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42 lines
1.1 KiB
42 lines
1.1 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#pragma once |
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#ifndef CINEMATIC_H |
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#define CINEMATIC_H |
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class CCinematicCamera : public CBaseEntity |
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{ |
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public: |
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BOOL IsCinematic(); |
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static CCinematicCamera *CreateCinematicCamera(); |
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void Spawn(); |
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void SetOrigin( const Vector &p_vecOrigin ); |
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void SetTarget( CBaseEntity *pEntity ); |
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void SetPlayer( CBaseEntity *pEntity ); |
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void SetViewOnTarget(); |
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void SetViewOnPlayer(); |
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int Save( CSave &save ); |
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int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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// private: |
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EHANDLE m_hPlayer; |
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EHANDLE m_hTarget; |
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Vector m_vecOrigin; |
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BOOL m_bIsDeathCamera; |
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}; |
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#endif // CINEMATIC_H
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