532 Commits

Author SHA1 Message Date
Roman Chistokhodov
f2ea00a415
Fix pitworm elight, sprite, strafe beam and missing sound precache (#399) 2023-10-25 07:29:05 +00:00
Andrey Akhmichin
c9249af34c Merge branch 'master' into opfor 2023-09-19 23:19:01 +05:00
Roman Chistokhodov
6938f7e10e
Fix sporelauncher not playing a pet sound. Set idle anim chances same as in opfor (#391) 2023-09-16 10:23:11 +00:00
Roman Chistokhodov
a7755b3196
Fix the upper rope segment sometimes incorrectly aligned. Tidy up the rope code a bit (#388) 2023-09-07 14:55:21 +00:00
Roman Chistokhodov
2b031dd585
Revert fixing bigmomma wait on info_bigmomma (It affects gameplay) (#385) 2023-08-29 16:00:23 +00:00
Roman Chistokhodov
6ee8c66c29
Fix op4mortar option handling and behavior. Fix op4 mortar shell think and touch functions (#384) 2023-08-21 07:11:22 +00:00
Andrey Akhmichin
ee125707e2 Merge branch 'master' into opfor 2023-07-17 22:53:15 +05:00
Roman Chistokhodov
6259156cb1 Remove usage of redundant m249 fire sounds (they are all the same and only one is used in opfor) 2023-06-21 01:23:24 +03:00
Roman Chistokhodov
5e722bfaba Alternate between shell and link ejection in M249 2023-06-21 01:20:30 +03:00
Roman Chistokhodov
efa83646e4 Fix skipping the m249 submodel 1 when updating the cartridge belt 2023-06-21 01:04:55 +03:00
Roman Chistokhodov
991fd0cd4a
Fix being able to break scripted_sequence by +using friendly NPCs to make them follow player (#375) 2023-05-29 01:56:39 +00:00
Andrey Akhmichin
51f214fb02
Merge branch 'master' into opfor 2023-04-29 19:20:39 +05:00
Roman Chistokhodov
ef2a745a4f
Fix env_spritetrain not moving when needed (#373) 2023-04-29 14:15:14 +00:00
Roman Chistokhodov
341e2767ad
Fix male assassins and opfor grunts dropping weapons again (#372) 2023-04-29 14:14:53 +00:00
Roman Chistokhodov
fd613ebed7
Fix missing breaks. Fix #370 (#371) 2023-04-29 14:13:56 +00:00
nekonomicon
8d337020b5
Merge pull request #369 from FreeSlave/hgrunt_fix
Fix hgrunts dropping weapons again. Fix magical constants in hgrunt code.
2023-04-29 14:13:07 +00:00
Alibek Omarov
8da71ee675 server: wscript: remove prop.cpp from excluded files 2023-04-25 03:06:25 +03:00
Roman Chistokhodov
00596e94bf Use named constants instead of some magical constants in hgrunt code 2023-04-24 01:57:25 +03:00
Roman Chistokhodov
b82f524819 Fix Human Grunts dropping weapons again if the game is saved and loaded while the grunt is dying
Same as bc7d6e3c07
2023-04-24 01:55:43 +03:00
Andrey Akhmichin
6b033473d4
Merge branch 'master' into opfor 2023-04-23 23:09:01 +05:00
Andrey Akhmichin
523ee2ad97
Clear client flags in ClientDisconnect, because engine doesn't clear them before calling ClientConnect, but only before ClientPutInServer, on next connection to this slot.
Same as 5caf49f063
2023-04-23 22:11:54 +05:00
nekonomicon
9a4eddfba9
Merge pull request #368 from FWGS/buildsystems-overhaul
Buildsystems overhaul
2023-04-23 16:24:17 +00:00
Alibek Omarov
66f4bbf218
server: remove unused prop.cpp (#367) 2023-04-23 16:20:10 +00:00
Andrey Akhmichin
aec0f79806
Change bunnyhop cap via movevar. 2023-04-23 20:54:36 +05:00
Alibek Omarov
9066063ce9 server: wscript: feature parity with CMake, try to use file globs and exclude list to make maintenance easier 2023-04-17 05:25:23 +03:00
Andrey Akhmichin
a4a2b34386
Avoid lags using movevar. 2023-04-10 01:58:47 +05:00
Elinsrc
b3223d9324
fixplayerscore (#364) 2023-04-09 13:31:30 +00:00
Roman Chistokhodov
06dbc02bc1
Make shock rifle use w_shock_rifle.mdl as W model, instead of w_shock.mdl. Add idle animation (#358) 2023-03-02 14:09:33 +00:00
Andrey Akhmichin
6901510dc9
Merge branch 'master' into opfor 2023-02-08 23:55:51 +05:00
Bohdan Shulyar
eceb28a304
Remove useless macro from weapons.h (#352) 2023-01-09 15:03:07 +00:00
Roman Chistokhodov
e785ec1582
Fix babyvoltigore attack (#348) 2022-12-03 15:05:30 +00:00
Andrey Akhmichin
4197025004
Merge branch 'master' into opfor 2022-11-26 02:34:24 +05:00
Andrey Akhmichin
63e3769c46
Fix animation code accessing invalid sequence descriptor.
https://github.com/ValveSoftware/halflife/issues/3308
2022-11-26 02:30:26 +05:00
Roman Chistokhodov
1c80e4bbcd
Add a cvar fixing pushable excessive acceleration (#343) 2022-11-25 09:41:42 +00:00
Andrey Akhmichin
aaafae7193
Merge branch 'master' into opfor 2022-11-16 05:50:10 +05:00
Andrey Akhmichin
813aa0ae91
More safe string copying. 2022-11-16 05:45:28 +05:00
Andrey Akhmichin
583a118b81
Merge branch 'master' into opfor 2022-11-15 10:42:25 +05:00
Andrey Akhmichin
58f78b4f1c
More safe strncpy usage. 2022-11-14 08:47:47 +05:00
Andrey Akhmichin
368fdf1259
More safe _snprintf usage. 2022-11-14 08:19:12 +05:00
Andrey Akhmichin
60bd3121fb
Prevent possible null pointer dereference. 2022-11-08 23:25:27 +05:00
Roman Chistokhodov
f96df77d2f
Fix grunt medic spending healing charge (#339) 2022-10-19 18:45:22 +00:00
Roman Chistokhodov
3ee6fae6fc
Update shock glow effect on player (#340) 2022-10-19 18:44:39 +00:00
Roman Chistokhodov
6e8340e9af
Fix func_tank_of base class (#338) 2022-10-14 09:57:07 +00:00
Roman Chistokhodov
5c51c7ca95
Fix angles assigned for shock beam in env_blowercannon (#337) 2022-10-14 09:56:40 +00:00
Roman Chistokhodov
b79786505a
Implement spawnflag 64 for monster_tentacle (#336) 2022-10-03 23:25:59 +00:00
Andrey Akhmichin
811cfc967e
Merge branch 'master' into opfor 2022-09-26 20:29:01 +05:00
Roman Chistokhodov
901d1947fb
Fix tripmines blowing up after loading save game in c1a3d with TRIPMINE_BEAM_DUPLICATION_FIX enabled (#332) 2022-09-26 14:55:19 +00:00
Andrey Akhmichin
e5bbecaf1e
Merge branch 'master' into opfor 2022-09-26 04:43:04 +05:00
Roman Chistokhodov
5db68d4076
Revert changes to LinearMove (#331) 2022-09-25 22:40:52 +00:00
Andrey Akhmichin
a5607adbbd
Merge branch 'master' into opfor 2022-09-19 01:58:26 +05:00