Roman Chistokhodov
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f2ea00a415
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Fix pitworm elight, sprite, strafe beam and missing sound precache (#399)
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2023-10-25 07:29:05 +00:00 |
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Andrey Akhmichin
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c9249af34c
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Merge branch 'master' into opfor
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2023-09-19 23:19:01 +05:00 |
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Roman Chistokhodov
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6938f7e10e
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Fix sporelauncher not playing a pet sound. Set idle anim chances same as in opfor (#391)
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2023-09-16 10:23:11 +00:00 |
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Roman Chistokhodov
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a7755b3196
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Fix the upper rope segment sometimes incorrectly aligned. Tidy up the rope code a bit (#388)
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2023-09-07 14:55:21 +00:00 |
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Roman Chistokhodov
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2b031dd585
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Revert fixing bigmomma wait on info_bigmomma (It affects gameplay) (#385)
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2023-08-29 16:00:23 +00:00 |
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Roman Chistokhodov
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6ee8c66c29
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Fix op4mortar option handling and behavior. Fix op4 mortar shell think and touch functions (#384)
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2023-08-21 07:11:22 +00:00 |
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Andrey Akhmichin
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ee125707e2
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Merge branch 'master' into opfor
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2023-07-17 22:53:15 +05:00 |
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Roman Chistokhodov
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6259156cb1
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Remove usage of redundant m249 fire sounds (they are all the same and only one is used in opfor)
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2023-06-21 01:23:24 +03:00 |
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Roman Chistokhodov
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5e722bfaba
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Alternate between shell and link ejection in M249
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2023-06-21 01:20:30 +03:00 |
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Roman Chistokhodov
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efa83646e4
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Fix skipping the m249 submodel 1 when updating the cartridge belt
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2023-06-21 01:04:55 +03:00 |
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Roman Chistokhodov
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991fd0cd4a
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Fix being able to break scripted_sequence by +using friendly NPCs to make them follow player (#375)
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2023-05-29 01:56:39 +00:00 |
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Andrey Akhmichin
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51f214fb02
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Merge branch 'master' into opfor
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2023-04-29 19:20:39 +05:00 |
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Roman Chistokhodov
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ef2a745a4f
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Fix env_spritetrain not moving when needed (#373)
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2023-04-29 14:15:14 +00:00 |
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Roman Chistokhodov
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341e2767ad
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Fix male assassins and opfor grunts dropping weapons again (#372)
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2023-04-29 14:14:53 +00:00 |
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Roman Chistokhodov
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fd613ebed7
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Fix missing breaks. Fix #370 (#371)
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2023-04-29 14:13:56 +00:00 |
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nekonomicon
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8d337020b5
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Merge pull request #369 from FreeSlave/hgrunt_fix
Fix hgrunts dropping weapons again. Fix magical constants in hgrunt code.
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2023-04-29 14:13:07 +00:00 |
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Alibek Omarov
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8da71ee675
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server: wscript: remove prop.cpp from excluded files
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2023-04-25 03:06:25 +03:00 |
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Roman Chistokhodov
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00596e94bf
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Use named constants instead of some magical constants in hgrunt code
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2023-04-24 01:57:25 +03:00 |
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Roman Chistokhodov
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b82f524819
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Fix Human Grunts dropping weapons again if the game is saved and loaded while the grunt is dying
Same as bc7d6e3c07
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2023-04-24 01:55:43 +03:00 |
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Andrey Akhmichin
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6b033473d4
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Merge branch 'master' into opfor
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2023-04-23 23:09:01 +05:00 |
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Andrey Akhmichin
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523ee2ad97
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Clear client flags in ClientDisconnect, because engine doesn't clear them before calling ClientConnect, but only before ClientPutInServer, on next connection to this slot.
Same as 5caf49f063
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2023-04-23 22:11:54 +05:00 |
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nekonomicon
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9a4eddfba9
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Merge pull request #368 from FWGS/buildsystems-overhaul
Buildsystems overhaul
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2023-04-23 16:24:17 +00:00 |
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Alibek Omarov
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66f4bbf218
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server: remove unused prop.cpp (#367)
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2023-04-23 16:20:10 +00:00 |
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Andrey Akhmichin
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aec0f79806
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Change bunnyhop cap via movevar.
