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Merge branch 'travis' into noffice

noffice
Night Owl 7 years ago
parent
commit
fbbc227d38
  1. 10
      .gitignore
  2. 18
      .travis.yml
  3. 5
      CMakeLists.txt
  4. 121
      README.md
  5. 31
      backup.bat
  6. 36
      backup.lst
  7. 17
      cl_dll/Android.mk
  8. 27
      cl_dll/CMakeLists.txt
  9. 4
      cl_dll/GameStudioModelRenderer.h
  10. 4
      cl_dll/GameStudioModelRenderer_Sample.h
  11. 2
      cl_dll/MOTD.cpp
  12. 12
      cl_dll/Makefile
  13. 4
      cl_dll/StudioModelRenderer.h
  14. 45
      cl_dll/ammo.cpp
  15. 2
      cl_dll/ammo.h
  16. 4
      cl_dll/ammohistory.h
  17. 2
      cl_dll/camera.h
  18. 105
      cl_dll/cdll_int.cpp
  19. 18
      cl_dll/cl_dll.dsp
  20. 8
      cl_dll/cl_dll.h
  21. 18
      cl_dll/cl_util.h
  22. 12
      cl_dll/com_weapons.cpp
  23. 16
      cl_dll/com_weapons.h
  24. 84
      cl_dll/compile.bat
  25. 17
      cl_dll/death.cpp
  26. 2
      cl_dll/demo.h
  27. 14
      cl_dll/entity.cpp
  28. 72
      cl_dll/ev_hldm.cpp
  29. 1
      cl_dll/ev_hldm.h
  30. 1
      cl_dll/eventscripts.h
  31. 2
      cl_dll/flashlight.cpp
  32. 56
      cl_dll/geiger.cpp
  33. 4
      cl_dll/health.h
  34. 15
      cl_dll/hl/hl_baseentity.cpp
  35. 31
      cl_dll/hl/hl_weapons.cpp
  36. 2
      cl_dll/hud.cpp
  37. 17
      cl_dll/hud.h
  38. 2
      cl_dll/hud_iface.h
  39. 48
      cl_dll/hud_redraw.cpp
  40. 10
      cl_dll/hud_spectator.cpp
  41. 8
      cl_dll/hud_spectator.h
  42. 2
      cl_dll/in_defs.h
  43. 1607
      cl_dll/input_goldsource.cpp
  44. 83
      cl_dll/input_mouse.cpp
  45. 79
      cl_dll/input_mouse.h
  46. 41
      cl_dll/input_xash3d.cpp
  47. 901
      cl_dll/inputw32.cpp
  48. 3
      cl_dll/kbutton.h
  49. 10
      cl_dll/menu.cpp
  50. 6
      cl_dll/message.cpp
  51. 2
      cl_dll/overview.h
  52. 4
      cl_dll/parsemsg.h
  53. 55
      cl_dll/scoreboard.cpp
  54. 4
      cl_dll/status_icons.cpp
  55. 4
      cl_dll/studio_util.h
  56. 63
      cl_dll/text_message.cpp
  57. 6
      cl_dll/util_vector.h
  58. 22
      cl_dll/view.cpp
  59. 2
      common/beamdef.h
  60. 2
      common/bspfile.h
  61. 2
      common/cl_entity.h
  62. 2
      common/com_model.h
  63. 1
      common/con_nprint.h
  64. 14
      common/const.h
  65. 6
      common/cvardef.h
  66. 2
      common/demo_api.h
  67. 2
      common/dlight.h
  68. 1
      common/entity_state.h
  69. 2
      common/entity_types.h
  70. 2
      common/event_api.h
  71. 1
      common/event_args.h
  72. 2
      common/event_flags.h
  73. 2
      common/gameinfo.h
  74. 2
      common/hltv.h
  75. 2
      common/ivoicetweak.h
  76. 2
      common/lightstyle.h
  77. 10
      common/mathlib.h
  78. 4
      common/net_api.h
  79. 2
      common/netadr.h
  80. 2
      common/particledef.h
  81. 2
      common/pmtrace.h
  82. 2
      common/qfont.h
  83. 2
      common/r_efx.h
  84. 3
      common/r_studioint.h
  85. 2
      common/ref_params.h
  86. 2
      common/render_api.h
  87. 2
      common/screenfade.h
  88. 2
      common/studio_event.h
  89. 2
      common/triangleapi.h
  90. 2
      common/usercmd.h
  91. 2
      common/wadfile.h
  92. 2
      common/weaponinfo.h
  93. 2
      common/wrect.h
  94. 42
      debug.bat
  95. 4
      dlls/Android.mk
  96. 15
      dlls/CMakeLists.txt
  97. 2
      dlls/Makefile
  98. 4
      dlls/activity.h
  99. 7
      dlls/activitymap.h
  100. 7
      dlls/aflock.cpp
  101. Some files were not shown because too many files have changed in this diff Show More

10
.gitignore vendored

@ -6,4 +6,14 @@ @@ -6,4 +6,14 @@
*.a
*.framework
*.exe
*.dll
*.pdb
build/
CMakeLists.txt.user
cmake_install.cmake
*.orig
*.cbp
*.dsw
*.vsxproj
*.vsproj
*.sln

18
.travis.yml

@ -5,10 +5,20 @@ compiler: @@ -5,10 +5,20 @@ compiler:
os:
- linux
- osx
sudo: true
addons:
apt:
packages:
- gcc-multilib
- g++-multilib
before_script:
- if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then sudo apt-get install gcc-multilib g++-multilib; fi
- curl http://libsdl.org/release/SDL2-devel-2.0.7-mingw.tar.gz | tar xzf -
- mv SDL2-2.0.7/i686-w64-mingw32/include/SDL2 cl_dll/
script:
- mkdir -p build && cd build
- cmake ../ -DCMAKE_EXE_LINKER_FLAGS="-Wl,--no-undefined" -DUSE_VOICEMGR=0 && make -j3 && rm -rf *
- cmake ../ -DCMAKE_EXE_LINKER_FLAGS="-Wl,--no-undefined" -DUSE_VOICEMGR=1 && make -j3 && rm -rf *
- cmake ../ -DCMAKE_C_FLAGS="-O2 -pipe -DNDEBUG -fvisibility=hidden -fomit-frame-pointer" -DCMAKE_CXX_FLAGS="-fno-exceptions -fno-rtti" -DCMAKE_EXE_LINKER_FLAGS="-Wl,--no-undefined -Wl,--strip-all" -DGOLDSOURCE_SUPPORT=1 -DUSE_VOICEMGR=0 && make -j3
- mkdir -p $TRAVIS_BRANCH-$TRAVIS_OS_NAME-$CC/cl_dlls
- mkdir -p $TRAVIS_BRANCH-$TRAVIS_OS_NAME-$CC/dlls
- cp cl_dll/client.* $TRAVIS_BRANCH-$TRAVIS_OS_NAME-$CC/cl_dlls
- cp dlls/hl.* $TRAVIS_BRANCH-$TRAVIS_OS_NAME-$CC/dlls
- tar -J -cf $TRAVIS_BRANCH-$TRAVIS_OS_NAME-$CC.txz $TRAVIS_BRANCH-$TRAVIS_OS_NAME-$CC
- curl --upload-file $TRAVIS_BRANCH-$TRAVIS_OS_NAME-$CC.txz https://transfer.sh/$TRAVIS_BRANCH-$TRAVIS_OS_NAME-$CC.txz

5
CMakeLists.txt

@ -31,6 +31,11 @@ option(USE_VGUI2 "Enable VGUI2. UNDONE" OFF) @@ -31,6 +31,11 @@ option(USE_VGUI2 "Enable VGUI2. UNDONE" OFF)
option(USE_VOICEMGR "Enable VOICE MANAGER." OFF)
option(BUILD_CLIENT "Build client dll" ON)
option(BUILD_SERVER "Build server dll" ON)
option(GOLDSOURCE_SUPPORT "Build goldsource compatible client library" OFF)
set(GAMEDIR "valve" CACHE STRING "Gamedir path")
set(SERVER_INSTALL_DIR "dlls" CACHE STRING "Where put server dll")
set(CLIENT_INSTALL_DIR "cl_dlls" CACHE STRING "Where put client dll")
set(SERVER_LIBRARY_NAME "hl" CACHE STRING "Library name for Linux/MacOS/Windows")
#-----------------
# MAIN BUILD CODE \

121
README.md

@ -6,22 +6,41 @@ Half-Life SDK for Xash3D & GoldSource with some fixes. @@ -6,22 +6,41 @@ Half-Life SDK for Xash3D & GoldSource with some fixes.
### CMake as most universal way
```
mkdir build && cd build
cmake ../
```
mkdir build && cd build
cmake ../
make
You may enable or disable some build options by -Dkey=value. All available build options are defined in CMakeLists.txt at root directory.
See below if you want to build the GoldSource compatible libraries.
See below, if CMake is not suitable for you:
### Windows
#### Using msvc
We use compilers provided with Microsoft Visual Studio 6. There're `compile.bat` scripts in both `cl_dll` and `dlls` directories.
Before running any of those files you must define `MSVCDir` variable which is the path to your msvc installation.
set MSVCDir=C:\Program Files\Microsoft Visual Studio
compile.bat
These scripts also can be ran via wine:
MSVCDir="z:\home\$USER\.wine\drive_c\Program Files\Microsoft Visual Studio" wine cmd /c compile.bat
The libraries built this way are always GoldSource compatible.
There're dsp projects for MVS 6 in `cl_dll` and `dlls` directories, but we don't keep them up-to-date. You're free to adapt them for yourself and try to import into the newer MVS versions.
#### Using mingw
TODO
### Linux
TODO
(cd dlls && make)
(cd cl_dll && make)
### OS X
@ -29,14 +48,94 @@ TODO @@ -29,14 +48,94 @@ TODO
### FreeBSD
```
cd dlls
gmake CXX=clang++ CC=clang
cd ../cl_dll
gmake CXX=clang++ CC=clang
```
(cd dlls && gmake CXX=clang++ CC=clang)
(cd cl_dll && gmake CXX=clang++ CC=clang)
### Android
Just typical `ndk-build`.
TODO: describe what it is.
### Building GoldSource-compatible libraries
To enable building the goldsource compatible client library add GOLDSOURCE_SUPPORT flag when calling cmake:
cmake .. -DGOLDSOURCE_SUPPORT=ON
or when using make without cmake:
make GOLDSOURCE_SUPPORT=1
Unlike original client by Valve the resulting client library will not depend on vgui or SDL2 just like the one that's used in FWGS Xash3d.
Note for **Linux**: GoldSource requires libraries (both client and server) to be compiled with libstdc++ bundled with g++ of major version 4 (versions from 4.6 to 4.9 should work).
If your Linux distribution does not provide compatible g++ version you have several options.
#### Method 1: Statically build with c++ library
This one is the most simple but has a drawback.
cmake ../ -DGOLDSOURCE_SUPPORT=ON -DCMAKE_C_FLAGS="-static-libstdc++ -static-libgcc"
The drawback is that the compiled libraries will be larger in size.
#### Method 2: Build in Steam Runtime chroot
This is the official way to build Steam compatible games for Linux.
Clone https://github.com/ValveSoftware/steam-runtime and follow instructions https://github.com/ValveSoftware/steam-runtime#building-in-the-runtime
sudo ./setup_chroot.sh --i386
Then use cmake and make as usual, but prepend the commands with `schroot --chroot steamrt_scout_i386 --`:
mkdir build-in-steamrt && cd build-in-steamrt
schroot --chroot steamrt_scout_i386 -- cmake ../ -DGOLDSOURCE_SUPPORT=ON
schroot --chroot steamrt_scout_i386 -- make
#### Method 3: Create your own chroot with older distro that includes g++ 4.
Use the most suitable way for you to create an old distro 32-bit chroot. E.g. on Debian (and similar) you can use debootstrap.
sudo debootstrap --arch=i386 jessie /var/chroot/jessie-debian-i386 # On Ubuntu type trusty instead of jessie
sudo chroot /var/chroot/jessie-debian-i386
Inside chroot install cmake, make, g++ and libsdl2-dev. Then exit the chroot.
On the host system install schroot. Then create and adapt the following config in /etc/schroot/chroot.d/jessie.conf (you can choose a different name):
```
[jessie]
type=directory
description=Debian jessie i386
directory=/var/chroot/debian-jessie-i386/
users=yourusername
groups=yourusername
root-groups=root
preserve-environment=true
personality=linux32
```
Insert your actual user name in place of `yourusername`. Then prepend any make or cmake call with `schroot -c jessie --`:
mkdir build-in-chroot && cd build-in-chroot
schroot --chroot jessie -- cmake ../ -DGOLDSOURCE_SUPPORT=ON
schroot --chroot jessie -- make
#### Method 4: Install the needed g++ version yourself
TODO: describe steps.
#### Configuring Qt Creator to use toolchain from chroot
Create a file with the following contents anywhere:
```sh
#!/bin/sh
schroot --chroot steamrt_scout_i386 -- cmake "$@"
```
Make it executable.
In Qt Creator go to `Tools` -> `Options` -> `Build & Run` -> `CMake`. Add a new cmake tool and specify the path of previously created file.
Go to `Kits` tab, clone your default configuration and choose your CMake tool there.
Choose the new kit when opening CMakeLists.txt.

