Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
//
// Health.cpp
//
// implementation of CHudCOD class
//
#include "stdio.h"
#include "stdlib.h"
#include "math.h"
#include "hud.h"
#include "cl_util.h"
#include "parsemsg.h"
#include <string.h>
DECLARE_MESSAGE(m_COD, COD )
#define RANK_DELAY 8.0f
int CHudCOD::Init(void)
{
HOOK_MESSAGE(COD);
m_iRank = 0;
gHUD.AddHudElem(this);
return 1;
}
int CHudCOD::VidInit(void)
{
m_HUD_codrank = gHUD.GetSpriteIndex( "cod1000" );
m_HUD_codrank2 = gHUD.GetSpriteIndex( "cod1" );
m_prc2 = &gHUD.GetSpriteRect(m_HUD_codrank2);
m_iHeight = m_prc2->bottom - m_prc2->top;
m_iWidth = (m_prc2->right - m_prc2->left)/2;
m_fFade = 0;
int dev = CVAR_GET_FLOAT( "developer" );
if (dev)
ConsolePrint("\n\n****#### COD - Rank Scanner -- START\n");
int i;
for (i=0;i<101;i++)
{
if (RankExists(i))
{
if (dev)
{
char cod[12];
sprintf( cod, "FOUND: %d\n", i );
ConsolePrint( cod );
}
Ranks[i] = TRUE;
}
else
Ranks[i] = FALSE;
}
Ranks[360] = TRUE; //Hardcoded NOSCOPE
Ranks[1000] = TRUE; //Hardcoded Grinman
if (dev)
ConsolePrint("****#### COD - Rank Scanner -- END SUCCESSFULLY\n\n");
return 1;
}
int CHudCOD::Draw(float flTime)
{
// wrect_t rc;
if ( (gHUD.m_iHideHUDDisplay & HIDEHUD_HEALTH) || gEngfuncs.IsSpectateOnly() )
return 1;
if (m_fFade > gHUD.m_flTime)
{
if (m_iRank && (Ranks[m_iRank]))
{
SPR_Set(gHUD.GetSprite(m_HUD_codrank), 12, 255, 12);
SPR_DrawAdditive(0, (ScreenWidth/2)-m_iWidth, (ScreenHeight/2)-((m_iHeight/2)+(m_iHeight)), &gHUD.GetSpriteRect(m_HUD_codrank));
}
}
return 1;
}
int CHudCOD:: MsgFunc_COD(const char *pszName, int iSize, void *pbuf )
{
// TODO: update local health data
BEGIN_READ( pbuf, iSize );
int x = READ_BYTE();
m_iFlags |= HUD_ACTIVE;
// Only update the fade if we've changed health
if (x != m_iRank)
{
m_fFade = gHUD.m_flTime + RANK_DELAY;
m_iRank = x;
if (Ranks[m_iRank])
{
char temp[256];
sprintf(temp, "cod/cod%d.wav", m_iRank);
PlaySound( temp, 1 );
}
char temp2[256];
sprintf(temp2, "cod%d", m_iRank);
charSpriteName = temp2;
m_HUD_codrank = gHUD.GetSpriteIndex(charSpriteName);
}
return 1;
}
int CHudCOD::RankExists(int rank)
{
char cod[6];
sprintf( cod, "cod%d", rank );
if (gHUD.GetSpriteIndex( cod ) > -1)
return 1;
else
return 0;
}