Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef CINEMATIC_H
#define CINEMATIC_H
class CCinematicCamera : public CBaseEntity
{
public:
BOOL IsCinematic();
static CCinematicCamera *CreateCinematicCamera();
void Spawn();
void SetOrigin( const Vector &p_vecOrigin );
void SetTarget( CBaseEntity *pEntity );
void SetPlayer( CBaseEntity *pEntity );
void SetViewOnTarget();
void SetViewOnPlayer();
int Save( CSave &save );
int Restore( CRestore &restore );
static TYPEDESCRIPTION m_SaveData[];
// private:
EHANDLE m_hPlayer;
EHANDLE m_hTarget;
Vector m_vecOrigin;
BOOL m_bIsDeathCamera;
};
#endif // CINEMATIC_H