31
backup.bat

@ -1,31 +0,0 @@ @@ -1,31 +0,0 @@
@echo off
color 4F
echo XashXT Group 2006 (C)
echo Prepare source for backup
echo.
if exist backup.log del /f /q backup.log
if not exist D:\!backup/ mkdir D:\!backup\
echo Prepare OK!
echo Please wait: backup in progress
C:\Progra~1\WinRar\rar a -agMMMYYYY-DD D:\!backup\.rar -dh -m5 @backup.lst >>backup.log
if errorlevel 1 goto error
if errorlevel 0 goto ok
:ok
cls
echo Source was sucessfully backuped
echo and stored in folder "backup"
echo Press any key for exit. :-)
if exist backup.log del /f /q backup.log
exit
:error
echo ******************************
echo ***********Error!*************
echo ******************************
echo **See backup.log for details**
echo ******************************
echo ******************************
echo.
echo press any key for exit :-(
pause>nul
exit

36
backup.lst

@ -1,36 +0,0 @@ @@ -1,36 +0,0 @@
//=======================================================================
// Copyright XashXT Group 2007 ©
// list with backup directories
//=======================================================================
// global stuff
xash.dsw
debug.bat
backup.lst
backup.bat
release.bat
change.log
make_sdk.bat
xash_sdk.lst
cl_dll\
cl_dll\hl\
common\
dlls\
game_shared\
game_launch\
engine\
engine\client\
engine\client\vgui\
engine\server\
engine\common\
engine\common\imagelib\
engine\common\soundlib\
pm_shared\
mainui\
mainui\legacy
utils\
utils\makefont\
utils\vgui\
utils\vgui\include\
utils\vgui\lib\win32_vc6\

17
cl_dll/Android.mk

@ -13,7 +13,6 @@ LOCAL_MODULE := client @@ -13,7 +13,6 @@ LOCAL_MODULE := client
#else
APP_PLATFORM := android-8
#endif
LOCAL_CONLYFLAGS += -std=c99
include $(XASH3D_CONFIG)
@ -75,6 +74,8 @@ SRCS+=./hud_spectator.cpp @@ -75,6 +74,8 @@ SRCS+=./hud_spectator.cpp
SRCS+=./hud_update.cpp
SRCS+=./in_camera.cpp
SRCS+=./input.cpp
SRCS+=./input_goldsource.cpp
SRCS+=./input_mouse.cpp
#SRCS+=./inputw32.cpp
SRCS+=./menu.cpp
SRCS+=./message.cpp
@ -96,17 +97,25 @@ SRCS+=./view.cpp @@ -96,17 +97,25 @@ SRCS+=./view.cpp
SRCS+=./input_xash3d.cpp
SRCS+=./scoreboard.cpp
SRCS+=./MOTD.cpp
INCLUDES = -I../common -I. -I../game_shared -I../pm_shared -I../engine -I../dlls
DEFINES = -Wno-write-strings -DLINUX -D_LINUX -Dstricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp -DCLIENT_WEAPONS -DCLIENT_DLL -w
INCLUDES = -I../common -I. -I../game_shared -I../pm_shared -I../engine -I../dlls -I../utils/false_vgui/include
DEFINES = -Wno-write-strings -DLINUX -D_LINUX -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -DCLIENT_WEAPONS -DCLIENT_DLL -w
LOCAL_C_INCLUDES := $(LOCAL_PATH)/. \
$(LOCAL_PATH)/../common \
$(LOCAL_PATH)/../engine \
$(LOCAL_PATH)/../game_shared \
$(LOCAL_PATH)/../dlls \
$(LOCAL_PATH)/../pm_shared
$(LOCAL_PATH)/../pm_shared \
$(LOCAL_PATH)/../utils/false_vgui/include
LOCAL_CFLAGS += $(DEFINES) $(INCLUDES)
ifeq ($(GOLDSOURCE_SUPPORT),1)
DEFINES += -DGOLDSOURCE_SUPPORT
ifeq ($(shell uname -s),Linux)
LOCAL_LDLIBS += -ldl
endif
endif
LOCAL_SRC_FILES := $(SRCS) $(SRCS_C)
include $(BUILD_SHARED_LIBRARY)

27
cl_dll/CMakeLists.txt

@ -26,6 +26,9 @@ project (CLDLL) @@ -26,6 +26,9 @@ project (CLDLL)
set (CLDLL_LIBRARY client)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-write-strings -DLINUX -D_LINUX -Dstricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp -DCLIENT_WEAPONS -DCLIENT_DLL -w")
if (GOLDSOURCE_SUPPORT)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DGOLDSOURCE_SUPPORT")
endif()
set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS}")
set (CLDLL_SOURCES
@ -76,7 +79,9 @@ set (CLDLL_SOURCES @@ -76,7 +79,9 @@ set (CLDLL_SOURCES
hud_update.cpp
in_camera.cpp
input.cpp
#SRCS+=./inputw32.cpp
input_goldsource.cpp
input_mouse.cpp
input_xash3d.cpp
menu.cpp
message.cpp
overview.cpp
@ -94,10 +99,10 @@ set (CLDLL_SOURCES @@ -94,10 +99,10 @@ set (CLDLL_SOURCES
tri.cpp
util.cpp
view.cpp
input_xash3d.cpp
scoreboard.cpp
MOTD.cpp)
include_directories (. hl/ ../dlls ../dlls/wpn_shared ../common ../engine ../pm_shared ../game_shared ../public)
include_directories (. hl/ ../dlls ../dlls/wpn_shared ../common ../engine ../pm_shared ../game_shared ../public ../utils/false_vgui/include)
if(USE_VOICEMGR)
#set(CLDLL_SOURCES
@ -107,7 +112,21 @@ if(USE_VOICEMGR) @@ -107,7 +112,21 @@ if(USE_VOICEMGR)
endif()
add_library (${CLDLL_LIBRARY} SHARED ${CLDLL_SOURCES})
if (GOLDSOURCE_SUPPORT)
target_link_libraries( ${CLDLL_LIBRARY} ${CMAKE_DL_LIBS} )
endif()
set_target_properties (${CLDLL_SHARED} PROPERTIES
set_target_properties (${CLDLL_LIBRARY} PROPERTIES
POSITION_INDEPENDENT_CODE 1)
if(APPLE OR WIN32 OR ${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
set_target_properties(${CLDLL_LIBRARY} PROPERTIES
OUTPUT_NAME "client"
PREFIX "")
endif()
install( TARGETS ${CLDLL_LIBRARY}
DESTINATION "${GAMEDIR}/${CLIENT_INSTALL_DIR}/"
PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE
GROUP_READ GROUP_EXECUTE
WORLD_READ WORLD_EXECUTE )

4
cl_dll/GameStudioModelRenderer.h

@ -5,11 +5,9 @@ @@ -5,11 +5,9 @@
// $NoKeywords: $
//=============================================================================
#pragma once
#if !defined( GAMESTUDIOMODELRENDERER_H )
#define GAMESTUDIOMODELRENDERER_H
#if defined( _WIN32 )
#pragma once
#endif
/*
====================

4
cl_dll/GameStudioModelRenderer_Sample.h

@ -5,11 +5,9 @@ @@ -5,11 +5,9 @@
// $NoKeywords: $
//=============================================================================
#pragma once
#if !defined( GAMESTUDIOMODELRENDERER_H )
#define GAMESTUDIOMODELRENDERER_H
#if defined( _WIN32 )
#pragma once
#endif
/*
====================

2
cl_dll/MOTD.cpp

@ -103,7 +103,7 @@ int CHudMOTD::Draw( float fTime ) @@ -103,7 +103,7 @@ int CHudMOTD::Draw( float fTime )
// find where to start drawing the line
if( ( ypos > ROW_RANGE_MIN ) && ( ypos + LINE_HEIGHT <= ypos_r + height ) )
gHUD.DrawHudString( xpos, ypos, xmax, ch, 255, 180, 0 );
DrawUtfString( xpos, ypos, xmax, ch, 255, 180, 0 );
ypos += LINE_HEIGHT;

12
cl_dll/Makefile

@ -45,7 +45,8 @@ SRCS+=./hud_spectator.cpp @@ -45,7 +45,8 @@ SRCS+=./hud_spectator.cpp
SRCS+=./hud_update.cpp
SRCS+=./in_camera.cpp
SRCS+=./input.cpp
#SRCS+=./inputw32.cpp
SRCS+=./input_mouse.cpp
SRCS+=./input_goldsource.cpp
SRCS+=./menu.cpp
SRCS+=./message.cpp
SRCS+=./overview.cpp
@ -66,15 +67,18 @@ SRCS+=./view.cpp @@ -66,15 +67,18 @@ SRCS+=./view.cpp
SRCS+=./input_xash3d.cpp
SRCS+=./scoreboard.cpp
SRCS+=./MOTD.cpp
INCLUDES = -I../common -I. -I../game_shared -I../pm_shared -I../engine -I../dlls
INCLUDES = -I../common -I. -I../game_shared -I../pm_shared -I../engine -I../dlls -I../utils/false_vgui/include
DEFINES = -Wno-write-strings -Dstricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp -DCLIENT_WEAPONS -DCLIENT_DLL
CFLAGS = -m32
OBJS = $(SRCS:.cpp=.o) $(SRCS_C:.c=.o)
LIBS=-lm
ifeq ($(GOLDSOURCE_SUPPORT),1)
DEFINES += -DGOLDSOURCE_SUPPORT
endif
ifeq ($(shell uname -s),Linux)
LIBS=$(LIBS) -ldl
LIBS += -ldl
endif
%.o : %.c
@ -83,7 +87,7 @@ endif @@ -83,7 +87,7 @@ endif
%.o : %.cpp
$(CXX) $(CFLAGS) $(INCLUDES) $(DEFINES) -fPIC -c $< -o $@
client.so : $(OBJS)
$(CXX) $(OBJS) -o client.so -shared -Wl,--no-undefined -fPIC $(LIBS)
$(CXX) $(CFLAGS) $(OBJS) -o client.so -shared -Wl,--no-undefined -fPIC $(LIBS)
clean:
$(RM) $(OBJS)

4
cl_dll/StudioModelRenderer.h

@ -5,11 +5,9 @@ @@ -5,11 +5,9 @@
// $NoKeywords: $
//=============================================================================
#pragma once
#if !defined ( STUDIOMODELRENDERER_H )
#define STUDIOMODELRENDERER_H
#if defined( _WIN32 )
#pragma once
#endif
/*
====================

45
cl_dll/ammo.cpp

@ -305,6 +305,9 @@ void CHudAmmo::Reset( void ) @@ -305,6 +305,9 @@ void CHudAmmo::Reset( void )
gHR.Reset();
//VidInit();
wrect_t nullrc = {0,};
SetCrosshair( 0, nullrc, 0, 0, 0 ); // reset crosshair
m_pWeapon = NULL; // reset last weapon
}
int CHudAmmo::VidInit( void )
@ -536,13 +539,13 @@ int CHudAmmo::MsgFunc_HideWeapon( const char *pszName, int iSize, void *pbuf ) @@ -536,13 +539,13 @@ int CHudAmmo::MsgFunc_HideWeapon( const char *pszName, int iSize, void *pbuf )
if( gHUD.m_iHideHUDDisplay & ( HIDEHUD_WEAPONS | HIDEHUD_ALL ) )
{
static wrect_t nullrc;
wrect_t nullrc = {0,};
gpActiveSel = NULL;
SetCrosshair( 0, nullrc, 0, 0, 0 );
}
else
{
if ( m_pWeapon )
if( m_pWeapon )
SetCrosshair( m_pWeapon->hCrosshair, m_pWeapon->rcCrosshair, 255, 255, 255 );
}
@ -556,7 +559,7 @@ int CHudAmmo::MsgFunc_HideWeapon( const char *pszName, int iSize, void *pbuf ) @@ -556,7 +559,7 @@ int CHudAmmo::MsgFunc_HideWeapon( const char *pszName, int iSize, void *pbuf )
//
int CHudAmmo::MsgFunc_CurWeapon( const char *pszName, int iSize, void *pbuf )
{
static wrect_t nullrc;
wrect_t nullrc = {0,};
int fOnTarget = FALSE;
BEGIN_READ( pbuf, iSize );
@ -574,6 +577,8 @@ int CHudAmmo::MsgFunc_CurWeapon( const char *pszName, int iSize, void *pbuf ) @@ -574,6 +577,8 @@ int CHudAmmo::MsgFunc_CurWeapon( const char *pszName, int iSize, void *pbuf )
if( iId < 1 )
{
SetCrosshair( 0, nullrc, 0, 0, 0 );
// Clear out the weapon so we don't keep drawing the last active weapon's ammo. - Solokiller
m_pWeapon = 0;
return 0;
}
@ -604,22 +609,24 @@ int CHudAmmo::MsgFunc_CurWeapon( const char *pszName, int iSize, void *pbuf ) @@ -604,22 +609,24 @@ int CHudAmmo::MsgFunc_CurWeapon( const char *pszName, int iSize, void *pbuf )
m_pWeapon = pWeapon;
if( gHUD.m_iFOV >= 90 )
if( !( gHUD.m_iHideHUDDisplay & ( HIDEHUD_WEAPONS | HIDEHUD_ALL ) ) )
{
// normal crosshairs
if( fOnTarget && m_pWeapon->hAutoaim )
SetCrosshair( m_pWeapon->hAutoaim, m_pWeapon->rcAutoaim, 255, 255, 255 );
else
SetCrosshair( m_pWeapon->hCrosshair, m_pWeapon->rcCrosshair, 255, 255, 255 );
}
else
{
// zoomed crosshairs
if( fOnTarget && m_pWeapon->hZoomedAutoaim )
SetCrosshair( m_pWeapon->hZoomedAutoaim, m_pWeapon->rcZoomedAutoaim, 255, 255, 255 );
if( gHUD.m_iFOV >= 90 )
{
// normal crosshairs
if( fOnTarget && m_pWeapon->hAutoaim )
SetCrosshair( m_pWeapon->hAutoaim, m_pWeapon->rcAutoaim, 255, 255, 255 );
else
SetCrosshair( m_pWeapon->hCrosshair, m_pWeapon->rcCrosshair, 255, 255, 255 );
}
else
SetCrosshair( m_pWeapon->hZoomedCrosshair, m_pWeapon->rcZoomedCrosshair, 255, 255, 255 );
{
// zoomed crosshairs
if( fOnTarget && m_pWeapon->hZoomedAutoaim )
SetCrosshair( m_pWeapon->hZoomedAutoaim, m_pWeapon->rcZoomedAutoaim, 255, 255, 255 );
else
SetCrosshair( m_pWeapon->hZoomedCrosshair, m_pWeapon->rcZoomedCrosshair, 255, 255, 255 );
}
}
m_fFade = 200.0f; //!!!
@ -877,11 +884,11 @@ int CHudAmmo::Draw( float flTime ) @@ -877,11 +884,11 @@ int CHudAmmo::Draw( float flTime )
x = ScreenWidth - ( 8 * AmmoWidth ) - iIconWidth;
x = gHUD.DrawHudNumber( x, y, iFlags | DHN_3DIGITS, pw->iClip, r, g, b );
wrect_t rc;
/*wrect_t rc;
rc.top = 0;
rc.left = 0;
rc.right = AmmoWidth;
rc.bottom = 100;
rc.bottom = 100;*/
int iBarWidth = AmmoWidth / 10;

