Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "player.h"
#include "coop_util.h"
#include "gravgunmod.h"
bool g_fPause;
// offset for all maps relative to current map
struct COOPMapState
{
struct COOPMapPersist
{
char szMapName[32];
Vector vecOffset;
struct COOPCheckpoint {
char szDisplayName[32];
float flTime;
struct GGMPosition pos;
} rgCheckpoints[5];
} p;
struct COOPMapState *pNext;
};
struct COOPLandmarkTransition {
char szSourceMap[32];
char szTargetMap[32];
char szLandmarkName[32];
Vector vecLandmark;
bool fTriggerUsed;
bool fSavedPos;
struct GGMPosition pos;
bool fLoading;
};
enum COOPSaveSlot
{
COOP_SAVE_START1 = 0,
COOP_SAVE_START2,
COOP_SAVE_AUTO1,
COOP_SAVE_AUTO2,
COOP_SAVE_COUNT
};
struct COOPState
{
// will be saved
struct COOPPersist
{
// weapon list
char rgszWeapons[64][32];
int iWeaponCount;
// data for spawnpoint
struct GGMPosition savedPos;
bool fSaved;
char rgszSaveSlots[COOP_SAVE_COUNT][32];
char iLastAutoSave;
} p;
// runtime state
struct COOPMapState *pMapStates;
struct COOPMapState *pCurrentMap;
// translate GGMMapState during changelevel
struct COOPLandmarkTransition landmarkTransition;
int iVote;
float flMsgLimit1, flMsgLimit2;
} g_CoopState;
cvar_t mp_coop = { "mp_coop", "0", FCVAR_SERVER };
cvar_t mp_coop_nofriendlyfire = { "mp_coop_nofriendlyfire", "0", FCVAR_SERVER };
cvar_t mp_coop_reconnect_hack = { "mp_coop_reconnect_hack", "0", FCVAR_SERVER };
cvar_t mp_coop_noangry = { "mp_coop_noangry", "0", FCVAR_SERVER };
cvar_t mp_coop_checkpoints = { "mp_coop_checkpoints", "1", FCVAR_SERVER };
cvar_t mp_coop_strongcheckpoints = { "mp_coop_strongcheckpoints", "0", FCVAR_SERVER };
cvar_t mp_semclip = { "mp_semclip", "0", FCVAR_SERVER };
cvar_t mp_coop_pause = { "mp_coop_pause", "1", FCVAR_SERVER };
cvar_t materials_txt = { "materials_txt", "sound/materials.txt", FCVAR_SERVER };
cvar_t sentences_txt = { "sentences_txt", "sound/sentences.txt", FCVAR_SERVER };
void COOP_CheckpointMenu( CBasePlayer *pPlayer );
/*
=========================
COOP_WriteState
Write COOP state to file
=========================
*/
void COOP_WriteState( const char *path )
{
FILE *f = fopen( path, "wb" );
unsigned int tsize = sizeof( g_CoopState.p );
struct COOPMapState *pState = g_CoopState.pMapStates;
if( !f )
return;
// keep size to allow extent struct
fwrite( &tsize, 4, 1, f );
fwrite( &g_CoopState.p, tsize, 1, f );
tsize = sizeof( pState->p );
fwrite( &tsize, 4, 1, f );
while( pState )
{
fwrite( &pState->p, tsize, 1, f );
pState = pState->pNext;
}
fclose( f );
}
/*
=========================
COOP_ReadState
Read COOP state from file
=========================
*/
bool COOP_ReadState( const char *path )
{
FILE *f = fopen( path, "rb" );
unsigned int tsize;
if( !f )
return false;
g_CoopState.landmarkTransition.fLoading = true;
if( !fread( &tsize, 4, 1, f ) )
return false;
// do not allow shrink structure
if( tsize > sizeof( g_CoopState.p ) )
return false;
if( !fread( &g_CoopState.p, tsize, 1, f ) )
return false;
if( mp_coop_pause.value )
g_fPause = true;
if( !fread( &tsize, 4, 1, f ) )
{
ALERT( at_error, "Could not read map states from %s\n", path );
return true;
}
g_CoopState.pCurrentMap = NULL;
while( g_CoopState.pMapStates )
{
struct COOPMapState *pState = g_CoopState.pMapStates;
g_CoopState.pMapStates = pState->pNext;
free( pState );
}
while( true )
{
struct COOPMapState *pState = (struct COOPMapState *)calloc( 1, sizeof( struct COOPMapState ) );
memset( pState, 0, sizeof( struct COOPMapState ) );
fread( &pState->p, tsize, 1, f );
if( feof(f) || ferror( f ) )
{
free( pState );
break;
}
