// Shitty co-op addition. Bypasses a few things. // Buggy as hell, and YOU should fix it. I dont have the time. #define JASON 0; class CCoopplay : public CHalfLifeMultiplay { public: CCoopplay(); virtual const char *GetGameDescription( void ) { return "Co-Op"; } // this is the game name that gets seen in the server browser virtual void PlayerSpawn( CBasePlayer *pPlayer ); virtual void PlayerKilled( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor ); virtual BOOL IsDeathmatch( void ); virtual BOOL IsCoOp( void ); };