2
cl_dll/ammo.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef __AMMO_H__
#define __AMMO_H__

4
cl_dll/ammohistory.h

@ -15,6 +15,9 @@ @@ -15,6 +15,9 @@
//
// ammohistory.h
//
#pragma once
#ifndef AMMOHISTORY_H
#define AMMOHISTORY_H
// this is the max number of items in each bucket
#define MAX_WEAPON_POSITIONS MAX_WEAPON_SLOTS
@ -137,3 +140,4 @@ public: @@ -137,3 +140,4 @@ public:
};
extern HistoryResource gHR;
#endif // AMMOHISTORY_H

2
cl_dll/camera.h

@ -7,7 +7,7 @@ @@ -7,7 +7,7 @@
// Camera.h -- defines and such for a 3rd person camera
// NOTE: must include quakedef.h first
#pragma once
#ifndef _CAMERA_H_
#define _CAMERA_H_

105
cl_dll/cdll_int.cpp

@ -21,6 +21,13 @@ @@ -21,6 +21,13 @@
#include "hud.h"
#include "cl_util.h"
#include "netadr.h"
#include "parsemsg.h"
#if defined(GOLDSOURCE_SUPPORT) && (defined(_WIN32) || defined(__linux__) || defined(__APPLE__)) && (defined(__i386) || defined(_M_IX86))
#define USE_VGUI_FOR_GOLDSOURCE_SUPPORT
#include "VGUI_Panel.h"
#include "VGUI_App.h"
#endif
extern "C"
{
@ -32,10 +39,21 @@ extern "C" @@ -32,10 +39,21 @@ extern "C"
cl_enginefunc_t gEngfuncs;
CHud gHUD;
mobile_engfuncs_t *gMobileEngfuncs = NULL;
extern "C" int g_bhopcap;
void InitInput( void );
void EV_HookEvents( void );
void IN_Commands( void );
int __MsgFunc_Bhopcap( const char *pszName, int iSize, void *pbuf )
{
BEGIN_READ( pbuf, iSize );
g_bhopcap = READ_BYTE();
return 1;
}
/*
==========================
Initialize
@ -76,18 +94,18 @@ int DLLEXPORT HUD_GetHullBounds( int hullnumber, float *mins, float *maxs ) @@ -76,18 +94,18 @@ int DLLEXPORT HUD_GetHullBounds( int hullnumber, float *mins, float *maxs )
switch( hullnumber )
{
case 0: // Normal player
mins = Vector( -16, -16, -36 );
maxs = Vector( 16, 16, 36 );
Vector( -16, -16, -36 ).CopyToArray(mins);
Vector( 16, 16, 36 ).CopyToArray(maxs);
iret = 1;
break;
case 1: // Crouched player
mins = Vector( -16, -16, -18 );
maxs = Vector( 16, 16, 18 );
Vector( -16, -16, -18 ).CopyToArray(mins);
Vector( 16, 16, 18 ).CopyToArray(maxs);
iret = 1;
break;
case 2: // Point based hull
mins = Vector( 0, 0, 0 );
maxs = Vector( 0, 0, 0 );
Vector( 0, 0, 0 ).CopyToArray(mins);
Vector( 0, 0, 0 ).CopyToArray(maxs);
iret = 1;
break;
}
@ -165,6 +183,46 @@ int *HUD_GetRect( void ) @@ -165,6 +183,46 @@ int *HUD_GetRect( void )
return extent;
}
#ifdef USE_VGUI_FOR_GOLDSOURCE_SUPPORT
class TeamFortressViewport : public vgui::Panel
{
public:
TeamFortressViewport(int x,int y,int wide,int tall);
void Initialize( void );
virtual void paintBackground();
void *operator new( size_t stAllocateBlock );
};
static TeamFortressViewport* gViewPort = NULL;
TeamFortressViewport::TeamFortressViewport(int x, int y, int wide, int tall) : Panel(x, y, wide, tall)
{
gViewPort = this;
Initialize();
}
void TeamFortressViewport::Initialize()
{
//vgui::App::getInstance()->setCursorOveride( vgui::App::getInstance()->getScheme()->getCursor(vgui::Scheme::scu_none) );
}
void TeamFortressViewport::paintBackground()
{
// int wide, tall;
// getParent()->getSize( wide, tall );
// setSize( wide, tall );
gEngfuncs.VGui_ViewportPaintBackground(HUD_GetRect());
}
void *TeamFortressViewport::operator new( size_t stAllocateBlock )
{
void *mem = ::operator new( stAllocateBlock );
memset( mem, 0, stAllocateBlock );
return mem;
}
#endif
/*
==========================
HUD_VidInit
@ -178,7 +236,25 @@ so the HUD can reinitialize itself. @@ -178,7 +236,25 @@ so the HUD can reinitialize itself.
int DLLEXPORT HUD_VidInit( void )
{
gHUD.VidInit();
#ifdef USE_VGUI_FOR_GOLDSOURCE_SUPPORT
vgui::Panel* root=(vgui::Panel*)gEngfuncs.VGui_GetPanel();
if (root) {
gEngfuncs.Con_Printf( "Root VGUI panel exists\n" );
root->setBgColor(128,128,0,0);
if (gViewPort != NULL)
{
gViewPort->Initialize();
}
else
{
gViewPort = new TeamFortressViewport(0,0,root->getWide(),root->getTall());
gViewPort->setParent(root);
}
} else {
gEngfuncs.Con_Printf( "Root VGUI panel does not exist\n" );
}
#endif
return 1;
}
@ -196,6 +272,8 @@ void DLLEXPORT HUD_Init( void ) @@ -196,6 +272,8 @@ void DLLEXPORT HUD_Init( void )
{
InitInput();
gHUD.Init();
gEngfuncs.pfnHookUserMsg( "Bhopcap", __MsgFunc_Bhopcap );
}
/*
@ -256,7 +334,13 @@ Called by engine every frame that client .dll is loaded @@ -256,7 +334,13 @@ Called by engine every frame that client .dll is loaded
*/
void DLLEXPORT HUD_Frame( double time )
{ gEngfuncs.VGui_ViewportPaintBackground(HUD_GetRect());
{
#ifdef USE_VGUI_FOR_GOLDSOURCE_SUPPORT
if (!gViewPort)
gEngfuncs.VGui_ViewportPaintBackground(HUD_GetRect());
#else
gEngfuncs.VGui_ViewportPaintBackground(HUD_GetRect());
#endif
}
/*
@ -291,3 +375,8 @@ void DLLEXPORT HUD_MobilityInterface( mobile_engfuncs_t *gpMobileEngfuncs ) @@ -291,3 +375,8 @@ void DLLEXPORT HUD_MobilityInterface( mobile_engfuncs_t *gpMobileEngfuncs )
return;
gMobileEngfuncs = gpMobileEngfuncs;
}
bool isXashFWGS()
{
return gMobileEngfuncs != NULL;
}

18
cl_dll/cl_dll.dsp

@ -43,7 +43,7 @@ RSC=rc.exe @@ -43,7 +43,7 @@ RSC=rc.exe
# PROP Ignore_Export_Lib 1
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\utils\vgui\include" /I "..\engine" /I "..\common" /I "..\pm_shared" /I "..\dlls" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "CLIENT_DLL" /D "CLIENT_WEAPONS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\utils\false_vgui\include" /I "..\engine" /I "..\common" /I "..\pm_shared" /I "..\dlls" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "CLIENT_DLL" /D "CLIENT_WEAPONS" /YX /FD /c
# SUBTRACT CPP /Z<none>
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
@ -80,7 +80,7 @@ SOURCE="$(InputPath)" @@ -80,7 +80,7 @@ SOURCE="$(InputPath)"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /G5 /MTd /W3 /Gm /GR /GX /ZI /Od /I "..\dlls" /I "..\common" /I "..\pm_shared" /I "..\engine" /I "..\utils\vgui\include" /I "..\game_shared" /D "_DEBUG" /D "_MBCS" /D "WIN32" /D "_WINDOWS" /D "CLIENT_DLL" /D "CLIENT_WEAPONS" /FR /YX /FD /c
# ADD CPP /nologo /G5 /MTd /W3 /Gm /GR /GX /ZI /Od /I "..\dlls" /I "..\common" /I "..\pm_shared" /I "..\engine" /I "..\utils\false_vgui\include" /I "..\game_shared" /D "_DEBUG" /D "_MBCS" /D "WIN32" /D "_WINDOWS" /D "CLIENT_DLL" /D "CLIENT_WEAPONS" /FR /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
@ -300,7 +300,15 @@ SOURCE=.\input.cpp @@ -300,7 +300,15 @@ SOURCE=.\input.cpp
# End Source File
# Begin Source File
SOURCE=.\inputw32.cpp
SOURCE=.\input_goldsource.cpp
# End Source File
# Begin Source File
SOURCE=.\input_mouse.cpp
# End Source File
# Begin Source File
SOURCE=.\input_xash3d.cpp
# End Source File
# Begin Source File
@ -513,6 +521,10 @@ SOURCE=.\in_defs.h @@ -513,6 +521,10 @@ SOURCE=.\in_defs.h
# End Source File
# Begin Source File
SOURCE=.\input_mouse.h
# End Source File
# Begin Source File
SOURCE=..\common\itrackeruser.h
# End Source File
# Begin Source File

8
cl_dll/cl_dll.h

@ -25,6 +25,9 @@ @@ -25,6 +25,9 @@
// - Drawing the HUD graphics every frame
// - Handling the custum HUD-update packets
//
#pragma once
#ifndef CL_DLL_H
#define CL_DLL_H
typedef unsigned char byte;
typedef unsigned short word;
typedef float vec_t;
@ -41,6 +44,11 @@ typedef int ( *pfnUserMsgHook )( const char *pszName, int iSize, void *pbuf ); @@ -41,6 +44,11 @@ typedef int ( *pfnUserMsgHook )( const char *pszName, int iSize, void *pbuf );
#include "exportdef.h"
#include <string.h>
#if defined(__LP64__) || defined(__LLP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
#define XASH_64BIT
#endif
extern cl_enginefunc_t gEngfuncs;
#include "../engine/mobility_int.h"
extern mobile_engfuncs_t *gMobileEngfuncs;
#endif

18
cl_dll/cl_util.h

@ -15,7 +15,8 @@ @@ -15,7 +15,8 @@
//
// cl_util.h
//
#ifndef CL_UTIL_H
#define CL_UTIL_H
#include "exportdef.h"
#include "cvardef.h"
@ -94,8 +95,12 @@ inline void DrawSetTextColor( float r, float g, float b ) @@ -94,8 +95,12 @@ inline void DrawSetTextColor( float r, float g, float b )
inline int SPR_Height( HSPRITE x, int f ) { return gEngfuncs.pfnSPR_Height(x, f); }
inline int SPR_Width( HSPRITE x, int f ) { return gEngfuncs.pfnSPR_Width(x, f); }
inline client_textmessage_t *TextMessageGet( const char *pName ) { return gEngfuncs.pfnTextMessageGet( pName ); }
inline int TextMessageDrawChar( int x, int y, int number, int r, int g, int b )
inline client_textmessage_t *TextMessageGet( const char *pName )
{
return gEngfuncs.pfnTextMessageGet( pName );
}
inline int TextMessageDrawChar( int x, int y, int number, int r, int g, int b )
{
return gEngfuncs.pfnDrawCharacter( x, y, number, r, g, b );
}
@ -115,6 +120,8 @@ inline void GetConsoleStringSize( const char *string, int *width, int *height ) @@ -115,6 +120,8 @@ inline void GetConsoleStringSize( const char *string, int *width, int *height )
gEngfuncs.pfnDrawConsoleStringLen( (char*)string, width, height );
}
int DrawUtfString( int xpos, int ypos, int iMaxX, const char *szIt, int r, int g, int b );
inline int ConsoleStringLen( const char *string )
{
int _width = 0, _height = 0;
@ -138,7 +145,7 @@ inline void CenterPrint( const char *string ) @@ -138,7 +145,7 @@ inline void CenterPrint( const char *string )
#define GetPlayerInfo ( *gEngfuncs.pfnGetPlayerInfo )
// sound functions
inline void PlaySound( char *szSound, float vol ) { gEngfuncs.pfnPlaySoundByName( szSound, vol ); }
inline void PlaySound( const char *szSound, float vol ) { gEngfuncs.pfnPlaySoundByName( szSound, vol ); }
inline void PlaySound( int iSound, float vol ) { gEngfuncs.pfnPlaySoundByIndex( iSound, vol ); }
#define max(a, b) (((a) > (b)) ? (a) : (b))
@ -173,3 +180,6 @@ inline void UnpackRGB( int &r, int &g, int &b, unsigned long ulRGB )\ @@ -173,3 +180,6 @@ inline void UnpackRGB( int &r, int &g, int &b, unsigned long ulRGB )\
}
HSPRITE LoadSprite( const char *pszName );
bool isXashFWGS();
#endif

