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141 lines
2.8 KiB
141 lines
2.8 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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// |
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// Health.cpp |
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// |
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// implementation of CHudCOD class |
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// |
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#include "stdio.h" |
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#include "stdlib.h" |
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#include "math.h" |
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#include "hud.h" |
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#include "cl_util.h" |
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#include "parsemsg.h" |
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#include <string.h> |
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DECLARE_MESSAGE(m_COD, COD ) |
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#define RANK_DELAY 8.0f |
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int CHudCOD::Init(void) |
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{ |
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HOOK_MESSAGE(COD); |
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m_iRank = 0; |
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gHUD.AddHudElem(this); |
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return 1; |
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} |
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int CHudCOD::VidInit(void) |
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{ |
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m_HUD_codrank = gHUD.GetSpriteIndex( "cod1000" ); |
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m_HUD_codrank2 = gHUD.GetSpriteIndex( "cod1" ); |
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m_prc2 = &gHUD.GetSpriteRect(m_HUD_codrank2); |
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m_iHeight = m_prc2->bottom - m_prc2->top; |
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m_iWidth = (m_prc2->right - m_prc2->left)/2; |
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m_fFade = 0; |
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int dev = CVAR_GET_FLOAT( "developer" ); |
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if (dev) |
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ConsolePrint("\n\n****#### COD - Rank Scanner -- START\n"); |
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int i; |
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for (i=0;i<101;i++) |
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{ |
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if (RankExists(i)) |
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{ |
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if (dev) |
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{ |
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char cod[12]; |
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sprintf( cod, "FOUND: %d\n", i ); |
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ConsolePrint( cod ); |
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} |
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Ranks[i] = TRUE; |
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} |
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else |
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Ranks[i] = FALSE; |
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} |
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Ranks[360] = TRUE; //Hardcoded NOSCOPE |
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Ranks[1000] = TRUE; //Hardcoded Grinman |
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if (dev) |
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ConsolePrint("****#### COD - Rank Scanner -- END SUCCESSFULLY\n\n"); |
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return 1; |
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} |
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int CHudCOD::Draw(float flTime) |
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{ |
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// wrect_t rc; |
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if ( (gHUD.m_iHideHUDDisplay & HIDEHUD_HEALTH) || gEngfuncs.IsSpectateOnly() ) |
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return 1; |
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if (m_fFade > gHUD.m_flTime) |
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{ |
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if (m_iRank && (Ranks[m_iRank])) |
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{ |
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SPR_Set(gHUD.GetSprite(m_HUD_codrank), 12, 255, 12); |
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SPR_DrawAdditive(0, (ScreenWidth/2)-m_iWidth, (ScreenHeight/2)-((m_iHeight/2)+(m_iHeight)), &gHUD.GetSpriteRect(m_HUD_codrank)); |
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} |
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} |
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return 1; |
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} |
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int CHudCOD:: MsgFunc_COD(const char *pszName, int iSize, void *pbuf ) |
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{ |
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// TODO: update local health data |
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BEGIN_READ( pbuf, iSize ); |
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int x = READ_BYTE(); |
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m_iFlags |= HUD_ACTIVE; |
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// Only update the fade if we've changed health |
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if (x != m_iRank) |
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{ |
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m_fFade = gHUD.m_flTime + RANK_DELAY; |
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m_iRank = x; |
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if (Ranks[m_iRank]) |
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{ |
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char temp[256]; |
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sprintf(temp, "cod/cod%d.wav", m_iRank); |
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PlaySound( temp, 1 ); |
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} |
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char temp2[256]; |
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sprintf(temp2, "cod%d", m_iRank); |
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charSpriteName = temp2; |
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m_HUD_codrank = gHUD.GetSpriteIndex(charSpriteName); |
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} |
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return 1; |
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} |
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int CHudCOD::RankExists(int rank) |
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{ |
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char cod[6]; |
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sprintf( cod, "cod%d", rank ); |
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if (gHUD.GetSpriteIndex( cod ) > -1) |
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return 1; |
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else |
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return 0; |
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}
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