUX) # It seems enough for all non-Win32 systems add_definitions(-Dstricmp=strcasecmp -Dstrnicmp=strncasecmp) if(NOT MINGW) add_definitions(-D_snprintf=snprintf -D_vsnprintf=vsnprintf) endif() else() add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_DEPRECATE) endif() if (GOLDSOURCE_SUPPORT) add_definitions(-DGOLDSOURCE_SUPPORT) endif() if (USE_VGUI) add_definitions(-DUSE_VGUI) if (USE_NOVGUI_MOTD) add_definitions(-DUSE_NOVGUI_MOTD) endif() if (USE_NOVGUI_SCOREBOARD) add_definitions(-DUSE_NOVGUI_SCOREBOARD) endif() endif() set (CLDLL_SOURCES ../dlls/crossbow.cpp ../dlls/crowbar.cpp ../dlls/egon.cpp ../dlls/gauss.cpp ../dlls/handgrenade.cpp ../dlls/hornetgun.cpp ../dlls/mp5.cpp ../dlls/python.cpp ../dlls/rpg.cpp ../dlls/satchel.cpp ../dlls/shotgun.cpp ../dlls/squeakgrenade.cpp ../dlls/tripmine.cpp ../dlls/glock.cpp ev_hldm.cpp hl/hl_baseentity.cpp hl/hl_events.cpp hl/hl_objects.cpp hl/hl_weapons.cpp ammo.cpp ammo_secondary.cpp ammohistory.cpp battery.cpp cdll_int.cpp com_weapons.cpp death.cpp demo.cpp entity.cpp ev_common.cpp events.cpp flashlight.cpp GameStudioModelRenderer.cpp geiger.cpp health.cpp hud.cpp hud_msg.cpp hud_redraw.cpp hud_spectator.cpp hud_update.cpp in_camera.cpp input.cpp input_goldsource.cpp input_mouse.cpp input_xash3d.cpp menu.cpp message.cpp parsemsg.cpp aghl/agbase64.cpp aghl/agcrc32.cpp aghl/agcrc32enforcer.cpp # aghl/agdownload.cpp aghl/Agglobal.cpp aghl/aghudcountdown.cpp aghl/aghudctf.cpp aghl/aghudcustomtimer.cpp aghl/aghudglobal.cpp # aghl/aghudirc.cpp aghl/aghudlocation.cpp aghl/aghudlongjump.cpp aghl/aghudnextmap.cpp aghl/aghudplayerid.cpp # aghl/aghudscoreboard.cpp aghl/aghudsettings.cpp aghl/aghudsplash.cpp aghl/aghudsuddendeath.cpp aghl/aghudtimeout.cpp aghl/aghudtimer.cpp aghl/aghudvote.cpp # aghl/agicq.cpp # aghl/agirc.cpp aghl/aglocation.cpp # aghl/agmapi.cpp aghl/agmatchreport.cpp aghl/agminidump.cpp aghl/agmodel.cpp aghl/agmodelcheck.cpp # aghl/agpak.cpp aghl/agvariablechecker.cpp aghl/agversioninfo.cpp # aghl/agvguiirc.cpp # aghl/AgVGuiMapBrowser.cpp # aghl/AgVGUIPassword.cpp # aghl/agvguiwinamp.cpp aghl/agwallhack.cpp # aghl/crossthreadsmessagingdevice.cpp # aghl/irc.cpp # aghl/socket.cpp ../pm_shared/pm_debug.c ../pm_shared/pm_math.c ../pm_shared/pm_shared.c saytext.cpp status_icons.cpp statusbar.cpp studio_util.cpp StudioModelRenderer.cpp text_message.cpp train.cpp tri.cpp util.cpp view.cpp) if (USE_VGUI) list(APPEND CLDLL_SOURCES vgui_int.cpp vgui_ClassMenu.cpp vgui_ConsolePanel.cpp vgui_ControlConfigPanel.cpp vgui_CustomObjects.cpp vgui_MOTDWindow.cpp vgui_SchemeManager.cpp vgui_ScorePanel.cpp vgui_TeamFortressViewport.cpp vgui_SpectatorPanel.cpp vgui_teammenu.cpp voice_status.cpp ../game_shared/vgui_checkbutton2.cpp ../game_shared/vgui_grid.cpp ../game_shared/vgui_helpers.cpp ../game_shared/vgui_listbox.cpp ../game_shared/vgui_loadtga.cpp ../game_shared/vgui_scrollbar2.cpp ../game_shared/vgui_slider2.cpp ../game_shared/voice_banmgr.cpp ) if (USE_NOVGUI_MOTD) list(APPEND CLDLL_SOURCES MOTD.cpp) endif() if (USE_NOVGUI_SCOREBOARD) list(APPEND CLDLL_SOURCES scoreboard.cpp) endif() else() list(APPEND CLDLL_SOURCES MOTD.cpp scoreboard.cpp) endif() include_directories (. hl/ ../dlls ../dlls/wpn_shared ../common ../engine ../pm_shared ../game_shared ../public aghl ../dlls/aghl ..) if (USE_VGUI) SET(CMAKE_SKIP_RPATH TRUE) link_directories(${CMAKE_SOURCE_DIR}/vgui_support/vgui-dev/lib) include_directories(../vgui_support/vgui-dev/include) else() include_directories(../utils/fake_vgui/include) endif() if(USE_VOICEMGR) #set(CLDLL_SOURCES # ${CLDLL_SOURCES} # ../game_shared/voice_banmgr.cpp # ../game_shared/voice_status.cpp) endif() add_library (${CLDLL_LIBRARY} SHARED ${CLDLL_SOURCES}) if (GOLDSOURCE_SUPPORT) target_link_libraries( ${CLDLL_LIBRARY} ${CMAKE_DL_LIBS} ) endif() if (USE_VGUI) if (WIN32) add_library(vgui SHARED IMPORTED) set_property(TARGET vgui PROPERTY IMPORTED_LOCATION "${CMAKE_SOURCE_DIR}/vgui_support/vgui-dev/lib/win32_vc6/vgui.dll") set_property(TARGET vgui PROPERTY IMPORTED_IMPLIB "${CMAKE_SOURCE_DIR}/vgui_support/vgui-dev/lib/win32_vc6/vgui.lib") target_link_libraries(${CLDLL_LIBRARY} vgui) elseif(APPLE) target_link_libraries(${CLDLL_LIBRARY} "-Wl,--no-undefined -L${CMAKE_SOURCE_DIR}/vgui_support/vgui-dev/lib vgui.dylib") else() target_link_libraries(${CLDLL_LIBRARY} :vgui.so) endif() endif() if(WIN32) target_link_libraries( ${CLDLL_LIBRARY} user32.lib ) if (GOLDSOURCE_SUPPORT) target_link_libraries( ${CLDLL_LIBRARY} winmm.lib ) endif() endif() set_target_properties (${CLDLL_LIBRARY} PROPERTIES POSITION_INDEPENDENT_CODE 1) if(NOT ${CMAKE_SYSTEM_NAME} STREQUAL "Android") set(CLDLL_NAME "client") set_target_properties(${CLDLL_LIBRARY} PROPERTIES OUTPUT_NAME ${CLDLL_NAME} PREFIX "") endif() if(MSVC) set_property(TARGET ${CLDLL_LIBRARY} PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$:Debug>") endif() install( TARGETS ${CLDLL_LIBRARY} DESTINATION "${GAMEDIR}/${CLIENT_INSTALL_DIR}/" PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE GROUP_READ GROUP_EXECUTE WORLD_READ WORLD_EXECUTE )