12
cl_dll/com_weapons.cpp

@ -41,12 +41,12 @@ COM_Log @@ -41,12 +41,12 @@ COM_Log
Log debug messages to file ( appends )
====================
*/
void COM_Log( char *pszFile, char *fmt, ... )
void COM_Log( const char *pszFile, const char *fmt, ... )
{
va_list argptr;
char string[1024];
FILE *fp;
char *pfilename;
const char *pfilename;
if( !pszFile )
{
@ -111,7 +111,7 @@ HUD_PlaySound @@ -111,7 +111,7 @@ HUD_PlaySound
Play a sound, if we are seeing this command for the first time
=====================
*/
void HUD_PlaySound( char *sound, float volume )
void HUD_PlaySound( const char *sound, float volume )
{
if( !g_runfuncs || !g_finalstate )
return;
@ -268,12 +268,12 @@ stub functions for such things as precaching. So we don't have to modify weapon @@ -268,12 +268,12 @@ stub functions for such things as precaching. So we don't have to modify weapon
is compiled into both game and client .dlls.
======================
*/
int stub_PrecacheModel( char* s )
int stub_PrecacheModel( const char* s )
{
return 0;
}
int stub_PrecacheSound( char* s )
int stub_PrecacheSound( const char* s )
{
return 0;
}
@ -283,7 +283,7 @@ unsigned short stub_PrecacheEvent( int type, const char *s ) @@ -283,7 +283,7 @@ unsigned short stub_PrecacheEvent( int type, const char *s )
return 0;
}
const char *stub_NameForFunction( unsigned long function )
const char *stub_NameForFunction( void *function )
{
return "func";
}

16
cl_dll/com_weapons.h

@ -1,4 +1,4 @@ @@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
@ -7,11 +7,9 @@ @@ -7,11 +7,9 @@
// com_weapons.h
// Shared weapons common function prototypes
#pragma once
#if !defined( COM_WEAPONSH )
#define COM_WEAPONSH
#ifdef _WIN32
#pragma once
#endif
#include "hud_iface.h"
@ -20,7 +18,7 @@ extern "C" @@ -20,7 +18,7 @@ extern "C"
void _DLLEXPORT HUD_PostRunCmd( struct local_state_s *from, struct local_state_s *to, struct usercmd_s *cmd, int runfuncs, double time, unsigned int random_seed );
}
void COM_Log( char *pszFile, char *fmt, ... );
void COM_Log( const char *pszFile, const char *fmt, ... );
int CL_IsDead( void );
float UTIL_SharedRandomFloat( unsigned int seed, float low, float high );
@ -28,13 +26,13 @@ int UTIL_SharedRandomLong( unsigned int seed, int low, int high ); @@ -28,13 +26,13 @@ int UTIL_SharedRandomLong( unsigned int seed, int low, int high );
int HUD_GetWeaponAnim( void );
void HUD_SendWeaponAnim( int iAnim, int body, int force );
void HUD_PlaySound( char *sound, float volume );
void HUD_PlaySound( const char *sound, float volume );
void HUD_PlaybackEvent( int flags, const struct edict_s *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 );
void HUD_SetMaxSpeed( const struct edict_s *ed, float speed );
int stub_PrecacheModel( char* s );
int stub_PrecacheSound( char* s );
int stub_PrecacheModel( const char* s );
int stub_PrecacheSound( const char* s );
unsigned short stub_PrecacheEvent( int type, const char *s );
const char *stub_NameForFunction( unsigned long function );
const char *stub_NameForFunction( void *function );
void stub_SetModel( struct edict_s *e, const char *m );
extern cvar_t *cl_lw;

84
cl_dll/compile.bat

@ -0,0 +1,84 @@ @@ -0,0 +1,84 @@
@echo off
echo Setting environment for minimal Visual C++ 6
set INCLUDE=%MSVCDir%\VC98\Include
set LIB=%MSVCDir%\VC98\Lib
set PATH=%MSVCDir%\VC98\Bin;%MSVCDir%\Common\MSDev98\Bin\;%PATH%
echo -- Compiler is MSVC6
set XASH3DSRC=..\..\Xash3D_original
set INCLUDES=-I../common -I../engine -I../pm_shared -I../game_shared -I../public -I../external -I../dlls -I../utils/false_vgui/include
set SOURCES=../dlls/crossbow.cpp^
../dlls/crowbar.cpp^
../dlls/egon.cpp^
../dlls/gauss.cpp^
../dlls/handgrenade.cpp^
../dlls/hornetgun.cpp^
../dlls/mp5.cpp^
../dlls/python.cpp^
../dlls/rpg.cpp^
../dlls/satchel.cpp^
../dlls/shotgun.cpp^
../dlls/squeakgrenade.cpp^
../dlls/tripmine.cpp^
../dlls/glock.cpp^
ev_hldm.cpp^
hl/hl_baseentity.cpp^
hl/hl_events.cpp^
hl/hl_objects.cpp^
hl/hl_weapons.cpp^
ammo.cpp^
ammo_secondary.cpp^
ammohistory.cpp^
battery.cpp^
cdll_int.cpp^
com_weapons.cpp^
death.cpp^
demo.cpp^
entity.cpp^
ev_common.cpp^
events.cpp^
flashlight.cpp^
GameStudioModelRenderer.cpp^
geiger.cpp^
health.cpp^
hud.cpp^
hud_msg.cpp^
hud_redraw.cpp^
hud_spectator.cpp^
hud_update.cpp^
in_camera.cpp^
input.cpp^
input_goldsource.cpp^
input_mouse.cpp^
input_xash3d.cpp^
menu.cpp^
message.cpp^
overview.cpp^
parsemsg.cpp^
../pm_shared/pm_debug.c^
../pm_shared/pm_math.c^
../pm_shared/pm_shared.c^
saytext.cpp^
status_icons.cpp^
statusbar.cpp^
studio_util.cpp^
StudioModelRenderer.cpp^
text_message.cpp^
train.cpp^
tri.cpp^
util.cpp^
view.cpp^
scoreboard.cpp^
MOTD.cpp
set DEFINES=/DCLIENT_DLL /DCLIENT_WEAPONS /Dsnprintf=_snprintf /DNO_VOICEGAMEMGR /DGOLDSOURCE_SUPPORT
set LIBS=user32.lib Winmm.lib
set OUTNAME=client.dll
set DEBUG=/debug
cl %DEFINES% %LIBS% %SOURCES% %INCLUDES% -o %OUTNAME% /link /dll /out:%OUTNAME% %DEBUG%
echo -- Compile done. Cleaning...
del *.obj *.exp *.lib *.ilk
echo -- Done.

17
cl_dll/death.cpp

@ -187,7 +187,8 @@ int CHudDeathNotice::MsgFunc_DeathMsg( const char *pszName, int iSize, void *pbu @@ -187,7 +187,8 @@ int CHudDeathNotice::MsgFunc_DeathMsg( const char *pszName, int iSize, void *pbu
gHUD.m_Scoreboard.GetAllPlayersInfo();
// Get the Killer's name
char *killer_name = g_PlayerInfoList[killer].name;
const char *killer_name = "";
killer_name = g_PlayerInfoList[killer].name;
if( !killer_name )
{
killer_name = "";
@ -201,11 +202,11 @@ int CHudDeathNotice::MsgFunc_DeathMsg( const char *pszName, int iSize, void *pbu @@ -201,11 +202,11 @@ int CHudDeathNotice::MsgFunc_DeathMsg( const char *pszName, int iSize, void *pbu
}
// Get the Victim's name
char *victim_name = NULL;
const char *victim_name = "";
// If victim is -1, the killer killed a specific, non-player object (like a sentrygun)
if ( ( (char)victim ) != -1 )
if( ( (char)victim ) != -1 )
victim_name = g_PlayerInfoList[victim].name;
if ( !victim_name )
if( !victim_name )
{
victim_name = "";
rgDeathNoticeList[i].szVictim[0] = 0;
@ -218,7 +219,7 @@ int CHudDeathNotice::MsgFunc_DeathMsg( const char *pszName, int iSize, void *pbu @@ -218,7 +219,7 @@ int CHudDeathNotice::MsgFunc_DeathMsg( const char *pszName, int iSize, void *pbu
}
// Is it a non-player object kill?
if ( ( (char)victim ) == -1 )
if( ( (char)victim ) == -1 )
{
rgDeathNoticeList[i].iNonPlayerKill = TRUE;
@ -227,10 +228,10 @@ int CHudDeathNotice::MsgFunc_DeathMsg( const char *pszName, int iSize, void *pbu @@ -227,10 +228,10 @@ int CHudDeathNotice::MsgFunc_DeathMsg( const char *pszName, int iSize, void *pbu
}
else
{
if ( killer == victim || killer == 0 )
if( killer == victim || killer == 0 )
rgDeathNoticeList[i].iSuicide = TRUE;
if ( !strcmp( killedwith, "d_teammate" ) )
if( !strcmp( killedwith, "d_teammate" ) )
rgDeathNoticeList[i].iTeamKill = TRUE;
}
@ -285,7 +286,7 @@ int CHudDeathNotice::MsgFunc_DeathMsg( const char *pszName, int iSize, void *pbu @@ -285,7 +286,7 @@ int CHudDeathNotice::MsgFunc_DeathMsg( const char *pszName, int iSize, void *pbu
// replace the code names with the 'real' names
if( !strcmp( killedwith + 2, "egon" ) )
strcpy( killedwith, "d_gluon gun" );
if ( !strcmp( killedwith + 2, "gauss" ) )
if( !strcmp( killedwith + 2, "gauss" ) )
strcpy( killedwith, "d_tau cannon" );
ConsolePrint( killedwith + 2 ); // skip over the "d_" part

2
cl_dll/demo.h

@ -5,9 +5,9 @@ @@ -5,9 +5,9 @@
// $NoKeywords: $
//=============================================================================
#pragma once
#if !defined( DEMOH )
#define DEMOH
#pragma once
// Types of demo messages we can write/parse
enum

14
cl_dll/entity.cpp

@ -585,10 +585,10 @@ void DLLEXPORT HUD_TempEntUpdate ( @@ -585,10 +585,10 @@ void DLLEXPORT HUD_TempEntUpdate (
static int gTempEntFrame = 0;
int i;
TEMPENTITY *pTemp, *pnext, *pprev;
float freq, gravity, gravitySlow, life, fastFreq;
float /*freq,*/ gravity, gravitySlow, life, fastFreq;
// Nothing to simulate
if ( !*ppTempEntActive )
if( !*ppTempEntActive )
return;
// in order to have tents collide with players, we have to run the player prediction code so
@ -623,7 +623,7 @@ void DLLEXPORT HUD_TempEntUpdate ( @@ -623,7 +623,7 @@ void DLLEXPORT HUD_TempEntUpdate (
}
pprev = NULL;
freq = client_time * 0.01;
//freq = client_time * 0.01;
fastFreq = client_time * 5.5;
gravity = -frametime * cl_gravity;
gravitySlow = gravity * 0.5;
@ -709,12 +709,12 @@ void DLLEXPORT HUD_TempEntUpdate ( @@ -709,12 +709,12 @@ void DLLEXPORT HUD_TempEntUpdate (
}
else if( pTemp->flags & FTENT_SPIRAL )
{
float s, c;
/*float s, c;
s = sin( pTemp->entity.baseline.origin[2] + fastFreq );
c = cos( pTemp->entity.baseline.origin[2] + fastFreq );
c = cos( pTemp->entity.baseline.origin[2] + fastFreq );*/
pTemp->entity.origin[0] += pTemp->entity.baseline.origin[0] * frametime + 8 * sin( client_time * 20 + (int)(size_t)pTemp );
pTemp->entity.origin[1] += pTemp->entity.baseline.origin[1] * frametime + 4 * sin( client_time * 30 + (int)(size_t)pTemp );
pTemp->entity.origin[0] += pTemp->entity.baseline.origin[0] * frametime + 8 * sin( client_time * 20 + (size_t)pTemp );
pTemp->entity.origin[1] += pTemp->entity.baseline.origin[1] * frametime + 4 * sin( client_time * 30 + (size_t)pTemp );
pTemp->entity.origin[2] += pTemp->entity.baseline.origin[2] * frametime;
}
else