pState->pNext = g_CoopState.pMapStates;
g_CoopState.pMapStates = pState;
}
fclose( f );
return true;
}
/*
=========================
COOP_AutoSave
Helper for trigger_autosave
=========================
*/
void COOP_AutoSave( CBaseEntity *pPlayer )
{
strncpy( g_CoopState.p.rgszSaveSlots[COOP_SAVE_AUTO2], g_CoopState.p.rgszSaveSlots[COOP_SAVE_AUTO1], 31 );
g_CoopState.p.iLastAutoSave ^= 1;
snprintf( g_CoopState.p.rgszSaveSlots[COOP_SAVE_AUTO1], 31, "auto%d-%s", g_CoopState.p.iLastAutoSave, STRING( gpGlobals->mapname ) );
GGM_Save( g_CoopState.p.rgszSaveSlots[COOP_SAVE_AUTO1] );
memmove( &g_CoopState.pCurrentMap->p.rgCheckpoints[1], &g_CoopState.pCurrentMap->p.rgCheckpoints[0], sizeof ( g_CoopState.pCurrentMap->p.rgCheckpoints[0] ) * 3 );
g_CoopState.pCurrentMap->p.rgCheckpoints[0].flTime = gpGlobals->time;
snprintf( g_CoopState.pCurrentMap->p.rgCheckpoints[0].szDisplayName, 31, "autosave %d", (int)( gpGlobals->time / 60 ) );
GGM_SavePosition( (CBasePlayer*)pPlayer, &g_CoopState.pCurrentMap->p.rgCheckpoints[0].pos );
UTIL_CoopPrintMessage("%s activated autosave!\n", GGM_PlayerName( pPlayer ) );
}
#include <dirent.h>
#ifdef _WIN32
#define PATHSEP "\\"
#else
#define PATHSEP "/"
#endif
/*
=========================
COOP_CheckSaveSlots
Nullify slots that are not exist in filesystem
=========================
*/
static void COOP_CheckSaveSlots( void )
{
char path[256];
int i;
// check save slots (may be cleaned by newunit)
GET_GAME_DIR(path);
strcat( path, PATHSEP"save" );
for( i = 0; i < ARRAYSIZE( g_CoopState.p.rgszSaveSlots ); i++ )
{
char fpath[256] = "";
FILE *f;
if( !g_CoopState.p.rgszSaveSlots[i] )
continue;
snprintf( fpath, 255, "%s"PATHSEP"%s.coop", path, g_CoopState.p.rgszSaveSlots[i] );
if( f = fopen( fpath, "rb" ) )
fclose( f );
else
g_CoopState.p.rgszSaveSlots[i][0] = 0;
}
}
/*
=========================
COOP_ClearSaves
Clear all save files except of last map (newunit)
=========================
*/
void COOP_ClearSaves( void )
{
char path[256];
DIR *dir;
struct dirent *entry;
const char *pszOldMap = NULL;
GET_GAME_DIR(path);
strcat( path, PATHSEP"save" );
if( g_CoopState.landmarkTransition.szSourceMap[0] )
pszOldMap = g_CoopState.landmarkTransition.szSourceMap;
ALERT( at_console, "COOP_ClearSaves\n" );
dir = opendir( path );
if( !dir )
{
ALERT( at_error, "opendir failed, cannot clean save files!\n");
return;
}
while( entry = readdir( dir) )
{
if( Q_stricmpext("auto0-*", entry->d_name ) ||
Q_stricmpext("auto1-*", entry->d_name ) ||
Q_stricmpext("start-*", entry->d_name ) )
{
char fpath[256] = "";
if( pszOldMap && !strncmp( entry->d_name + 6, pszOldMap, strlen( pszOldMap ) ) )
continue;
snprintf( fpath, 255, "%s"PATHSEP"%s", path, entry->d_name );
ALERT( at_console, "Removing %s\n", fpath );
remove( fpath );
}
}
closedir(dir);
COOP_CheckSaveSlots();
}
/*
=========================
COOP_MapStartSave
Create save when reaching new map
=========================
*/
void COOP_MapStartSave( void )
{
char szSavename[32] = "";
snprintf( szSavename, 31, "start-%s", STRING( gpGlobals->mapname ) );
// moving to previous map and returning back should not trigger save
if( !strcmp( g_CoopState.p.rgszSaveSlots[COOP_SAVE_START1], szSavename ) || !strcmp( g_CoopState.p.rgszSaveSlots[COOP_SAVE_START2], szSavename ) )
return;
strncpy( g_CoopState.p.rgszSaveSlots[COOP_SAVE_START2], g_CoopState.p.rgszSaveSlots[COOP_SAVE_START1], 31 );
strncpy( g_CoopState.p.rgszSaveSlots[COOP_SAVE_START1], szSavename, 31 );
SERVER_COMMAND( UTIL_VarArgs( "wait;wait;ggm_save %s\n", g_CoopState.p.rgszSaveSlots[COOP_SAVE_START1] ) );
}
/*
