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169 lines
3.7 KiB
169 lines
3.7 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "weapons.h" |
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#include "nodes.h" |
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#include "player.h" |
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enum medkit_e { |
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MEDKIT_IDLE = 0, |
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MEDKIT_LONGIDLE, |
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MEDKIT_LONGUSE, |
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MEDKIT_SHORTUSE, |
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MEDKIT_HOLSTER, |
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MEDKIT_DRAW, |
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}; |
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LINK_ENTITY_TO_CLASS(weapon_th_medkit, CMedkit); |
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void CMedkit::Spawn() |
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{ |
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Precache(); |
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m_iId = WEAPON_MEDKIT; |
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SET_MODEL(ENT(pev), "models/w_tfc_medkit.mdl"); |
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m_iDefaultAmmo = MEDKIT_DEFAULT_GIVE; |
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m_flSoundDelay = 0; |
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FallInit();// get ready to fall down. |
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} |
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void CMedkit::Precache(void) |
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{ |
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PRECACHE_MODEL("models/v_tfc_medkit.mdl"); |
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PRECACHE_MODEL("models/w_tfc_medkit.mdl"); |
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PRECACHE_MODEL("models/p_tfc_medkit.mdl"); |
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PRECACHE_SOUND("items/9mmclip1.wav"); |
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PRECACHE_SOUND("items/medshot4.wav"); |
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PRECACHE_SOUND("items/medshotno1.wav"); |
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m_usMedkit = PRECACHE_EVENT(1, "events/medkit.sc"); |
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} |
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int CMedkit::GetItemInfo(ItemInfo *p) |
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{ |
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p->pszName = STRING(pev->classname); |
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p->pszAmmo1 = "Hornets"; |
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p->iMaxAmmo1 = MEDKIT_MAX_CARRY; |
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p->pszAmmo2 = NULL; |
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p->iMaxAmmo2 = -1; |
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p->iMaxClip = WEAPON_NOCLIP; |
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p->iSlot = 4; |
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p->iPosition = 4; |
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p->iId = m_iId = WEAPON_MEDKIT; |
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p->iWeight = MEDKIT_WEIGHT; |
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p->iFlags = ITEM_FLAG_LIMITINWORLD | ITEM_FLAG_EXHAUSTIBLE; |
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return 1; |
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} |
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BOOL CMedkit::Deploy() |
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{ |
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m_flSoundDelay = 0; |
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return DefaultDeploy("models/v_tfc_medkit.mdl", "models/p_tfc_medkit.mdl", MEDKIT_DRAW, "medkit"); |
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} |
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void CMedkit::Holster(int skiplocal /*= 0*/) |
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{ |
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m_flSoundDelay = 0; |
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5; |
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SendWeaponAnim(MEDKIT_HOLSTER); |
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} |
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void CMedkit::PrimaryAttack(void) |
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{ |
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if (m_pPlayer->pev->health >= m_pPlayer->pev->max_health) |
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return; |
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if (m_pPlayer->ammo_hornets <= 0) |
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{ |
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PlayEmptySound(); |
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m_flNextPrimaryAttack = 1.0; |
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return; |
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} |
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PLAYBACK_EVENT(0, m_pPlayer->edict(), m_usMedkit); |
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m_flNextPrimaryAttack = GetNextAttackDelay(2.4); |
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if (m_flNextPrimaryAttack < UTIL_WeaponTimeBase()) |
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 2.4; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat(m_pPlayer->random_seed, 10, 15); |
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m_flSoundDelay = gpGlobals->time + (38.0 / 30.0); |
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} |
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void CMedkit::WeaponIdle(void) |
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{ |
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ResetEmptySound(); |
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m_pPlayer->GetAutoaimVector(AUTOAIM_10DEGREES); |
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if (m_flSoundDelay != 0 && m_flSoundDelay <= gpGlobals->time) |
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{ |
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// player "shoot" animation |
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m_pPlayer->SetAnimation(PLAYER_ATTACK1); |
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if ( m_pPlayer->TakeHealth(gSkillData.medkitHeal, DMG_GENERIC) ) |
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{ |
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m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]--; |
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} |
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EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, "items/medshot4.wav", 1.0, ATTN_NORM, 0, RANDOM_LONG(90, 100)); |
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m_flSoundDelay = 0; |
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} |
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if (m_flTimeWeaponIdle > UTIL_WeaponTimeBase()) |
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return; |
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int iAnim; |
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float flRand = UTIL_SharedRandomFloat(m_pPlayer->random_seed, 0.0, 1.0); |
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if (flRand <= 0.75) |
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{ |
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iAnim = MEDKIT_LONGIDLE; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 72.0 / 30.0; |
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} |
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else |
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{ |
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iAnim = MEDKIT_IDLE; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 36.0 / 30.0; |
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} |
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SendWeaponAnim(iAnim, 1); |
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} |
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BOOL CMedkit::PlayEmptySound(void) |
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{ |
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if (m_iPlayEmptySound) |
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{ |
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EMIT_SOUND(ENT(m_pPlayer->pev), CHAN_WEAPON, "items/medshotno1.wav", 0.8, ATTN_NORM); |
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m_iPlayEmptySound = 0; |
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return 0; |
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} |
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return 0; |
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} |