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169 lines
3.7 KiB
169 lines
3.7 KiB
8 years ago
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/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "monsters.h"
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#include "weapons.h"
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#include "nodes.h"
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#include "player.h"
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enum medkit_e {
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MEDKIT_IDLE = 0,
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MEDKIT_LONGIDLE,
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MEDKIT_LONGUSE,
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MEDKIT_SHORTUSE,
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MEDKIT_HOLSTER,
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MEDKIT_DRAW,
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};
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LINK_ENTITY_TO_CLASS(weapon_th_medkit, CMedkit);
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void CMedkit::Spawn()
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{
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Precache();
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m_iId = WEAPON_MEDKIT;
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SET_MODEL(ENT(pev), "models/w_tfc_medkit.mdl");
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m_iDefaultAmmo = MEDKIT_DEFAULT_GIVE;
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m_flSoundDelay = 0;
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FallInit();// get ready to fall down.
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}
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void CMedkit::Precache(void)
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{
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PRECACHE_MODEL("models/v_tfc_medkit.mdl");
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PRECACHE_MODEL("models/w_tfc_medkit.mdl");
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PRECACHE_MODEL("models/p_tfc_medkit.mdl");
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PRECACHE_SOUND("items/9mmclip1.wav");
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PRECACHE_SOUND("items/medshot4.wav");
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PRECACHE_SOUND("items/medshotno1.wav");
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m_usMedkit = PRECACHE_EVENT(1, "events/medkit.sc");
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}
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int CMedkit::GetItemInfo(ItemInfo *p)
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{
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p->pszName = STRING(pev->classname);
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p->pszAmmo1 = "Hornets";
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p->iMaxAmmo1 = MEDKIT_MAX_CARRY;
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p->pszAmmo2 = NULL;
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p->iMaxAmmo2 = -1;
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p->iMaxClip = WEAPON_NOCLIP;
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p->iSlot = 4;
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p->iPosition = 4;
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p->iId = m_iId = WEAPON_MEDKIT;
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p->iWeight = MEDKIT_WEIGHT;
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p->iFlags = ITEM_FLAG_LIMITINWORLD | ITEM_FLAG_EXHAUSTIBLE;
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return 1;
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}
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BOOL CMedkit::Deploy()
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{
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m_flSoundDelay = 0;
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return DefaultDeploy("models/v_tfc_medkit.mdl", "models/p_tfc_medkit.mdl", MEDKIT_DRAW, "medkit");
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}
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void CMedkit::Holster(int skiplocal /*= 0*/)
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{
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m_flSoundDelay = 0;
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5;
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SendWeaponAnim(MEDKIT_HOLSTER);
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}
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void CMedkit::PrimaryAttack(void)
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{
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if (m_pPlayer->pev->health >= m_pPlayer->pev->max_health)
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return;
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if (m_pPlayer->ammo_hornets <= 0)
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{
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PlayEmptySound();
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m_flNextPrimaryAttack = 1.0;
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return;
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}
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PLAYBACK_EVENT(0, m_pPlayer->edict(), m_usMedkit);
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m_flNextPrimaryAttack = GetNextAttackDelay(2.4);
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if (m_flNextPrimaryAttack < UTIL_WeaponTimeBase())
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 2.4;
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat(m_pPlayer->random_seed, 10, 15);
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m_flSoundDelay = gpGlobals->time + (38.0 / 30.0);
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}
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void CMedkit::WeaponIdle(void)
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{
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ResetEmptySound();
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m_pPlayer->GetAutoaimVector(AUTOAIM_10DEGREES);
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if (m_flSoundDelay != 0 && m_flSoundDelay <= gpGlobals->time)
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{
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// player "shoot" animation
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m_pPlayer->SetAnimation(PLAYER_ATTACK1);
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if ( m_pPlayer->TakeHealth(gSkillData.medkitHeal, DMG_GENERIC) )
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{
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m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]--;
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}
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EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, "items/medshot4.wav", 1.0, ATTN_NORM, 0, RANDOM_LONG(90, 100));
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m_flSoundDelay = 0;
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}
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if (m_flTimeWeaponIdle > UTIL_WeaponTimeBase())
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return;
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int iAnim;
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float flRand = UTIL_SharedRandomFloat(m_pPlayer->random_seed, 0.0, 1.0);
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if (flRand <= 0.75)
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{
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iAnim = MEDKIT_LONGIDLE;
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 72.0 / 30.0;
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}
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else
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{
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iAnim = MEDKIT_IDLE;
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 36.0 / 30.0;
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}
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SendWeaponAnim(iAnim, 1);
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}
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BOOL CMedkit::PlayEmptySound(void)
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{
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if (m_iPlayEmptySound)
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{
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EMIT_SOUND(ENT(m_pPlayer->pev), CHAN_WEAPON, "items/medshotno1.wav", 0.8, ATTN_NORM);
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m_iPlayEmptySound = 0;
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return 0;
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}
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return 0;
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}
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