=========================
COOP_FindLandmark
return info_landmark pointer
=========================
*/
edict_t *COOP_FindLandmark( const char *pLandmarkName )
{
edict_t *pentLandmark;
pentLandmark = FIND_ENTITY_BY_STRING( NULL, "targetname", pLandmarkName );
while( !FNullEnt( pentLandmark ) )
{
// Found the landmark
if( FClassnameIs( pentLandmark, "info_landmark" ) )
return pentLandmark;
else
pentLandmark = FIND_ENTITY_BY_STRING( pentLandmark, "targetname", pLandmarkName );
}
ALERT( at_error, "Can't find landmark %s\n", pLandmarkName );
return NULL;
}
void UTIL_CoopPlayerMessage( CBaseEntity *pPlayer, int channel, float time, unsigned int color1, unsigned int color2, float x, float y, const char *format, ... )
{
if( !pPlayer )
return;
hudtextparms_t params;
params.x = x, params.y = y;
params.fadeinTime = params.fadeoutTime = .5f;
params.holdTime = time;
params.r1 = (color1 >> 24) & 0xFF, params.g1 = (color1 >> 16) & 0xFF, params.b1 = (color1 >> 8) & 0xFF, params.a1 = color1 & 0xFF;
params.r2 = (color2 >> 24) & 0xFF, params.g2 = (color2 >> 16) & 0xFF, params.b2 = (color2 >> 8) & 0xFF, params.a2 = color2 & 0xFF;
params.channel = channel;
va_list argptr;
char string[256];
va_start( argptr, format );
int len = vsnprintf( string, 256, format, argptr );
va_end( argptr );
string[len] = 0;
char *pstr = string;
// set line breaks
for( int i = 0; *pstr; pstr++,i++ )
{
if( *pstr == '\n' )
i = 0;
if( i >= 79 )
*pstr = '\n', i = 0;
}
UTIL_HudMessage( pPlayer, params, string );
}
void UTIL_CoopHudMessage( int channel, float time, unsigned int color1, unsigned int color2, float x, float y, const char *format, ... )
{
if( gpGlobals->time < g_CoopState.flMsgLimit1 )
return;
g_CoopState.flMsgLimit1 = gpGlobals->time + 0.4;
hudtextparms_t params;
params.x = x, params.y = y;
params.fadeinTime = params.fadeoutTime = .5f;
params.holdTime = time;
params.r1 = (color1 >> 24) & 0xFF, params.g1 = (color1 >> 16) & 0xFF, params.b1 = (color1 >> 8) & 0xFF, params.a1 = color1 & 0xFF;
params.r2 = (color2 >> 24) & 0xFF, params.g2 = (color2 >> 16) & 0xFF, params.b2 = (color2 >> 8) & 0xFF, params.a2 = color2 & 0xFF;
params.channel = channel;
va_list argptr;
char string[256];
va_start( argptr, format );
int len = vsnprintf( string, 256, format, argptr );
va_end( argptr );
string[len] = 0;
char *pstr = string;
// set line breaks
for( int i = 0; *pstr; pstr++,i++ )
{
if( *pstr == '\n' )
i = 0;
if( i >= 79 )
*pstr = '\n', i = 0;
}
UTIL_HudMessageAll( params, string );
}
void UTIL_CoopPrintMessage( const char *format, ... )
{
if( gpGlobals->time < g_CoopState.flMsgLimit2 )
return;
g_CoopState.flMsgLimit2 = gpGlobals->time + 0.4;
va_list argptr;
char string[256] = "^2";
va_start( argptr, format );
int len = vsnprintf( string + 2, 253, format, argptr );
va_end( argptr );
string[len+2] = 0;
UTIL_ClientPrintAll( HUD_PRINTTALK, string );
}
/*
=========================
COOP_CleanSpawnPoint
Move all players near specified origin to prevent stucking
=========================
*/
void UTIL_CleanSpawnPoint( Vector origin, float dist )
{
CBaseEntity *ent = NULL;
while( ( ent = UTIL_FindEntityInSphere( ent, origin, dist ) ) != NULL )
{
if( ent->IsPlayer() )
{
TraceResult tr;
UTIL_TraceHull( ent->pev->origin + Vector( 0, 0, 36), ent->pev->origin + Vector( RANDOM_FLOAT( -150, 150 ), RANDOM_FLOAT( -150, 150 ), 0 ), dont_ignore_monsters, human_hull, ent->edict(), &tr);
//UTIL_TraceModel( ent->pev->origin + Vector( 0, 0, 36), ent->pev->origin + Vector( RANDOM_FLOAT( -150, 150 ), RANDOM_FLOAT( -150, 150 ), 0 ), 0, ent->edict(), &tr);
if( !tr.fAllSolid )
