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43 lines
1.1 KiB
43 lines
1.1 KiB
7 years ago
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/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#pragma once
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#ifndef CINEMATIC_H
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#define CINEMATIC_H
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class CCinematicCamera : public CBaseEntity
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{
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public:
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BOOL IsCinematic();
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static CCinematicCamera *CreateCinematicCamera();
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void Spawn();
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void SetOrigin( const Vector &p_vecOrigin );
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void SetTarget( CBaseEntity *pEntity );
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void SetPlayer( CBaseEntity *pEntity );
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void SetViewOnTarget();
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void SetViewOnPlayer();
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int Save( CSave &save );
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int Restore( CRestore &restore );
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static TYPEDESCRIPTION m_SaveData[];
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// private:
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EHANDLE m_hPlayer;
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EHANDLE m_hTarget;
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Vector m_vecOrigin;
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BOOL m_bIsDeathCamera;
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};
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#endif // CINEMATIC_H
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