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2023-04-23 20:54:36 +05:00 |
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Alibek Omarov
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9066063ce9
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server: wscript: feature parity with CMake, try to use file globs and exclude list to make maintenance easier
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2023-04-17 05:25:23 +03:00 |
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Andrey Akhmichin
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a4a2b34386
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Avoid lags using movevar.
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2023-04-10 01:58:47 +05:00 |
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Elinsrc
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b3223d9324
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fixplayerscore (#364)
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2023-04-09 13:31:30 +00:00 |
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Roman Chistokhodov
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06dbc02bc1
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Make shock rifle use w_shock_rifle.mdl as W model, instead of w_shock.mdl. Add idle animation (#358)
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2023-03-02 14:09:33 +00:00 |
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Andrey Akhmichin
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6901510dc9
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Merge branch 'master' into opfor
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2023-02-08 23:55:51 +05:00 |
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Bohdan Shulyar
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eceb28a304
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Remove useless macro from weapons.h (#352)
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2023-01-09 15:03:07 +00:00 |
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Roman Chistokhodov
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e785ec1582
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Fix babyvoltigore attack (#348)
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2022-12-03 15:05:30 +00:00 |
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Andrey Akhmichin
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4197025004
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Merge branch 'master' into opfor
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2022-11-26 02:34:24 +05:00 |
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Andrey Akhmichin
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63e3769c46
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Fix animation code accessing invalid sequence descriptor.
https://github.com/ValveSoftware/halflife/issues/3308
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2022-11-26 02:30:26 +05:00 |
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Roman Chistokhodov
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1c80e4bbcd
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Add a cvar fixing pushable excessive acceleration (#343)
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2022-11-25 09:41:42 +00:00 |
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Andrey Akhmichin
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aaafae7193
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Merge branch 'master' into opfor
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2022-11-16 05:50:10 +05:00 |
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Andrey Akhmichin
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813aa0ae91
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More safe string copying.
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2022-11-16 05:45:28 +05:00 |
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Andrey Akhmichin
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583a118b81
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Merge branch 'master' into opfor
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2022-11-15 10:42:25 +05:00 |
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Andrey Akhmichin
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58f78b4f1c
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More safe strncpy usage.
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2022-11-14 08:47:47 +05:00 |
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Andrey Akhmichin
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368fdf1259
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More safe _snprintf usage.
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2022-11-14 08:19:12 +05:00 |
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Andrey Akhmichin
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60bd3121fb
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Prevent possible null pointer dereference.
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2022-11-08 23:25:27 +05:00 |
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Roman Chistokhodov
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f96df77d2f
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Fix grunt medic spending healing charge (#339)
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2022-10-19 18:45:22 +00:00 |
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Roman Chistokhodov
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3ee6fae6fc
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Update shock glow effect on player (#340)
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2022-10-19 18:44:39 +00:00 |
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Roman Chistokhodov
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6e8340e9af
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Fix func_tank_of base class (#338)
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2022-10-14 09:57:07 +00:00 |
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Roman Chistokhodov
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5c51c7ca95
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Fix angles assigned for shock beam in env_blowercannon (#337)
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2022-10-14 09:56:40 +00:00 |
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Roman Chistokhodov
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b79786505a
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Implement spawnflag 64 for monster_tentacle (#336)
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2022-10-03 23:25:59 +00:00 |
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Andrey Akhmichin
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811cfc967e
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Merge branch 'master' into opfor
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2022-09-26 20:29:01 +05:00 |
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Roman Chistokhodov
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901d1947fb
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Fix tripmines blowing up after loading save game in c1a3d with TRIPMINE_BEAM_DUPLICATION_FIX enabled (#332)
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2022-09-26 14:55:19 +00:00 |
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Andrey Akhmichin
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e5bbecaf1e
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Merge branch 'master' into opfor
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2022-09-26 04:43:04 +05:00 |
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Roman Chistokhodov
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5db68d4076
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Revert changes to LinearMove (#331)
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2022-09-25 22:40:52 +00:00 |
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Andrey Akhmichin
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a5607adbbd
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Merge branch 'master' into opfor
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2022-09-19 01:58:26 +05:00 |
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