UTIL_SetOrigin(ent->pev, tr.vecEndPos);
}
}
}
/*
=========================
COOP_FixupSpawnPoint
Trace and fix origin to prevent stuch (unused)
=========================
*/
Vector COOP_FixupSpawnPoint( Vector vecOrigin, bool fDuck )
{
int i = 0;
// predict that spawn point is almost correct
while( i < 2 ) // 2 player heights
{
Vector point = vecOrigin + Vector( 0, 0, 36 * i );
TraceResult tr;
UTIL_TraceHull( point, point, ignore_monsters, (mp_unduck.value&&fDuck)?head_hull:human_hull, NULL, &tr );
if( !tr.fStartSolid && !tr.fAllSolid )
return point;
i = -i;
if( i >= 0 )
i++;
}
return vecOrigin;
}
/*
=========================
UTIL_BecomeSpectator
Set noclip and invisibility
=========================
*/
void UTIL_BecomeSpectator( CBasePlayer *pPlayer )
{
//pPlayer->m_bDoneFirstSpawn = true;
pPlayer->pev->takedamage = DAMAGE_NO;
pPlayer->pev->flags |= FL_SPECTATOR;
pPlayer->pev->flags |= FL_NOTARGET;
pPlayer->pev->effects |= EF_NODRAW;
pPlayer->pev->solid = SOLID_NOT;
pPlayer->pev->movetype = MOVETYPE_NOCLIP;
pPlayer->pev->modelindex = 0;
pPlayer->pev->health = 1;
pPlayer->m_pGoalEnt = NULL;
//pPlayer->StopObserver();
//while( !pPlayer->IsObserver() )
//pPlayer->StartObserver(pPlayer->pev->origin, pPlayer->pev->angles);
return;
}
/*
=========================
UTIL_SpawnPlayer
Spawn player which is marked as spectator
=========================
*/
void UTIL_SpawnPlayer( CBasePlayer *pPlayer )
{
//pPlayer->StopObserver();
if( pPlayer->m_ggm.iState == STATE_LOAD_FIX )
return;
if( !pPlayer->m_ggm.pState )
return;
if( pPlayer->m_ggm.iState == STATE_SPECTATOR )
pPlayer->m_ggm.iState = STATE_SPAWNED;
pPlayer->m_iRespawnFrames = 0;
pPlayer->pev->effects &= ~EF_NODRAW;
pPlayer->pev->takedamage = DAMAGE_YES;
pPlayer->pev->flags &= ~FL_SPECTATOR;
pPlayer->pev->movetype = MOVETYPE_WALK;
pPlayer->Spawn();
//pPlayer->StopObserver();
if( mp_coop.value )
CLIENT_COMMAND( pPlayer->edict(), "touch_show _coopm*\n" );
}
/*
=========================
COOP_GiveDefaultWeapons
Give each item in weapon list
=========================
*/
void COOP_GiveDefaultWeapons(CBasePlayer *pPlayer)
{
for(int i = 0; i < g_CoopState.p.iWeaponCount;i++)
pPlayer->GiveNamedItem(g_CoopState.p.rgszWeapons[i]);
}
/*
=========================
COOP_AddDefaultWeapon
Write weapon name to weapon list
=========================
*/
void COOP_AddDefaultWeapon( const char *classname )
{
int i;
//if( !strcmp( classname, "item_suit") )
//return;
if( !strcmp( classname, "item_healthkit") )
return;
for(i = 0; i < g_CoopState.p.iWeaponCount;i++)
if(!strcmp(g_CoopState.p.rgszWeapons[i], classname))
return;
strcpy(g_CoopState.p.rgszWeapons[g_CoopState.p.iWeaponCount++], classname);
for( int i = 1; i <= gpGlobals->maxClients; i++ )
{
CBasePlayer *plr = (CBasePlayer*)UTIL_PlayerByIndex( i );
// broadcast to active players
if( plr && plr->pev->modelindex )
plr->GiveNamedItem( classname );
}
}
/*
=========================
COOP_MarkTriggers
Setup trigger_changelevel color and direction
=========================
*/
void COOP_MarkTriggers( void )
{
CBaseEntity *pTrigger = NULL;
while( pTrigger = UTIL_FindEntityByClassname( pTrigger, "trigger_changelevel" ) )
{
struct COOPChangelevelData *pData = COOP_GetTriggerData( pTrigger );
//pData->fIsBack = !strcmp( pData->pszMapName, g_CoopState.landmarkTransition.szSourceMap );
pData->fIsBack = false;
if( !strcmp(pData->pszLandmarkName, g_CoopState.landmarkTransition.szLandmarkName) )
pData->fIsBack = true;
pTrigger->pev->renderamt = 127;
pTrigger->pev->effects &= ~EF_NODRAW;
pTrigger->pev->rendermode = kRenderTransColor;
pTrigger->pev->rendercolor = g_vecZero;