72
cl_dll/ev_hldm.cpp

@ -38,7 +38,7 @@ @@ -38,7 +38,7 @@
extern engine_studio_api_t IEngineStudio;
static int tracerCount[32];
static int g_tracerCount[32];
extern "C" char PM_FindTextureType( char *name );
@ -97,7 +97,7 @@ float EV_HLDM_PlayTextureSound( int idx, pmtrace_t *ptr, float *vecSrc, float *v @@ -97,7 +97,7 @@ float EV_HLDM_PlayTextureSound( int idx, pmtrace_t *ptr, float *vecSrc, float *v
char chTextureType = CHAR_TEX_CONCRETE;
float fvol;
float fvolbar;
char *rgsz[4];
const char *rgsz[4];
int cnt;
float fattn = ATTN_NORM;
int entity;
@ -524,16 +524,17 @@ void EV_FireGlock2( event_args_t *args ) @@ -524,16 +524,17 @@ void EV_FireGlock2( event_args_t *args )
VectorCopy( args->origin, origin );
VectorCopy( args->angles, angles );
VectorCopy( args->velocity, velocity );
int empty = args->bparam1;
AngleVectors( angles, forward, right, up );
shell = gEngfuncs.pEventAPI->EV_FindModelIndex ("models/shell.mdl");// brass shell
shell = gEngfuncs.pEventAPI->EV_FindModelIndex( "models/shell.mdl" );// brass shell
if( EV_IsLocal( idx ) )
{
// Add muzzle flash to current weapon model
EV_MuzzleFlash();
gEngfuncs.pEventAPI->EV_WeaponAnimation( GLOCK_SHOOT, 2 );
gEngfuncs.pEventAPI->EV_WeaponAnimation( empty ? GLOCK_SHOOT_EMPTY : GLOCK_SHOOT, 2 );
V_PunchAxis( 0, -2.0 );
}
@ -548,7 +549,7 @@ void EV_FireGlock2( event_args_t *args ) @@ -548,7 +549,7 @@ void EV_FireGlock2( event_args_t *args )
VectorCopy( forward, vecAiming );
EV_HLDM_FireBullets( idx, forward, right, up, 1, vecSrc, vecAiming, 8192, BULLET_PLAYER_9MM, 0, &tracerCount[idx - 1], args->fparam1, args->fparam2 );
EV_HLDM_FireBullets( idx, forward, right, up, 1, vecSrc, vecAiming, 8192, BULLET_PLAYER_9MM, 0, &g_tracerCount[idx - 1], args->fparam1, args->fparam2 );
}
//======================
// GLOCK END
@ -571,7 +572,7 @@ void EV_FireShotGunDouble( event_args_t *args ) @@ -571,7 +572,7 @@ void EV_FireShotGunDouble( event_args_t *args )
vec3_t vecSrc, vecAiming;
vec3_t vecSpread;
vec3_t up, right, forward;
float flSpread = 0.01;
//float flSpread = 0.01;
idx = args->entindex;
VectorCopy( args->origin, origin );
@ -604,11 +605,11 @@ void EV_FireShotGunDouble( event_args_t *args ) @@ -604,11 +605,11 @@ void EV_FireShotGunDouble( event_args_t *args )
if( gEngfuncs.GetMaxClients() > 1 )
{
EV_HLDM_FireBullets( idx, forward, right, up, 8, vecSrc, vecAiming, 2048, BULLET_PLAYER_BUCKSHOT, 0, &tracerCount[idx - 1], 0.17365, 0.04362 );
EV_HLDM_FireBullets( idx, forward, right, up, 8, vecSrc, vecAiming, 2048, BULLET_PLAYER_BUCKSHOT, 0, &g_tracerCount[idx - 1], 0.17365, 0.04362 );
}
else
{
EV_HLDM_FireBullets( idx, forward, right, up, 12, vecSrc, vecAiming, 2048, BULLET_PLAYER_BUCKSHOT, 0, &tracerCount[idx - 1], 0.08716, 0.08716 );
EV_HLDM_FireBullets( idx, forward, right, up, 12, vecSrc, vecAiming, 2048, BULLET_PLAYER_BUCKSHOT, 0, &g_tracerCount[idx - 1], 0.08716, 0.08716 );
}
}
@ -664,7 +665,7 @@ void EV_FireMP5( event_args_t *args ) @@ -664,7 +665,7 @@ void EV_FireMP5( event_args_t *args )
int shell;
vec3_t vecSrc, vecAiming;
vec3_t up, right, forward;
float flSpread = 0.01;
//float flSpread = 0.01;
idx = args->entindex;
VectorCopy( args->origin, origin );
@ -703,11 +704,11 @@ void EV_FireMP5( event_args_t *args ) @@ -703,11 +704,11 @@ void EV_FireMP5( event_args_t *args )
if( gEngfuncs.GetMaxClients() > 1 )
{
EV_HLDM_FireBullets( idx, forward, right, up, 1, vecSrc, vecAiming, 8192, BULLET_PLAYER_MP5, 2, &tracerCount[idx - 1], args->fparam1, args->fparam2 );
EV_HLDM_FireBullets( idx, forward, right, up, 1, vecSrc, vecAiming, 8192, BULLET_PLAYER_MP5, 2, &g_tracerCount[idx - 1], args->fparam1, args->fparam2 );
}
else
{
EV_HLDM_FireBullets( idx, forward, right, up, 1, vecSrc, vecAiming, 8192, BULLET_PLAYER_MP5, 2, &tracerCount[idx - 1], args->fparam1, args->fparam2 );
EV_HLDM_FireBullets( idx, forward, right, up, 1, vecSrc, vecAiming, 8192, BULLET_PLAYER_MP5, 2, &g_tracerCount[idx - 1], args->fparam1, args->fparam2 );
}
}
@ -754,7 +755,7 @@ void EV_FirePython( event_args_t *args ) @@ -754,7 +755,7 @@ void EV_FirePython( event_args_t *args )
vec3_t vecSrc, vecAiming;
vec3_t up, right, forward;
float flSpread = 0.01;
//float flSpread = 0.01;
idx = args->entindex;
VectorCopy( args->origin, origin );
@ -845,16 +846,16 @@ void EV_FireGauss( event_args_t *args ) @@ -845,16 +846,16 @@ void EV_FireGauss( event_args_t *args )
vec3_t angles;
vec3_t velocity;
float flDamage = args->fparam1;
int primaryfire = args->bparam1;
//int primaryfire = args->bparam1;
int m_fPrimaryFire = args->bparam1;
int m_iWeaponVolume = GAUSS_PRIMARY_FIRE_VOLUME;
//int m_iWeaponVolume = GAUSS_PRIMARY_FIRE_VOLUME;
vec3_t vecSrc;
vec3_t vecDest;
edict_t *pentIgnore;
//edict_t *pentIgnore;
pmtrace_t tr, beam_tr;
float flMaxFrac = 1.0;
int nTotal = 0;
//int nTotal = 0;
int fHasPunched = 0;
int fFirstBeam = 1;
int nMaxHits = 10;
@ -965,7 +966,7 @@ void EV_FireGauss( event_args_t *args ) @@ -965,7 +966,7 @@ void EV_FireGauss( event_args_t *args )
{
float n;
pentIgnore = NULL;
//pentIgnore = NULL;
n = -DotProduct( tr.plane.normal, forward );
@ -1382,12 +1383,12 @@ BEAM *pBeam2; @@ -1382,12 +1383,12 @@ BEAM *pBeam2;
void EV_EgonFire( event_args_t *args )
{
int idx, iFireState, iFireMode;
int idx, /*iFireState,*/ iFireMode;
vec3_t origin;
idx = args->entindex;
VectorCopy( args->origin, origin );
iFireState = args->iparam1;
//iFireState = args->iparam1;
iFireMode = args->iparam2;
int iStartup = args->bparam1;
@ -1400,6 +1401,12 @@ void EV_EgonFire( event_args_t *args ) @@ -1400,6 +1401,12 @@ void EV_EgonFire( event_args_t *args )
}
else
{
// If there is any sound playing already, kill it. - Solokiller
// This is necessary because multiple sounds can play on the same channel at the same time.
// In some cases, more than 1 run sound plays when the egon stops firing, in which case only the earliest entry in the list is stopped.
// This ensures no more than 1 of those is ever active at the same time.
gEngfuncs.pEventAPI->EV_StopSound( idx, CHAN_STATIC, EGON_SOUND_RUN );
if( iFireMode == FIRE_WIDE )
gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_STATIC, EGON_SOUND_RUN, 0.98, ATTN_NORM, 0, 125 );
else
@ -1408,7 +1415,7 @@ void EV_EgonFire( event_args_t *args ) @@ -1408,7 +1415,7 @@ void EV_EgonFire( event_args_t *args )
//Only play the weapon anims if I shot it.
if( EV_IsLocal( idx ) )
gEngfuncs.pEventAPI->EV_WeaponAnimation ( g_fireAnims1[gEngfuncs.pfnRandomLong( 0, 3 )], 1 );
gEngfuncs.pEventAPI->EV_WeaponAnimation( g_fireAnims1[gEngfuncs.pfnRandomLong( 0, 3 )], 1 );
if( iStartup == 1 && EV_IsLocal( idx ) && !pBeam && !pBeam2 && cl_lw->value ) //Adrian: Added the cl_lw check for those lital people that hate weapon prediction.
{
@ -1509,13 +1516,13 @@ enum hgun_e @@ -1509,13 +1516,13 @@ enum hgun_e
void EV_HornetGunFire( event_args_t *args )
{
int idx, iFireMode;
int idx; //, iFireMode;
vec3_t origin, angles, vecSrc, forward, right, up;
idx = args->entindex;
VectorCopy( args->origin, origin );
VectorCopy( args->angles, angles );
iFireMode = args->iparam1;
//iFireMode = args->iparam1;
//Only play the weapon anims if I shot it.
if( EV_IsLocal( idx ) )
@ -1524,7 +1531,7 @@ void EV_HornetGunFire( event_args_t *args ) @@ -1524,7 +1531,7 @@ void EV_HornetGunFire( event_args_t *args )
gEngfuncs.pEventAPI->EV_WeaponAnimation( HGUN_SHOOT, 1 );
}
switch( gEngfuncs.pfnRandomLong( 0 , 2 ) )
switch( gEngfuncs.pfnRandomLong( 0, 2 ) )
{
case 0:
gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_WEAPON, "agrunt/ag_fire1.wav", 1, ATTN_NORM, 0, 100 );
@ -1660,7 +1667,7 @@ void EV_TrainPitchAdjust( event_args_t *args ) @@ -1660,7 +1667,7 @@ void EV_TrainPitchAdjust( event_args_t *args )
int pitch;
int stop;
char sz[256];
const char *pszSound;
idx = args->entindex;
@ -1676,36 +1683,35 @@ void EV_TrainPitchAdjust( event_args_t *args ) @@ -1676,36 +1683,35 @@ void EV_TrainPitchAdjust( event_args_t *args )
switch( noise )
{
case 1:
strcpy( sz, "plats/ttrain1.wav" );
pszSound = "plats/ttrain1.wav";
break;
case 2:
strcpy( sz, "plats/ttrain2.wav" );
pszSound = "plats/ttrain2.wav";
break;
case 3:
strcpy( sz, "plats/ttrain3.wav" );
pszSound = "plats/ttrain3.wav";
break;
case 4:
strcpy( sz, "plats/ttrain4.wav");
pszSound = "plats/ttrain4.wav";
break;
case 5:
strcpy( sz, "plats/ttrain6.wav");
pszSound = "plats/ttrain6.wav";
break;
case 6:
strcpy( sz, "plats/ttrain7.wav");
pszSound = "plats/ttrain7.wav";
break;
default:
// no sound
strcpy( sz, "" );
return;
}
if( stop )
{
gEngfuncs.pEventAPI->EV_StopSound( idx, CHAN_STATIC, sz );
gEngfuncs.pEventAPI->EV_StopSound( idx, CHAN_STATIC, pszSound );
}
else
{
gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_STATIC, sz, m_flVolume, ATTN_NORM, SND_CHANGE_PITCH, pitch );
gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_STATIC, pszSound, m_flVolume, ATTN_NORM, SND_CHANGE_PITCH, pitch );
}
}

1
cl_dll/ev_hldm.h

@ -5,6 +5,7 @@ @@ -5,6 +5,7 @@
// $NoKeywords: $
//=============================================================================
#pragma once
#if !defined ( EV_HLDMH )
#define EV_HLDMH

1
cl_dll/eventscripts.h

@ -6,6 +6,7 @@ @@ -6,6 +6,7 @@
//=============================================================================
// eventscripts.h
#pragma once
#if !defined ( EVENTSCRIPTSH )
#define EVENTSCRIPTSH

2
cl_dll/flashlight.cpp

@ -49,6 +49,8 @@ void CHudFlashlight::Reset( void ) @@ -49,6 +49,8 @@ void CHudFlashlight::Reset( void )
{
m_fFade = 0;
m_fOn = 0;
m_iBat = 100;
m_flBat = 1.0;
}
int CHudFlashlight::VidInit( void )

56
cl_dll/geiger.cpp

@ -65,7 +65,7 @@ int CHudGeiger::Draw( float flTime ) @@ -65,7 +65,7 @@ int CHudGeiger::Draw( float flTime )
{
int pct;
float flvol = 0.0f;
int rg[3];
//int rg[3];
int i;
if( m_iGeigerRange < 1000 && m_iGeigerRange > 0 )
@ -79,61 +79,61 @@ int CHudGeiger::Draw( float flTime ) @@ -79,61 +79,61 @@ int CHudGeiger::Draw( float flTime )
{
pct = 2;
flvol = 0.4; //Con_Printf( "range > 600\n" );
rg[0] = 1;
rg[1] = 1;
//rg[0] = 1;
//rg[1] = 1;
i = 2;
}
else if( m_iGeigerRange > 500 )
{
pct = 4;
flvol = 0.5; //Con_Printf( "range > 500\n" );
rg[0] = 1;
rg[1] = 2;
//rg[0] = 1;
//rg[1] = 2;
i = 2;
}
else if( m_iGeigerRange > 400 )
{
pct = 8;
flvol = 0.6; //Con_Printf( "range > 400\n" );
rg[0] = 1;
rg[1] = 2;
rg[2] = 3;
//rg[0] = 1;
//rg[1] = 2;
//rg[2] = 3;
i = 3;
}
else if( m_iGeigerRange > 300 )
{
pct = 8;
flvol = 0.7; //Con_Printf( "range > 300\n" );
rg[0] = 2;
rg[1] = 3;
rg[2] = 4;
//rg[0] = 2;
//rg[1] = 3;
//rg[2] = 4;
i = 3;
}
else if( m_iGeigerRange > 200 )
{
pct = 28;
flvol = 0.78; //Con_Printf( "range > 200\n" );
rg[0] = 2;
rg[1] = 3;
rg[2] = 4;
//rg[0] = 2;
//rg[1] = 3;
//rg[2] = 4;
i = 3;
}
else if( m_iGeigerRange > 150 )
{
pct = 40;
flvol = 0.80; //Con_Printf( "range > 150\n" );
rg[0] = 3;
rg[1] = 4;
rg[2] = 5;
//rg[0] = 3;
//rg[1] = 4;
//rg[2] = 5;
i = 3;
}
else if( m_iGeigerRange > 100 )
{
pct = 60;
flvol = 0.85; //Con_Printf( "range > 100\n" );
rg[0] = 3;
rg[1] = 4;
rg[2] = 5;
//rg[0] = 3;
//rg[1] = 4;
//rg[2] = 5;
i = 3;
}
else if( m_iGeigerRange > 75 )
@ -141,29 +141,29 @@ int CHudGeiger::Draw( float flTime ) @@ -141,29 +141,29 @@ int CHudGeiger::Draw( float flTime )
pct = 80;
flvol = 0.9; //Con_Printf( "range > 75\n" );
//gflGeigerDelay = cl.time + GEIGERDELAY * 0.75;
rg[0] = 4;
rg[1] = 5;
rg[2] = 6;
//rg[0] = 4;
//rg[1] = 5;
//rg[2] = 6;
i = 3;
}
else if( m_iGeigerRange > 50 )
{
pct = 90;
flvol = 0.95; //Con_Printf( "range > 50\n" );
rg[0] = 5;
rg[1] = 6;
//rg[0] = 5;
//rg[1] = 6;
i = 2;
}
else
{
pct = 95;
flvol = 1.0; //Con_Printf( "range < 50\n" );
rg[0] = 5;
rg[1] = 6;
//rg[0] = 5;
//rg[1] = 6;
i = 2;
}
flvol = ( flvol * ( (rand() & 127) ) / 255) + 0.25; // UTIL_RandomFloat(0.25, 0.5);
flvol = ( flvol * ( ( rand() & 127 ) ) / 255 ) + 0.25; // UTIL_RandomFloat( 0.25, 0.5 );
if( ( rand() & 127 ) < pct || ( rand() & 127 ) < pct )
{

