/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ // // Health.cpp // // implementation of CHudCOD class // #include "stdio.h" #include "stdlib.h" #include "math.h" #include "hud.h" #include "cl_util.h" #include "parsemsg.h" #include DECLARE_MESSAGE(m_COD, COD ) #define RANK_DELAY 8.0f int CHudCOD::Init(void) { HOOK_MESSAGE(COD); m_iRank = 0; gHUD.AddHudElem(this); return 1; } int CHudCOD::VidInit(void) { m_HUD_codrank = gHUD.GetSpriteIndex( "cod1000" ); m_HUD_codrank2 = gHUD.GetSpriteIndex( "cod1" ); m_prc2 = &gHUD.GetSpriteRect(m_HUD_codrank2); m_iHeight = m_prc2->bottom - m_prc2->top; m_iWidth = (m_prc2->right - m_prc2->left)/2; m_fFade = 0; int dev = CVAR_GET_FLOAT( "developer" ); if (dev) ConsolePrint("\n\n****#### COD - Rank Scanner -- START\n"); int i; for (i=0;i<101;i++) { if (RankExists(i)) { if (dev) { char cod[12]; sprintf( cod, "FOUND: %d\n", i ); ConsolePrint( cod ); } Ranks[i] = TRUE; } else Ranks[i] = FALSE; } Ranks[360] = TRUE; //Hardcoded NOSCOPE Ranks[1000] = TRUE; //Hardcoded Grinman if (dev) ConsolePrint("****#### COD - Rank Scanner -- END SUCCESSFULLY\n\n"); return 1; } int CHudCOD::Draw(float flTime) { // wrect_t rc; if ( (gHUD.m_iHideHUDDisplay & HIDEHUD_HEALTH) || gEngfuncs.IsSpectateOnly() ) return 1; if (m_fFade > gHUD.m_flTime) { if (m_iRank && (Ranks[m_iRank])) { SPR_Set(gHUD.GetSprite(m_HUD_codrank), 12, 255, 12); SPR_DrawAdditive(0, (ScreenWidth/2)-m_iWidth, (ScreenHeight/2)-((m_iHeight/2)+(m_iHeight)), &gHUD.GetSpriteRect(m_HUD_codrank)); } } return 1; } int CHudCOD:: MsgFunc_COD(const char *pszName, int iSize, void *pbuf ) { // TODO: update local health data BEGIN_READ( pbuf, iSize ); int x = READ_BYTE(); m_iFlags |= HUD_ACTIVE; // Only update the fade if we've changed health if (x != m_iRank) { m_fFade = gHUD.m_flTime + RANK_DELAY; m_iRank = x; if (Ranks[m_iRank]) { char temp[256]; sprintf(temp, "cod/cod%d.wav", m_iRank); PlaySound( temp, 1 ); } char temp2[256]; sprintf(temp2, "cod%d", m_iRank); charSpriteName = temp2; m_HUD_codrank = gHUD.GetSpriteIndex(charSpriteName); } return 1; } int CHudCOD::RankExists(int rank) { char cod[6]; sprintf( cod, "cod%d", rank ); if (gHUD.GetSpriteIndex( cod ) > -1) return 1; else return 0; }