if( pData->fIsBack )
pTrigger->pev->rendercolor.z = 255;
else
pTrigger->pev->rendercolor.y = 255;
}
}
/*
=========================
COOP_ProcessTransition
Process landmark transition
return false to start new game
=========================
*/
bool COOP_ProcessTransition( void )
{
bool fAddCurrent = true;
edict_t *landmark;
// only set pCurrentMap when loading
if( g_CoopState.landmarkTransition.fLoading )
{
COOP_CheckSaveSlots();
for( struct COOPMapState *pMapState = g_CoopState.pMapStates; pMapState; pMapState = pMapState->pNext )
{
if( !strcmp( pMapState->p.szMapName, STRING(gpGlobals->mapname) ) )
{
g_CoopState.pCurrentMap = pMapState;
return true;
}
}
return false;
}
memset( &g_CoopState.p.savedPos, 0, sizeof( struct GGMPosition ) );
g_CoopState.p.fSaved = false;
COOP_MarkTriggers();
g_CoopState.p.savedPos = g_CoopState.landmarkTransition.pos;
g_CoopState.p.fSaved = g_CoopState.landmarkTransition.fSavedPos;
if( !mp_coop.value )
return false;
if( !g_CoopState.landmarkTransition.szLandmarkName[0] )
return false;
if( strcmp( g_CoopState.landmarkTransition.szTargetMap, STRING(gpGlobals->mapname) ) )
return false;
landmark = COOP_FindLandmark( g_CoopState.landmarkTransition.szLandmarkName );
if( !landmark )
return false;
Vector &lm = landmark->v.origin;
for( struct COOPMapState *pMapState = g_CoopState.pMapStates; pMapState; pMapState = pMapState->pNext )
{
if( !strcmp( pMapState->p.szMapName, STRING(gpGlobals->mapname) ) )
{
pMapState->p.vecOffset = Vector( 0, 0, 0 );
fAddCurrent = false;
g_CoopState.pCurrentMap = pMapState;
continue;
}
pMapState->p.vecOffset = pMapState->p.vecOffset - g_CoopState.landmarkTransition.vecLandmark + lm;
}
if( fAddCurrent )
{
COOPMapState *pNewState = (COOPMapState *)calloc(1, sizeof( struct COOPMapState ) );
pNewState->pNext = g_CoopState.pMapStates;
pNewState->p.vecOffset = Vector(0, 0, 0);
strncpy(pNewState->p.szMapName, STRING(gpGlobals->mapname), 31);
g_CoopState.pMapStates = g_CoopState.pCurrentMap = pNewState;
}
return true;
}
/*
=========================
COOP_SetupLandmarkTransition
set cross-level state
=========================
*/
void COOP_SetupLandmarkTransition( const char *szNextMap, const char *szNextSpot, Vector vecLandmarkOffset, struct GGMPosition *pPos )
{
g_CoopState.landmarkTransition.fLoading = false;
strncpy(g_CoopState.landmarkTransition.szSourceMap, STRING(gpGlobals->mapname), 31 );
strncpy(g_CoopState.landmarkTransition.szTargetMap, szNextMap, 31 );
strncpy(g_CoopState.landmarkTransition.szLandmarkName, szNextSpot, 31 );
g_CoopState.landmarkTransition.vecLandmark = vecLandmarkOffset;
if( pPos )
{
g_CoopState.landmarkTransition.pos = *pPos;
g_CoopState.landmarkTransition.fSavedPos = true;
}
}
static float g_flDupCheck;
/*
=========================
COOP_PlayerSpawn
handle load fix. return true to refuse state change
=========================
*/
bool COOP_PlayerSpawn( CBasePlayer *pPlayer )
{
if( !g_CoopState.landmarkTransition.fLoading )
g_flDupCheck = 0.0f;
if( g_CoopState.landmarkTransition.fLoading && pPlayer )
pPlayer->m_ggm.iState = STATE_LOAD_FIX;
if( pPlayer->m_ggm.iState == STATE_LOAD_FIX )
return true;
return false;
}
/*
=========================
COOP_ServerActivate
Handle landmark transition, load or game restart
=========================
*/
void COOP_ServerActivate( void )
{
if( !mp_coop.value )
return;
if( !gpGlobals->mapname )
{
ALERT( at_error, "NULL mapname\n" );
return;
}
ALERT( at_console, "COOP_ServerActivate: %s\n", STRING( gpGlobals->mapname ) );
if( g_flDupCheck && gpGlobals->time && ( fabs( g_flDupCheck -gpGlobals->time ) < 1 || g_flDupCheck == 1 ) )
