Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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16 lines
492 B

//
// heavyrain_gamerules.h
//
#define JASON 0;
class CHeavyRainplay : public CHalfLifeMultiplay
{
public:
CHeavyRainplay();
virtual const char *GetGameDescription( void ) { return "Heavy Rain Mode"; } // this is the game name that gets seen in the server browser
virtual BOOL IsHeavyRain( void );
virtual void PlayerSpawn( CBasePlayer *pPlayer );
virtual void PlayerKilled( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor );
virtual int JasonsStolen( int jason );
};