Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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// Shitty co-op addition. Bypasses a few things.
// Buggy as hell, and YOU should fix it. I dont have the time.
#define JASON 0;
class CCoopplay : public CHalfLifeMultiplay
{
public:
CCoopplay();
virtual const char *GetGameDescription( void ) { return "Co-Op"; } // this is the game name that gets seen in the server browser
virtual void PlayerSpawn( CBasePlayer *pPlayer );
virtual void PlayerKilled( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor );
virtual BOOL IsDeathmatch( void );
virtual BOOL IsCoOp( void );
};