{
g_flDupCheck = 0.0f;
return;
}
if( g_CoopState.landmarkTransition.fLoading )
{
g_flDupCheck = gpGlobals->time;
}
GGM_ConnectSaveBot();
if( !COOP_ProcessTransition() )
{
ALERT( at_console, "Transition failed, new game started\n");
COOP_ClearSaves();
while( g_CoopState.pMapStates )
{
COOPMapState *pMapState = g_CoopState.pMapStates;
g_CoopState.pMapStates = pMapState->pNext;
free( pMapState );
}
COOPMapState *pNewState = (COOPMapState *)calloc(1, sizeof( struct COOPMapState ) );
memset( &g_CoopState.p, 0, sizeof( g_CoopState.p ) );
pNewState->pNext = g_CoopState.pMapStates;
pNewState->p.vecOffset = Vector(0, 0, 0);
strncpy(pNewState->p.szMapName, STRING(gpGlobals->mapname), 31);
g_CoopState.pMapStates = g_CoopState.pCurrentMap = pNewState;
GGM_ClearLists();
}
g_fPause = (mp_coop_pause.value == 1);
g_CoopState.flMsgLimit1 = g_CoopState.flMsgLimit2 = 0;
for( int i = 1; i <= gpGlobals->maxClients; i++ )
{
CBasePlayer *plr = (CBasePlayer*)UTIL_PlayerByIndex( i );
// reset all players state
if( plr )
{
plr->m_ggm.iState = STATE_UNINITIALIZED;
plr->m_ggm.pState = NULL;
plr->RemoveAllItems( TRUE );
UTIL_BecomeSpectator( plr );
if( g_CoopState.landmarkTransition.fLoading )
{
// plr->Spawn();
// CLIENT_COMMAND( plr->edict(), "reconnect\n");
plr->m_ggm.iState = STATE_LOAD_FIX;
}
//plr->Spawn();
}
}
if( !g_CoopState.landmarkTransition.fLoading && g_CoopState.p.fSaved && mp_coop_checkpoints.value )
{
memmove( &g_CoopState.pCurrentMap->p.rgCheckpoints[1], &g_CoopState.pCurrentMap->p.rgCheckpoints[0], sizeof ( g_CoopState.pCurrentMap->p.rgCheckpoints[0] ) * 3 );
g_CoopState.pCurrentMap->p.rgCheckpoints[0].flTime = gpGlobals->time;
snprintf( g_CoopState.pCurrentMap->p.rgCheckpoints[0].szDisplayName, 31, "From %s", g_CoopState.landmarkTransition.szSourceMap );
g_CoopState.pCurrentMap->p.rgCheckpoints[0].pos = g_CoopState.p.savedPos;
}
if( !g_CoopState.landmarkTransition.fLoading )
COOP_MapStartSave();
memset( &g_CoopState.landmarkTransition, 0, sizeof( struct COOPLandmarkTransition ) );
}
/*
=========================
COOP_GetOrigin
Compute origin by landmarks
=========================
*/
bool COOP_GetOrigin( Vector *pvecNewOrigin, const Vector &vecOrigin, const char *pszMapName )
{
if( !mp_coop.value )
{
if( !strcmp( STRING( gpGlobals->mapname ), pszMapName ) )
{
*pvecNewOrigin = vecOrigin;
return true;
}
return false;
}
for( COOPMapState *pOffset = g_CoopState.pMapStates; pOffset; pOffset = pOffset->pNext )
{
if( !strcmp( pOffset->p.szMapName, pszMapName ) )
{
*pvecNewOrigin = vecOrigin + pOffset->p.vecOffset;
return true;
}
}
return false;
}
/*
=========================
COOP_NewCheckpoint
Check if player allowed to make checkpoint and create it
=========================
*/
void COOP_NewCheckpoint( entvars_t *pevPlayer )
{
if( !pevPlayer->netname || pevPlayer->health <= 0 )
return;
memmove( &g_CoopState.pCurrentMap->p.rgCheckpoints[1], &g_CoopState.pCurrentMap->p.rgCheckpoints[0], sizeof ( g_CoopState.pCurrentMap->p.rgCheckpoints[0] ) * 3 );
g_CoopState.pCurrentMap->p.rgCheckpoints[0].flTime = gpGlobals->time;
snprintf( g_CoopState.pCurrentMap->p.rgCheckpoints[0].szDisplayName, 31, "%5s %d", STRING( pevPlayer->netname ), (int)( gpGlobals->time / 60 ) );
GGM_SavePosition( (CBasePlayer*)CBaseEntity::Instance( pevPlayer ), &g_CoopState.pCurrentMap->p.rgCheckpoints[0].pos );
UTIL_CoopPrintMessage("New checkpoint by %s!\n", STRING( pevPlayer->netname ) );
}
/*
=========================
COOP_PlayerDeath
Show checkpoints menu for dead player
=========================
*/
