You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
115 lines
2.9 KiB
115 lines
2.9 KiB
/*** |
|
* |
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
|
* |
|
* This product contains software technology licensed from Id |
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
|
* All Rights Reserved. |
|
* |
|
* Use, distribution, and modification of this source code and/or resulting |
|
* object code is restricted to non-commercial enhancements to products from |
|
* Valve LLC. All other use, distribution, or modification is prohibited |
|
* without written permission from Valve LLC. |
|
* |
|
****/ |
|
// |
|
// battery.cpp |
|
// |
|
// implementation of CHudBattery class |
|
// |
|
|
|
#include "hud.h" |
|
#include "cl_util.h" |
|
#include "parsemsg.h" |
|
|
|
#include <string.h> |
|
#include <stdio.h> |
|
|
|
DECLARE_MESSAGE( m_Battery, Battery ) |
|
|
|
int CHudBattery::Init( void ) |
|
{ |
|
m_iBat = 0; |
|
m_fFade = 0; |
|
m_iFlags = 0; |
|
|
|
HOOK_MESSAGE( Battery ); |
|
|
|
gHUD.AddHudElem( this ); |
|
|
|
return 1; |
|
} |
|
|
|
int CHudBattery::VidInit( void ) |
|
{ |
|
int HUD_suit_empty = gHUD.GetSpriteIndex( "suit_empty" ); |
|
int HUD_suit_full = gHUD.GetSpriteIndex( "suit_full" ); |
|
|
|
m_HUD_mgs3suitbar = gHUD.GetSpriteIndex( "mgs3suitbar" ); |
|
m_HUD_mgs3suitdiv = gHUD.GetSpriteIndex( "mgs3suitdiv" ); |
|
|
|
m_prc3 = &gHUD.GetSpriteRect( m_HUD_mgs3suitbar ); //Full |
|
|
|
m_iWidth = m_prc3->right - m_prc3->left; //32 - 160 = -128 |
|
|
|
m_hSprite1 = m_hSprite2 = 0; // delaying get sprite handles until we know the sprites are loaded |
|
m_prc1 = &gHUD.GetSpriteRect( HUD_suit_empty ); |
|
m_prc2 = &gHUD.GetSpriteRect( HUD_suit_full ); |
|
m_iHeight = m_prc2->bottom - m_prc1->top; |
|
m_fFade = 0; |
|
return 1; |
|
} |
|
|
|
int CHudBattery::MsgFunc_Battery( const char *pszName, int iSize, void *pbuf ) |
|
{ |
|
m_iFlags |= HUD_ACTIVE; |
|
|
|
BEGIN_READ( pbuf, iSize ); |
|
int x = READ_SHORT(); |
|
|
|
if( x != m_iBat ) |
|
{ |
|
m_fFade = FADE_TIME; |
|
m_iBat = x; |
|
m_flBat = ( (float) x ) / 100.0f; // 100.0 divided by 100.0 = 1 |
|
} |
|
|
|
return 1; |
|
} |
|
|
|
int CHudBattery::Draw( float flTime ) |
|
{ |
|
if( gHUD.m_iHideHUDDisplay & HIDEHUD_HEALTH ) |
|
return 1; |
|
|
|
wrect_t rc; |
|
|
|
rc = *m_prc2; |
|
rc.top += m_iHeight * ( (float)( 100 - ( Q_min( 100, m_iBat ) ) ) * 0.01f ); // battery can go from 0 to 100 so * 0.01 goes from 0 to 1 |
|
|
|
if( !( gHUD.m_iWeaponBits & ( 1 << ( WEAPON_SUIT ) ) ) ) |
|
return 1; |
|
|
|
int iOffset = ( m_prc1->bottom - m_prc1->top ) / 6; |
|
|
|
int MGSX = ( gHUD.GetSpriteRect( m_HUD_mgs3suitbar ).right - gHUD.GetSpriteRect( m_HUD_mgs3suitbar ).left ) / 10; //Needs 20. It's 104 |
|
int MGSY = ScreenHeight - 45; |
|
int iOffset2 = m_iWidth * ( 1.0f - m_flBat ); //32 * ( 1 - 1 ) = 0 |
|
|
|
if( iOffset2 < m_iWidth ) |
|
{ |
|
rc = *m_prc3; |
|
rc.left += iOffset2; |
|
|
|
SPR_Set( gHUD.GetSprite( m_HUD_mgs3suitbar ), 255, 255, 255 ); |
|
SPR_Draw( 0, MGSX + 5, MGSY + 28, &rc ); |
|
|
|
SPR_Set( gHUD.GetSprite( m_HUD_mgs3suitdiv ), 255, 255, 255 ); |
|
SPR_DrawHoles( 0, MGSX + 5, MGSY + 28, &gHUD.GetSpriteRect( m_HUD_mgs3suitdiv ) ); |
|
} |
|
|
|
//x += ( m_prc1->right - m_prc1->left ); |
|
//x = gHUD.DrawHudNumber( x, y, DHN_3DIGITS | DHN_DRAWZERO, m_iBat, r, g, b ); |
|
|
|
return 1; |
|
}
|
|
|