4
cl_dll/health.h

@ -12,6 +12,9 @@ @@ -12,6 +12,9 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef HEALTH_H
#define HEALTH_H
#define DMG_IMAGE_LIFE 2 // seconds that image is up
@ -134,3 +137,4 @@ private: @@ -134,3 +137,4 @@ private:
HSPRITE m_hPainRight;
HSPRITE m_hPainRear;
};
#endif // HEALTH_H

15
cl_dll/hl/hl_baseentity.cpp

@ -54,7 +54,8 @@ int CBaseEntity::IsDormant( void ) { return 0; } @@ -54,7 +54,8 @@ int CBaseEntity::IsDormant( void ) { return 0; }
BOOL CBaseEntity::IsInWorld( void ) { return TRUE; }
int CBaseEntity::ShouldToggle( USE_TYPE useType, BOOL currentState ) { return 0; }
int CBaseEntity::DamageDecal( int bitsDamageType ) { return -1; }
CBaseEntity *CBaseEntity::Create( char *szName, const Vector &vecOrigin, const Vector &vecAngles, edict_t *pentOwner ) { return NULL; }
CBaseEntity *CBaseEntity::Create( const char *szName, const Vector &vecOrigin, const Vector &vecAngles, edict_t *pentOwner ) { return NULL; }
void CBaseEntity::UpdateOnRemove( void ) { }
void CBaseEntity::SUB_Remove( void ) { }
// CBaseDelay Stubs
@ -146,7 +147,7 @@ int CBaseMonster::CheckEnemy( CBaseEntity *pEnemy ) { return 0; } @@ -146,7 +147,7 @@ int CBaseMonster::CheckEnemy( CBaseEntity *pEnemy ) { return 0; }
void CBaseMonster::PushEnemy( CBaseEntity *pEnemy, Vector &vecLastKnownPos ) { }
BOOL CBaseMonster::PopEnemy() { return FALSE; }
void CBaseMonster::SetActivity( Activity NewActivity ) { }
void CBaseMonster::SetSequenceByName( char *szSequence ) { }
void CBaseMonster::SetSequenceByName( const char *szSequence ) { }
int CBaseMonster::CheckLocalMove( const Vector &vecStart, const Vector &vecEnd, CBaseEntity *pTarget, float *pflDist ) { return 0; }
float CBaseMonster::OpenDoorAndWait( entvars_t *pevDoor ) { return 0.0; }
void CBaseMonster::AdvanceRoute( float distance ) { }
@ -214,7 +215,7 @@ void CBaseMonster::MonsterInitDead( void ) { } @@ -214,7 +215,7 @@ void CBaseMonster::MonsterInitDead( void ) { }
BOOL CBaseMonster::BBoxFlat( void ) { return TRUE; }
BOOL CBaseMonster::GetEnemy( void ) { return FALSE; }
void CBaseMonster::TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) { }
CBaseEntity* CBaseMonster::DropItem( char *pszItemName, const Vector &vecPos, const Vector &vecAng ) { return NULL; }
CBaseEntity* CBaseMonster::DropItem( const char *pszItemName, const Vector &vecPos, const Vector &vecAng ) { return NULL; }
BOOL CBaseMonster::ShouldFadeOnDeath( void ) { return FALSE; }
void CBaseMonster::RadiusDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int iClassIgnore, int bitsDamageType ) { }
void CBaseMonster::RadiusDamage( Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int iClassIgnore, int bitsDamageType ) { }
@ -258,8 +259,8 @@ void CBasePlayer::PreThink(void) { } @@ -258,8 +259,8 @@ void CBasePlayer::PreThink(void) { }
void CBasePlayer::CheckTimeBasedDamage() { }
void CBasePlayer::UpdateGeigerCounter( void ) { }
void CBasePlayer::CheckSuitUpdate() { }
void CBasePlayer::SetSuitUpdate(char *name, int fgroup, int iNoRepeatTime) { }
void CBasePlayer::UpdatePlayerSound ( void ) { }
void CBasePlayer::SetSuitUpdate( const char *name, int fgroup, int iNoRepeatTime ) { }
void CBasePlayer::UpdatePlayerSound( void ) { }
void CBasePlayer::PostThink() { }
void CBasePlayer::Precache( void ) { }
int CBasePlayer::Save( CSave &save ) { return 0; }
@ -276,7 +277,7 @@ void CBasePlayer::ForceClientDllUpdate( void ) { } @@ -276,7 +277,7 @@ void CBasePlayer::ForceClientDllUpdate( void ) { }
void CBasePlayer::ImpulseCommands() { }
void CBasePlayer::CheatImpulseCommands( int iImpulse ) { }
int CBasePlayer::AddPlayerItem( CBasePlayerItem *pItem ) { return FALSE; }
int CBasePlayer::RemovePlayerItem( CBasePlayerItem *pItem ) { return FALSE; }
int CBasePlayer::RemovePlayerItem( CBasePlayerItem *pItem, bool bCallHoster ) { return FALSE; }
void CBasePlayer::ItemPreFrame() { }
void CBasePlayer::ItemPostFrame() { }
int CBasePlayer::AmmoInventory( int iAmmoIndex ) { return -1; }
@ -298,7 +299,7 @@ BOOL CBasePlayer::HasPlayerItem( CBasePlayerItem *pCheckItem ) { return FALSE; } @@ -298,7 +299,7 @@ BOOL CBasePlayer::HasPlayerItem( CBasePlayerItem *pCheckItem ) { return FALSE; }
BOOL CBasePlayer::SwitchWeapon( CBasePlayerItem *pWeapon ) { return FALSE; }
Vector CBasePlayer::GetGunPosition( void ) { return g_vecZero; }
const char *CBasePlayer::TeamID( void ) { return ""; }
int CBasePlayer::GiveAmmo( int iCount, char *szName, int iMax ) { return 0; }
int CBasePlayer::GiveAmmo( int iCount, const char *szName, int iMax ) { return 0; }
void CBasePlayer::AddPoints( int score, BOOL bAllowNegativeScore ) { }
void CBasePlayer::AddPointsToTeam( int score, BOOL bAllowNegativeScore ) { }

31
cl_dll/hl/hl_weapons.cpp

@ -67,7 +67,7 @@ AlertMessage @@ -67,7 +67,7 @@ AlertMessage
Print debug messages to console
======================
*/
void AlertMessage( ALERT_TYPE atype, char *szFmt, ... )
void AlertMessage( ALERT_TYPE atype, const char *szFmt, ... )
{
va_list argptr;
static char string[1024];
@ -88,7 +88,7 @@ bool bIsMultiplayer( void ) @@ -88,7 +88,7 @@ bool bIsMultiplayer( void )
}
//Just loads a v_ model.
void LoadVModel( char *szViewModel, CBasePlayer *m_pPlayer )
void LoadVModel( const char *szViewModel, CBasePlayer *m_pPlayer )
{
gEngfuncs.CL_LoadModel( szViewModel, &m_pPlayer->pev->viewmodel );
}
@ -143,7 +143,7 @@ BOOL CBasePlayerWeapon::DefaultReload( int iClipSize, int iAnim, float fDelay, i @@ -143,7 +143,7 @@ BOOL CBasePlayerWeapon::DefaultReload( int iClipSize, int iAnim, float fDelay, i
if( m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0 )
return FALSE;
int j = min( iClipSize - m_iClip, m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] );
int j = Q_min( iClipSize - m_iClip, m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] );
if( j == 0 )
return FALSE;
@ -200,7 +200,7 @@ CBasePlayerWeapon::DefaultDeploy @@ -200,7 +200,7 @@ CBasePlayerWeapon::DefaultDeploy
=====================
*/
BOOL CBasePlayerWeapon::DefaultDeploy( char *szViewModel, char *szWeaponModel, int iAnim, char *szAnimExt, int skiplocal, int body )
BOOL CBasePlayerWeapon::DefaultDeploy( const char *szViewModel, const char *szWeaponModel, int iAnim, const char *szAnimExt, int skiplocal, int body )
{
if( !CanDeploy() )
return FALSE;
@ -280,7 +280,7 @@ Only produces random numbers to match the server ones. @@ -280,7 +280,7 @@ Only produces random numbers to match the server ones.
*/
Vector CBaseEntity::FireBulletsPlayer ( ULONG cShots, Vector vecSrc, Vector vecDirShooting, Vector vecSpread, float flDistance, int iBulletType, int iTracerFreq, int iDamage, entvars_t *pevAttacker, int shared_rand )
{
float x = 0, y = 0, z;
float x = 0.0f, y = 0.0f, z;
for( ULONG iShot = 1; iShot <= cShots; iShot++ )
{
@ -552,27 +552,6 @@ void UTIL_ParticleLine( CBasePlayer *player, float *start, float *end, float lif @@ -552,27 +552,6 @@ void UTIL_ParticleLine( CBasePlayer *player, float *start, float *end, float lif
gEngfuncs.pEfxAPI->R_ParticleLine( start, end, r, g, b, life );
}
/*
=====================
CBasePlayerWeapon::PrintState
For debugging, print out state variables to log file
=====================
*/
void CBasePlayerWeapon::PrintState( void )
{
COM_Log( "c:\\hl.log", "%.4f ", gpGlobals->time );
COM_Log( "c:\\hl.log", "%.4f ", m_pPlayer->m_flNextAttack );
COM_Log( "c:\\hl.log", "%.4f ", m_flNextPrimaryAttack );
COM_Log( "c:\\hl.log", "%.4f ", m_flTimeWeaponIdle - gpGlobals->time );
COM_Log( "c:\\hl.log", "%i ", m_iClip );
}
int RandomLong( int a, int b )
{
return gEngfuncs.pfnRandomLong( a, b );
}
/*
=====================
HUD_InitClientWeapons

2
cl_dll/hud.cpp

@ -35,6 +35,7 @@ extern client_sprite_t *GetSpriteList( client_sprite_t *pList, const char *psz, @@ -35,6 +35,7 @@ extern client_sprite_t *GetSpriteList( client_sprite_t *pList, const char *psz,
extern cvar_t *sensitivity;
cvar_t *cl_lw = NULL;
cvar_t *cl_viewbob = NULL;
void ShutdownInput( void );
@ -196,6 +197,7 @@ void CHud::Init( void ) @@ -196,6 +197,7 @@ void CHud::Init( void )
m_pCvarNewHud = CVAR_CREATE( "hud_newhud", "1", FCVAR_ARCHIVE );
m_pCvarShowCrosshair = CVAR_CREATE( "hud_showcrosshair", "0", FCVAR_ARCHIVE );
cl_lw = gEngfuncs.pfnGetCvarPointer( "cl_lw" );
cl_viewbob = CVAR_CREATE( "cl_viewbob", "0", FCVAR_ARCHIVE );
m_pSpriteList = NULL;

17
cl_dll/hud.h

@ -19,7 +19,9 @@ @@ -19,7 +19,9 @@
//
// CHud handles the message, calculation, and drawing the HUD
//
#pragma once
#ifndef HUD_H
#define HUD_H
#define RGB_YELLOWISH 0x00FFA000 //255,160,0
#define RGB_REDISH 0x00800000 //128,0,0
#define RGB_GREENISH 0x0000A000 //0,160,0
@ -481,7 +483,7 @@ public: @@ -481,7 +483,7 @@ public:
int Init( void );
static char *LocaliseTextString( const char *msg, char *dst_buffer, int buffer_size );
static char *BufferedLocaliseTextString( const char *msg );
char *LookupString( const char *msg_name, int *msg_dest = NULL );
const char *LookupString( const char *msg_name, int *msg_dest = NULL );
int MsgFunc_TextMsg( const char *pszName, int iSize, void *pbuf );
};
@ -542,8 +544,8 @@ public: @@ -542,8 +544,8 @@ public:
//had to make these public so CHud could access them (to enable concussion icon)
//could use a friend declaration instead...
void EnableIcon( char *pszIconName, unsigned char red, unsigned char green, unsigned char blue );
void DisableIcon( char *pszIconName );
void EnableIcon( const char *pszIconName, unsigned char red, unsigned char green, unsigned char blue );
void DisableIcon( const char *pszIconName );
private:
typedef struct
@ -644,11 +646,11 @@ public: @@ -644,11 +646,11 @@ public:
int m_iFontHeight;
int DrawHudNumber( int x, int y, int iFlags, int iNumber, int r, int g, int b );
int DrawHudString( int x, int y, int iMaxX, char *szString, int r, int g, int b );
int DrawHudStringReverse( int xpos, int ypos, int iMinX, char *szString, int r, int g, int b );
int DrawHudString( int x, int y, int iMaxX, const char *szString, int r, int g, int b );
int DrawHudStringReverse( int xpos, int ypos, int iMinX, const char *szString, int r, int g, int b );
int DrawHudNumberString( int xpos, int ypos, int iMinX, int iNumber, int r, int g, int b );
int GetNumWidth( int iNumber, int iFlags );
int DrawHudStringLen( char *szIt );
int DrawHudStringLen( const char *szIt );
void DrawDarkRectangle( int x, int y, int wide, int tall );
private:
@ -736,3 +738,4 @@ extern int g_iTeamNumber; @@ -736,3 +738,4 @@ extern int g_iTeamNumber;
extern int g_iUser1;
extern int g_iUser2;
extern int g_iUser3;
#endif