bool COOP_PlayerDeath( CBasePlayer *pPlayer )
{
static bool st_fSkipNext;
if( st_fSkipNext )
{
st_fSkipNext = false;
return false;
}
if( pPlayer->pev->health > 0 || pPlayer->m_ggm.iState != STATE_SPAWNED )
return true;
// if( pPlayer->gravgunmod_data.m_iMenuState == MENUSTATE_CHECKPOINT )
// return true;
if( g_CoopState.pCurrentMap->p.rgCheckpoints[0].flTime )
{
COOP_CheckpointMenu( pPlayer );
st_fSkipNext = true;
return true;
}
return false;
}
/*
=========================
COOP_SetDefaultSpawnPosition
Set position got from landmark transition
=========================
*/
bool COOP_SetDefaultSpawnPosition( CBasePlayer *pPlayer )
{
if( !g_CoopState.p.fSaved )
return false;
return GGM_RestorePosition( pPlayer, &g_CoopState.p.savedPos );
}
/*
=========================
UTIL_CoopGetPlayerTrain
Check if player on global platform and return pointer
=========================
*/
CBaseEntity *UTIL_CoopGetPlayerTrain( CBaseEntity *pPlayer)
{
CBaseEntity *train = NULL;
if( !pPlayer)
return NULL;
if( !pPlayer->IsPlayer() )
{
// activated by path track
train = pPlayer;
}
else
{
if( FNullEnt(pPlayer->pev->groundentity))
return NULL;
train = CBaseEntity::Instance(pPlayer->pev->groundentity);
}
if( !train )
return NULL;
if( !train->pev->globalname ||!STRING(train->pev->globalname) || !STRING(train->pev->globalname)[0] )
return NULL;
// doors are elevators
if( strcmp( STRING( train->pev->classname ), "func_train") && strcmp( STRING( train->pev->classname ), "func_tracktrain") && strcmp( STRING( train->pev->classname ), "func_door") )
return NULL;
return train;
}
/*
=========================
COOP_ConfirmMenu
Check blue triggers and ask for changelevel confirmation
=========================
*/
bool COOP_ConfirmMenu( CBaseEntity *pTrigger, CBaseEntity *pActivator, int count2, char *mapname )
{
if( mp_coop_strongcheckpoints.value )
{
// do not allow go back if there are checkpoints, but not near changelevel
if( g_CoopState.pCurrentMap->p.rgCheckpoints[0].flTime && (g_CoopState.pCurrentMap->p.rgCheckpoints[0].pos.vecOrigin - VecBModelOrigin(pTrigger->pev)).Length() > 150 )
{
ClientPrint( pActivator->pev, HUD_PRINTCENTER, "Changelevel back locked by checkpoint\nCheckpoint here to activate trigger!");
return false;
}
}
if( GGM_ChangelevelVote((CBasePlayer*)pActivator, pTrigger->edict(), mapname ) < count2 )
return false;
return true;
}
/*
=========================
COOP_CheckPointMenu
Build and show checkpoint menu for player
=========================
*/
void COOP_CheckpointMenu( CBasePlayer *pPlayer )
{
int i;
if( !mp_coop_checkpoints.value )
return;
if( !g_CoopState.pCurrentMap )
return;
GGM_PlayerMenu &m = pPlayer->m_ggm.menu.New("Select checkpoint", false);
if( pPlayer->m_ggm.iState == STATE_SPECTATOR || pPlayer->m_ggm.iState == STATE_SPECTATOR_BEGIN || pPlayer->pev->health <= 0 )
m.Add("Default", "respawn");
else
m.Add("New checkpoint", "newcheckpoint");
for( i = 1; g_CoopState.pCurrentMap->p.rgCheckpoints[i-1].flTime; i++ )
{
char cmd[32];
sprintf(cmd, "loadcheckpoint %d", i-1 );
m.Add(g_CoopState.pCurrentMap->p.rgCheckpoints[i-1].szDisplayName, cmd);
}
m.Show();
}
/*
=========================
COOP_ClientCommand
=========================
*/
bool COOP_ClientCommand( edict_t *pEntity )
{
const char *pcmd = CMD_ARGV(0);
CBasePlayer *pPlayer = (CBasePlayer*)GET_PRIVATE(pEntity);
entvars_t *pev = &pEntity->v;
if( !mp_coop.value )
return false;
else if( FStrEq(pcmd, "unblock") )
{
if( pPlayer->m_ggm.iState != STATE_SPAWNED )
return false;
UTIL_CleanSpawnPoint( pev->origin, 150 );
return true;
}
else if( FStrEq( pcmd, "joincoop" ) )
