// // heavyrain_gamerules.h // #define JASON 0; class CHeavyRainplay : public CHalfLifeMultiplay { public: CHeavyRainplay(); virtual const char *GetGameDescription( void ) { return "Heavy Rain Mode"; } // this is the game name that gets seen in the server browser virtual BOOL IsHeavyRain( void ); virtual void PlayerSpawn( CBasePlayer *pPlayer ); virtual void PlayerKilled( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor ); virtual int JasonsStolen( int jason ); };