/*** * * Copyright (c) 1996-2001, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #pragma once #ifndef CINEMATIC_H #define CINEMATIC_H class CCinematicCamera : public CBaseEntity { public: BOOL IsCinematic(); static CCinematicCamera *CreateCinematicCamera(); void Spawn(); void SetOrigin( const Vector &p_vecOrigin ); void SetTarget( CBaseEntity *pEntity ); void SetPlayer( CBaseEntity *pEntity ); void SetViewOnTarget(); void SetViewOnPlayer(); int Save( CSave &save ); int Restore( CRestore &restore ); static TYPEDESCRIPTION m_SaveData[]; // private: EHANDLE m_hPlayer; EHANDLE m_hTarget; Vector m_vecOrigin; BOOL m_bIsDeathCamera; }; #endif // CINEMATIC_H