{
if( pPlayer->m_ggm.iState == STATE_SPAWNED )
return false;
if( mp_coop_checkpoints.value && g_CoopState.pCurrentMap && g_CoopState.pCurrentMap->p.rgCheckpoints[0].szDisplayName[0] )
COOP_CheckpointMenu( pPlayer );
else
{
pPlayer->RemoveAllItems( TRUE );
UTIL_SpawnPlayer( pPlayer );
}
return true;
}
else if( FStrEq( pcmd, "coopmenu" ) )
{
//UTIL_CoopMenu( pPlayer );
if( pPlayer->m_ggm.iState == STATE_SPAWNED )
{
GGM_PlayerMenu &m = pPlayer->m_ggm.menu.New( "COOP MENU" )
.Add( "Unblock", "unblock" )
/// TODO: statistics button here
.Add( "Respawn", "respawn" )
.Add( "Other", "coopmenu1");
if( mp_coop_checkpoints.value )
m.Add( "Checkpoints", "checkpointmenu" );
m.Add( "Cancel", "" );
m.Show();
return true;
}
else if( pPlayer->m_ggm.iState == STATE_SPECTATOR )
{
pPlayer->m_ggm.menu.New( "COOP MENU" )
.Add( "Join game", "joincoop" )
.Add( "Cancel", "" )
.Show();
return true;
}
}
else if( FStrEq( pcmd, "coopmenu1" ) )
{
//UTIL_CoopMenu( pPlayer );
if( pPlayer->m_ggm.iState == STATE_SPAWNED )
{
pPlayer->m_ggm.menu.New( "COOP MENU" )
.Add( "Force respawn", "respawn" )
.Add( "Spectate", "spectate" )
.Add( "Vote load", "voteload")
.Add( "Cancel", "" )
.Show();
return true;
}
}
else if( FStrEq( pcmd, "respawn" ) )
{
pPlayer->RemoveAllItems( TRUE );
UTIL_SpawnPlayer( pPlayer );
return true;
}
else if( FStrEq( pcmd, "checkpointmenu") )
{
if( !mp_coop_checkpoints.value )
return false;
COOP_CheckpointMenu( pPlayer );
return true;
}
else if( FStrEq( pcmd, "loadcheckpoint") )
{
int i = atoi(CMD_ARGV(1));
if( i > 4 || i < 0 )
return false;
if( pPlayer->m_ggm.iState != STATE_SPAWNED || pPlayer->pev->health < 1 )
UTIL_SpawnPlayer( pPlayer );
GGM_RestorePosition( pPlayer, &g_CoopState.pCurrentMap->p.rgCheckpoints[i].pos );
return true;
}
else if( FStrEq( pcmd, "newcheckpoint") )
{
if( !mp_coop_checkpoints.value )
return false;
if( pPlayer->m_ggm.iState != STATE_SPAWNED )
return false;
if( !GGM_IsTempBanned( pPlayer ) )
COOP_NewCheckpoint( pPlayer->pev );
else
return false;
return true;
}
else if( FStrEq( pcmd, "voteload") )
{
if( !mp_coop_checkpoints.value )
return false;
if( pPlayer->m_ggm.iState != STATE_SPAWNED )
return false;
if( !GGM_IsTempBanned( pPlayer ) )
{
if( CMD_ARGC() == 1)
{
GGM_PlayerMenu &menu = pPlayer->m_ggm.menu.New("Select save", false );
for( int i = 0; i < 4; i++ )
if( g_CoopState.p.rgszSaveSlots[i][0] )
menu.Add( g_CoopState.p.rgszSaveSlots[i], UTIL_VarArgs("voteload %s",g_CoopState.p.rgszSaveSlots[i]) );
menu.Add( "Cancel", "" ).Show();
}
else
{
char szCommand[32];
snprintf( szCommand, 31, "ggm_load %s", CMD_ARGV(1) );
GGM_StartVoteCommand( pPlayer, szCommand, UTIL_VarArgs("Load save %s", CMD_ARGV(1) ));
}
}
else
return false;
return true;
}
else if( FStrEq( pcmd, "confirmchangelevel" ) )
{
if( pPlayer->m_ggm.iLocalConfirm )
{
pPlayer->m_ggm.iLocalConfirm++;
if( pPlayer->m_ggm.pChangeLevel )
{
edict_t *pChangeLevel = pPlayer->m_ggm.pChangeLevel;
pPlayer->m_ggm.pChangeLevel = NULL;
DispatchTouch( pChangeLevel, pPlayer->edict() );
}
return true;
}
else
return false;
}
return false;
}
/*
=========================
COOP_RegisterCVars
Register console vars and commands for COOP
=========================
*/
void COOP_RegisterCVars()
{
CVAR_REGISTER( &mp_coop );
CVAR_REGISTER( &mp_coop_nofriendlyfire );
CVAR_REGISTER( &mp_coop_pause );
CVAR_REGISTER( &mp_semclip );
CVAR_REGISTER( &mp_coop_reconnect_hack );
CVAR_REGISTER( &mp_coop_noangry );
CVAR_REGISTER( &mp_coop_checkpoints );
CVAR_REGISTER( &mp_coop_strongcheckpoints );
CVAR_REGISTER( &sentences_txt );
CVAR_REGISTER( &materials_txt );
}