2
cl_dll/hud_iface.h

@ -5,9 +5,9 @@ @@ -5,9 +5,9 @@
// $NoKeywords: $
//=============================================================================
#pragma once
#if !defined( HUD_IFACEH )
#define HUD_IFACEH
#pragma once
#include "exportdef.h"

48
cl_dll/hud_redraw.cpp

@ -95,6 +95,13 @@ int CHud::Redraw( float flTime, int intermission ) @@ -95,6 +95,13 @@ int CHud::Redraw( float flTime, int intermission )
if( m_flTimeDelta < 0 )
m_flTimeDelta = 0;
if( !m_iIntermission && intermission )
{
// Take a screenshot if the client's got the cvar set
if( CVAR_GET_FLOAT( "hud_takesshots" ) != 0 )
m_flShotTime = flTime + 1.0; // Take a screenshot in a second
}
if( m_flShotTime && m_flShotTime < flTime )
{
gEngfuncs.pfnClientCmd( "snapshot\n" );
@ -197,7 +204,7 @@ const unsigned char colors[8][3] = @@ -197,7 +204,7 @@ const unsigned char colors[8][3] =
{240, 180, 24}
};
int CHud::DrawHudString( int xpos, int ypos, int iMaxX, char *szIt, int r, int g, int b )
int CHud::DrawHudString( int xpos, int ypos, int iMaxX, const char *szIt, int r, int g, int b )
{
if( hud_textmode->value == 2 )
{
@ -231,7 +238,40 @@ int CHud::DrawHudString( int xpos, int ypos, int iMaxX, char *szIt, int r, int g @@ -231,7 +238,40 @@ int CHud::DrawHudString( int xpos, int ypos, int iMaxX, char *szIt, int r, int g
return xpos;
}
int CHud::DrawHudStringLen( char *szIt )
int DrawUtfString( int xpos, int ypos, int iMaxX, const char *szIt, int r, int g, int b )
{
if (isXashFWGS())
{
// xash3d: reset unicode state
gEngfuncs.pfnVGUI2DrawCharacterAdditive( 0, 0, 0, 0, 0, 0, 0 );
// draw the string until we hit the null character or a newline character
for( ; *szIt != 0 && *szIt != '\n'; szIt++ )
{
int w = gHUD.m_scrinfo.charWidths['M'];
if( xpos + w > iMaxX )
return xpos;
if( ( *szIt == '^' ) && ( *( szIt + 1 ) >= '0') && ( *( szIt + 1 ) <= '7') )
{
szIt++;
r = colors[*szIt - '0'][0];
g = colors[*szIt - '0'][1];
b = colors[*szIt - '0'][2];
if( !*(++szIt) )
return xpos;
}
int c = (unsigned int)(unsigned char)*szIt;
xpos += gEngfuncs.pfnVGUI2DrawCharacterAdditive( xpos, ypos, c, r, g, b, 0 );
}
return xpos;
}
else
{
return gHUD.DrawHudString(xpos, ypos, iMaxX, szIt, r, g, b);
}
}
int CHud::DrawHudStringLen( const char *szIt )
{
int l = 0;
for( ; *szIt != 0 && *szIt != '\n'; szIt++ )
@ -249,10 +289,10 @@ int CHud::DrawHudNumberString( int xpos, int ypos, int iMinX, int iNumber, int r @@ -249,10 +289,10 @@ int CHud::DrawHudNumberString( int xpos, int ypos, int iMinX, int iNumber, int r
}
// draws a string from right to left (right-aligned)
int CHud::DrawHudStringReverse( int xpos, int ypos, int iMinX, char *szString, int r, int g, int b )
int CHud::DrawHudStringReverse( int xpos, int ypos, int iMinX, const char *szString, int r, int g, int b )
{
// find the end of the string
for( char *szIt = szString; *szIt != 0; szIt++ )
for( const char *szIt = szString; *szIt != 0; szIt++ )
xpos -= gHUD.m_scrinfo.charWidths[(unsigned char)*szIt];
if( xpos < iMinX )
xpos = iMinX;

10
cl_dll/hud_spectator.cpp

@ -175,13 +175,13 @@ void UTIL_StringToVector( float * pVector, const char *pString ) @@ -175,13 +175,13 @@ void UTIL_StringToVector( float * pVector, const char *pString )
}
}
int UTIL_FindEntityInMap( char * name, float * origin, float * angle )
int UTIL_FindEntityInMap( const char *name, float *origin, float *angle )
{
int n, found = 0;
char keyname[256];
char token[2048];
cl_entity_t * pEnt = gEngfuncs.GetEntityByIndex( 0 ); // get world model
cl_entity_t *pEnt = gEngfuncs.GetEntityByIndex( 0 ); // get world model
if( !pEnt )
return 0;
@ -189,7 +189,7 @@ int UTIL_FindEntityInMap( char * name, float * origin, float * angle ) @@ -189,7 +189,7 @@ int UTIL_FindEntityInMap( char * name, float * origin, float * angle )
if( !pEnt->model )
return 0;
char * data = pEnt->model->entities;
char *data = pEnt->model->entities;
while( data )
{
@ -1374,12 +1374,12 @@ void CHudSpectator::DeathMessage( int victim ) @@ -1374,12 +1374,12 @@ void CHudSpectator::DeathMessage( int victim )
AddOverviewEntityToList(m_hsprPlayerDead, pl, gEngfuncs.GetClientTime() + 2.0f );
}
bool CHudSpectator::AddOverviewEntityToList(HSPRITE sprite, cl_entity_t *ent, double killTime)
bool CHudSpectator::AddOverviewEntityToList( HSPRITE sprite, cl_entity_t *ent, double killTime )
{
for( int i = 0; i < MAX_OVERVIEW_ENTITIES; i++ )
{
// find empty entity slot
if( m_OverviewEntities[i].entity == NULL)
if( m_OverviewEntities[i].entity == NULL )
{
m_OverviewEntities[i].entity = ent;
m_OverviewEntities[i].hSprite = sprite;

8
cl_dll/hud_spectator.h

@ -5,9 +5,9 @@ @@ -5,9 +5,9 @@
// $NoKeywords: $
//=============================================================================
#ifndef SPECTATOR_H
#define SPECTATOR_H
#pragma once
#ifndef HUD_SPECTATOR_H
#define HUD_SPECTATOR_H
#include "cl_entity.h"
@ -64,11 +64,11 @@ public: @@ -64,11 +64,11 @@ public:
void CheckOverviewEntities();
void DrawOverview();
void DrawOverviewEntities();
void GetMapPosition( float * returnvec );
void GetMapPosition( float *returnvec );
void DrawOverviewLayer();
void LoadMapSprites();
bool ParseOverviewFile();
bool IsActivePlayer( cl_entity_t * ent );
bool IsActivePlayer( cl_entity_t *ent );
void SetModes( int iMainMode, int iInsetMode );
void HandleButtonsDown( int ButtonPressed );
void HandleButtonsUp( int ButtonPressed );

2
cl_dll/in_defs.h

@ -5,9 +5,9 @@ @@ -5,9 +5,9 @@
// $NoKeywords: $
//=============================================================================
#pragma once
#if !defined( IN_DEFSH )
#define IN_DEFSH
#pragma once
// up / down
#define PITCH 0

1607
cl_dll/input_goldsource.cpp

File diff suppressed because it is too large Load Diff

83
cl_dll/input_mouse.cpp

@ -0,0 +1,83 @@ @@ -0,0 +1,83 @@
#include "input_mouse.h"
#include "exportdef.h"
#include "hud.h"
#include "cl_util.h"
// shared between backends
Vector dead_viewangles(0, 0, 0);
cvar_t *sensitivity;
cvar_t *in_joystick;
FWGSInput fwgsInput;
#ifdef SUPPORT_GOLDSOURCE_INPUT
GoldSourceInput goldSourceInput;
AbstractInput* currentInput = &goldSourceInput;
#else
AbstractInput* currentInput = &fwgsInput;
#endif
extern "C" void DLLEXPORT IN_ClientMoveEvent( float forwardmove, float sidemove )
{
currentInput->IN_ClientMoveEvent(forwardmove, sidemove);
}
extern "C" void DLLEXPORT IN_ClientLookEvent( float relyaw, float relpitch )
{
currentInput->IN_ClientLookEvent(relyaw, relpitch);
}
void IN_Move( float frametime, usercmd_t *cmd )
{
currentInput->IN_Move(frametime, cmd);
}
extern "C" void DLLEXPORT IN_MouseEvent( int mstate )
{
currentInput->IN_MouseEvent(mstate);
}
extern "C" void DLLEXPORT IN_ClearStates( void )
{
currentInput->IN_ClearStates();
}
extern "C" void DLLEXPORT IN_ActivateMouse( void )
{
currentInput->IN_ActivateMouse();
}
extern "C" void DLLEXPORT IN_DeactivateMouse( void )
{
currentInput->IN_DeactivateMouse();
}
extern "C" void DLLEXPORT IN_Accumulate( void )
{
currentInput->IN_Accumulate();
}
void IN_Commands( void )
{
currentInput->IN_Commands();
}
void IN_Shutdown( void )
{
currentInput->IN_Shutdown();
}
void IN_Init( void )
{
#ifdef SUPPORT_GOLDSOURCE_INPUT
if (isXashFWGS()) {
gEngfuncs.Con_Printf( "FWGS Xash3D input is in use\n" );
currentInput = &fwgsInput;
} else {
gEngfuncs.Con_Printf( "GoldSource input is in use\n" );
currentInput = &goldSourceInput;
}
#else
currentInput = &fwgsInput;
#endif
currentInput->IN_Init();
}

79
cl_dll/input_mouse.h

@ -0,0 +1,79 @@ @@ -0,0 +1,79 @@
#pragma once
#ifndef INPUT_MOUSE_H
#define INPUT_MOUSE_H
#include "cl_dll.h"
#include "usercmd.h"
#include "in_defs.h"
class AbstractInput
{
public:
virtual void IN_ClientMoveEvent( float forwardmove, float sidemove ) = 0;
virtual void IN_ClientLookEvent( float relyaw, float relpitch ) = 0;
virtual void IN_Move( float frametime, usercmd_t *cmd ) = 0;
virtual void IN_MouseEvent( int mstate ) = 0;
virtual void IN_ClearStates( void ) = 0;
virtual void IN_ActivateMouse( void ) = 0;
virtual void IN_DeactivateMouse( void ) = 0;
virtual void IN_Accumulate( void ) = 0;
virtual void IN_Commands( void ) = 0;
virtual void IN_Shutdown( void ) = 0;
virtual void IN_Init( void ) = 0;
};
class FWGSInput : public AbstractInput
{
public:
virtual void IN_ClientMoveEvent( float forwardmove, float sidemove );
virtual void IN_ClientLookEvent( float relyaw, float relpitch );
virtual void IN_Move( float frametime, usercmd_t *cmd );
virtual void IN_MouseEvent( int mstate );
virtual void IN_ClearStates( void );
virtual void IN_ActivateMouse( void );
virtual void IN_DeactivateMouse( void );
virtual void IN_Accumulate( void );
virtual void IN_Commands( void );
virtual void IN_Shutdown( void );
virtual void IN_Init( void );
protected:
float ac_forwardmove;
float ac_sidemove;
int ac_movecount;
float rel_yaw;
float rel_pitch;
};
// No need for goldsource input support on the platforms that are not supported by GoldSource.
#if defined(GOLDSOURCE_SUPPORT) && (defined(_WIN32) || defined(__linux__) || defined(__APPLE__)) && (defined(__i386) || defined(_M_IX86))
#define SUPPORT_GOLDSOURCE_INPUT
class GoldSourceInput : public AbstractInput
{
public:
virtual void IN_ClientMoveEvent( float forwardmove, float sidemove ) {}
virtual void IN_ClientLookEvent( float relyaw, float relpitch ) {}
virtual void IN_Move( float frametime, usercmd_t *cmd );
virtual void IN_MouseEvent( int mstate );
virtual void IN_ClearStates( void );
virtual void IN_ActivateMouse( void );
virtual void IN_DeactivateMouse( void );
virtual void IN_Accumulate( void );
virtual void IN_Commands( void );
virtual void IN_Shutdown( void );
virtual void IN_Init( void );
protected:
void IN_GetMouseDelta( int *pOutX, int *pOutY);
void IN_MouseMove ( float frametime, usercmd_t *cmd);
void IN_StartupMouse (void);
int mouse_buttons;
int mouse_oldbuttonstate;
POINT current_pos;
int old_mouse_x, old_mouse_y, mx_accum, my_accum;
int mouseinitialized;
void* sdl2Lib;
};
#endif
#endif

