/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ // // battery.cpp // // implementation of CHudBattery class // #include "hud.h" #include "cl_util.h" #include "parsemsg.h" #include #include DECLARE_MESSAGE( m_Battery, Battery ) int CHudBattery::Init( void ) { m_iBat = 0; m_fFade = 0; m_iFlags = 0; HOOK_MESSAGE( Battery ); gHUD.AddHudElem( this ); return 1; } int CHudBattery::VidInit( void ) { int HUD_suit_empty = gHUD.GetSpriteIndex( "suit_empty" ); int HUD_suit_full = gHUD.GetSpriteIndex( "suit_full" ); m_HUD_mgs3suitbar = gHUD.GetSpriteIndex( "mgs3suitbar" ); m_HUD_mgs3suitdiv = gHUD.GetSpriteIndex( "mgs3suitdiv" ); m_prc3 = &gHUD.GetSpriteRect( m_HUD_mgs3suitbar ); //Full m_iWidth = m_prc3->right - m_prc3->left; //32 - 160 = -128 m_hSprite1 = m_hSprite2 = 0; // delaying get sprite handles until we know the sprites are loaded m_prc1 = &gHUD.GetSpriteRect( HUD_suit_empty ); m_prc2 = &gHUD.GetSpriteRect( HUD_suit_full ); m_iHeight = m_prc2->bottom - m_prc1->top; m_fFade = 0; return 1; } int CHudBattery::MsgFunc_Battery( const char *pszName, int iSize, void *pbuf ) { m_iFlags |= HUD_ACTIVE; BEGIN_READ( pbuf, iSize ); int x = READ_SHORT(); if( x != m_iBat ) { m_fFade = FADE_TIME; m_iBat = x; m_flBat = ( (float) x ) / 100.0f; // 100.0 divided by 100.0 = 1 } return 1; } int CHudBattery::Draw( float flTime ) { if( gHUD.m_iHideHUDDisplay & HIDEHUD_HEALTH ) return 1; wrect_t rc; rc = *m_prc2; rc.top += m_iHeight * ( (float)( 100 - ( Q_min( 100, m_iBat ) ) ) * 0.01f ); // battery can go from 0 to 100 so * 0.01 goes from 0 to 1 if( !( gHUD.m_iWeaponBits & ( 1 << ( WEAPON_SUIT ) ) ) ) return 1; int iOffset = ( m_prc1->bottom - m_prc1->top ) / 6; int MGSX = ( gHUD.GetSpriteRect( m_HUD_mgs3suitbar ).right - gHUD.GetSpriteRect( m_HUD_mgs3suitbar ).left ) / 10; //Needs 20. It's 104 int MGSY = ScreenHeight - 45; int iOffset2 = m_iWidth * ( 1.0f - m_flBat ); //32 * ( 1 - 1 ) = 0 if( iOffset2 < m_iWidth ) { rc = *m_prc3; rc.left += iOffset2; SPR_Set( gHUD.GetSprite( m_HUD_mgs3suitbar ), 255, 255, 255 ); SPR_Draw( 0, MGSX + 5, MGSY + 28, &rc ); SPR_Set( gHUD.GetSprite( m_HUD_mgs3suitdiv ), 255, 255, 255 ); SPR_DrawHoles( 0, MGSX + 5, MGSY + 28, &gHUD.GetSpriteRect( m_HUD_mgs3suitdiv ) ); } //x += ( m_prc1->right - m_prc1->left ); //x = gHUD.DrawHudNumber( x, y, DHN_3DIGITS | DHN_DRAWZERO, m_iBat, r, g, b ); return 1; }