41
cl_dll/input_xash3d.cpp

@ -3,14 +3,9 @@ @@ -3,14 +3,9 @@
#include "cvardef.h"
#include "kbutton.h"
#include "keydefs.h"
cvar_t *sensitivity;
cvar_t *in_joystick;
#define PITCH 0
#define YAW 1
#define ROLL 2
extern "C" void DLLEXPORT IN_ClientMoveEvent( float forwardmove, float sidemove );
extern "C" void DLLEXPORT IN_ClientLookEvent( float relyaw, float relpitch );
#include "input_mouse.h"
extern cvar_t *sensitivity;
extern cvar_t *in_joystick;
extern kbutton_t in_strafe;
extern kbutton_t in_mlook;
@ -37,12 +32,6 @@ extern cvar_t *cl_movespeedkey; @@ -37,12 +32,6 @@ extern cvar_t *cl_movespeedkey;
cvar_t *cl_laddermode;
float ac_forwardmove;
float ac_sidemove;
int ac_movecount;
float rel_yaw;
float rel_pitch;
#define F 1U<<0 // Forward
#define B 1U<<1 // Back
#define L 1U<<2 // Left
@ -55,7 +44,7 @@ float rel_pitch; @@ -55,7 +44,7 @@ float rel_pitch;
#define IMPULSE_UP 4
int CL_IsDead( void );
Vector dead_viewangles(0, 0, 0);
extern Vector dead_viewangles;
void IN_ToggleButtons( float forwardmove, float sidemove )
{
@ -135,7 +124,7 @@ void IN_ToggleButtons( float forwardmove, float sidemove ) @@ -135,7 +124,7 @@ void IN_ToggleButtons( float forwardmove, float sidemove )
}
}
void IN_ClientMoveEvent( float forwardmove, float sidemove )
void FWGSInput::IN_ClientMoveEvent( float forwardmove, float sidemove )
{
//gEngfuncs.Con_Printf("IN_MoveEvent\n");
@ -144,14 +133,14 @@ void IN_ClientMoveEvent( float forwardmove, float sidemove ) @@ -144,14 +133,14 @@ void IN_ClientMoveEvent( float forwardmove, float sidemove )
ac_movecount++;
}
void IN_ClientLookEvent( float relyaw, float relpitch )
void FWGSInput::IN_ClientLookEvent( float relyaw, float relpitch )
{
rel_yaw += relyaw;
rel_pitch += relpitch;
}
// Rotate camera and add move values to usercmd
void IN_Move( float frametime, usercmd_t *cmd )
void FWGSInput::IN_Move( float frametime, usercmd_t *cmd )
{
Vector viewangles;
bool fLadder = false;
@ -235,7 +224,7 @@ void IN_Move( float frametime, usercmd_t *cmd ) @@ -235,7 +224,7 @@ void IN_Move( float frametime, usercmd_t *cmd )
ac_movecount = 0;
}
extern "C" void DLLEXPORT IN_MouseEvent( int mstate )
void FWGSInput::IN_MouseEvent( int mstate )
{
static int mouse_oldbuttonstate;
// perform button actions
@ -257,37 +246,37 @@ extern "C" void DLLEXPORT IN_MouseEvent( int mstate ) @@ -257,37 +246,37 @@ extern "C" void DLLEXPORT IN_MouseEvent( int mstate )
// Stubs
extern "C" void DLLEXPORT IN_ClearStates( void )
void FWGSInput::IN_ClearStates( void )
{
//gEngfuncs.Con_Printf( "IN_ClearStates\n" );
}
extern "C" void DLLEXPORT IN_ActivateMouse( void )
void FWGSInput::IN_ActivateMouse( void )
{
//gEngfuncs.Con_Printf( "IN_ActivateMouse\n" );
}
extern "C" void DLLEXPORT IN_DeactivateMouse( void )
void FWGSInput::IN_DeactivateMouse( void )
{
//gEngfuncs.Con_Printf( "IN_DeactivateMouse\n" );
}
extern "C" void DLLEXPORT IN_Accumulate( void )
void FWGSInput::IN_Accumulate( void )
{
//gEngfuncs.Con_Printf( "IN_Accumulate\n" );
}
void IN_Commands( void )
void FWGSInput::IN_Commands( void )
{
//gEngfuncs.Con_Printf( "IN_Commands\n" );
}
void IN_Shutdown( void )
void FWGSInput::IN_Shutdown( void )
{
}
// Register cvars and reset data
void IN_Init( void )
void FWGSInput::IN_Init( void )
{
sensitivity = gEngfuncs.pfnRegisterVariable( "sensitivity", "3", FCVAR_ARCHIVE );
in_joystick = gEngfuncs.pfnRegisterVariable( "joystick", "0", FCVAR_ARCHIVE );

901
cl_dll/inputw32.cpp

@ -1,901 +0,0 @@ @@ -1,901 +0,0 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
// in_win.c -- windows 95 mouse and joystick code
// 02/21/97 JCB Added extended DirectInput code to support external controllers.
#include "hud.h"
#include "cl_util.h"
#include "camera.h"
#include "kbutton.h"
#include "cvardef.h"
#include "usercmd.h"
#include "const.h"
#include "camera.h"
#include "in_defs.h"
#include "../engine/keydefs.h"
//#include "view.h"
#include "windows.h"
#define MOUSE_BUTTON_COUNT 5
// Set this to 1 to show mouse cursor. Experimental
int g_iVisibleMouse = 0;
extern "C"
{
void DLLEXPORT IN_ActivateMouse( void );
void DLLEXPORT IN_DeactivateMouse( void );
void DLLEXPORT IN_MouseEvent( int mstate );
void DLLEXPORT IN_Accumulate( void );
void DLLEXPORT IN_ClearStates( void );
}
extern cl_enginefunc_t gEngfuncs;
extern int iMouseInUse;
extern kbutton_t in_strafe;
extern kbutton_t in_mlook;
extern kbutton_t in_speed;
extern kbutton_t in_jlook;
extern cvar_t *m_pitch;
extern cvar_t *m_yaw;
extern cvar_t *m_forward;
extern cvar_t *m_side;
extern cvar_t *lookstrafe;
extern cvar_t *lookspring;
extern cvar_t *cl_pitchdown;
extern cvar_t *cl_pitchup;
extern cvar_t *cl_yawspeed;
extern cvar_t *cl_sidespeed;
extern cvar_t *cl_forwardspeed;
extern cvar_t *cl_pitchspeed;
extern cvar_t *cl_movespeedkey;
// mouse variables
cvar_t *m_filter;
cvar_t *sensitivity;
int mouse_buttons;
int mouse_oldbuttonstate;
POINT current_pos;
int mouse_x, mouse_y, old_mouse_x, old_mouse_y, mx_accum, my_accum;
static int restore_spi;
static int originalmouseparms[3], newmouseparms[3] = {0, 0, 1};
static int mouseactive;
int mouseinitialized;
static int mouseparmsvalid;
static int mouseshowtoggle = 1;
// joystick defines and variables
// where should defines be moved?
#define JOY_ABSOLUTE_AXIS 0x00000000 // control like a joystick
#define JOY_RELATIVE_AXIS 0x00000010 // control like a mouse, spinner, trackball
#define JOY_MAX_AXES 6 // X, Y, Z, R, U, V
#define JOY_AXIS_X 0
#define JOY_AXIS_Y 1
#define JOY_AXIS_Z 2
#define JOY_AXIS_R 3
#define JOY_AXIS_U 4
#define JOY_AXIS_V 5
enum _ControlList
{
AxisNada = 0,
AxisForward,
AxisLook,
AxisSide,
AxisTurn
};
DWORD dwAxisFlags[JOY_MAX_AXES] =
{
JOY_RETURNX,
JOY_RETURNY,
JOY_RETURNZ,
JOY_RETURNR,
JOY_RETURNU,
JOY_RETURNV
};
DWORD dwAxisMap[JOY_MAX_AXES];
DWORD dwControlMap[JOY_MAX_AXES];
PDWORD pdwRawValue[JOY_MAX_AXES];
// none of these cvars are saved over a session
// this means that advanced controller configuration needs to be executed
// each time. this avoids any problems with getting back to a default usage
// or when changing from one controller to another. this way at least something
// works.
cvar_t *in_joystick;
cvar_t *joy_name;
cvar_t *joy_advanced;
cvar_t *joy_advaxisx;
cvar_t *joy_advaxisy;
cvar_t *joy_advaxisz;
cvar_t *joy_advaxisr;
cvar_t *joy_advaxisu;
cvar_t *joy_advaxisv;
cvar_t *joy_forwardthreshold;
cvar_t *joy_sidethreshold;
cvar_t *joy_pitchthreshold;
cvar_t *joy_yawthreshold;
cvar_t *joy_forwardsensitivity;
cvar_t *joy_sidesensitivity;
cvar_t *joy_pitchsensitivity;
cvar_t *joy_yawsensitivity;
cvar_t *joy_wwhack1;
cvar_t *joy_wwhack2;
int joy_avail, joy_advancedinit, joy_haspov;
DWORD joy_oldbuttonstate, joy_oldpovstate;
int joy_id;
DWORD joy_flags;
DWORD joy_numbuttons;
static JOYINFOEX ji;
/*
===========
Force_CenterView_f
===========
*/
void Force_CenterView_f( void )
{
vec3_t viewangles;
if( !iMouseInUse )
{
gEngfuncs.GetViewAngles( (float *)viewangles );
viewangles[PITCH] = 0;
gEngfuncs.SetViewAngles( (float *)viewangles );
}
}
/*
===========
IN_ActivateMouse
===========
*/
void DLLEXPORT IN_ActivateMouse( void )
{
if( mouseinitialized )
{
if( mouseparmsvalid )
restore_spi = SystemParametersInfo( SPI_SETMOUSE, 0, newmouseparms, 0 );
mouseactive = 1;
}
}
/*
===========
IN_DeactivateMouse
===========
*/
void DLLEXPORT IN_DeactivateMouse( void )
{
if( mouseinitialized )
{
if( restore_spi )
SystemParametersInfo( SPI_SETMOUSE, 0, originalmouseparms, 0 );
mouseactive = 0;
}
}
/*
===========
IN_StartupMouse
===========
*/
void IN_StartupMouse( void )
{
if( gEngfuncs.CheckParm( "-nomouse", NULL ) )
return;
mouseinitialized = 1;
mouseparmsvalid = SystemParametersInfo( SPI_GETMOUSE, 0, originalmouseparms, 0 );
if( mouseparmsvalid )
{
if( gEngfuncs.CheckParm( "-noforcemspd", NULL ) )
newmouseparms[2] = originalmouseparms[2];
if( gEngfuncs.CheckParm( "-noforcemaccel", NULL ) )
{
newmouseparms[0] = originalmouseparms[0];
newmouseparms[1] = originalmouseparms[1];
}
if( gEngfuncs.CheckParm( "-noforcemparms", NULL ) )
{
newmouseparms[0] = originalmouseparms[0];
newmouseparms[1] = originalmouseparms[1];
newmouseparms[2] = originalmouseparms[2];
}
}
mouse_buttons = MOUSE_BUTTON_COUNT;
}
/*
===========
IN_Shutdown
===========
*/
void IN_Shutdown( void )
{
IN_DeactivateMouse ();
}
/*
===========
IN_GetMousePos
Ask for mouse position from engine
===========
*/
void IN_GetMousePos( int *mx, int *my )
{
gEngfuncs.GetMousePosition( mx, my );
}
/*
===========
IN_ResetMouse
FIXME: Call through to engine?
===========
*/
void IN_ResetMouse( void )
{
SetCursorPos ( gEngfuncs.GetWindowCenterX(), gEngfuncs.GetWindowCenterY() );
}
/*
===========
IN_MouseEvent
===========
*/
void DLLEXPORT IN_MouseEvent( int mstate )
{
int i;
if( iMouseInUse || g_iVisibleMouse )
return;
// perform button actions
for( i = 0; i < mouse_buttons; i++ )
{
if( ( mstate & ( 1 << i ) ) &&
!( mouse_oldbuttonstate & ( 1 << i ) ) )
{
gEngfuncs.Key_Event( K_MOUSE1 + i, 1 );
}
if( !( mstate & ( 1 << i ) ) &&
( mouse_oldbuttonstate & ( 1 << i ) ) )
{
gEngfuncs.Key_Event( K_MOUSE1 + i, 0 );
}
}
mouse_oldbuttonstate = mstate;
}
/*
===========
IN_MouseMove
===========
*/
void IN_MouseMove( float frametime, usercmd_t *cmd )
{
int mx, my;
vec3_t viewangles;
gEngfuncs.GetViewAngles( (float *)viewangles );
//jjb - this disbles normal mouse control if the user is trying to
// move the camera, or if the mouse cursor is visible or if we're in intermission
if( !iMouseInUse && !g_iVisibleMouse && !gHUD.m_iIntermission )
{
GetCursorPos( &current_pos );
mx = current_pos.x - gEngfuncs.GetWindowCenterX() + mx_accum;
my = current_pos.y - gEngfuncs.GetWindowCenterY() + my_accum;
mx_accum = 0;
my_accum = 0;
if( m_filter->value )
{
mouse_x = ( mx + old_mouse_x ) * 0.5;
mouse_y = ( my + old_mouse_y ) * 0.5;
}
else
{
mouse_x = mx;
mouse_y = my;
}
old_mouse_x = mx;
old_mouse_y = my;
if( gHUD.GetSensitivity() != 0 )
{
mouse_x *= gHUD.GetSensitivity();
mouse_y *= gHUD.GetSensitivity();
}
else
{
mouse_x *= sensitivity->value;
mouse_y *= sensitivity->value;
}
// add mouse X/Y movement to cmd
if( ( in_strafe.state & 1 ) || ( lookstrafe->value && ( in_mlook.state & 1 ) ) )
cmd->sidemove += m_side->value * mouse_x;
else
viewangles[YAW] -= m_yaw->value * mouse_x;
if( ( in_mlook.state & 1 ) && !( in_strafe.state & 1 ) )
{
viewangles[PITCH] += m_pitch->value * mouse_y;
if( viewangles[PITCH] > cl_pitchdown->value )
viewangles[PITCH] = cl_pitchdown->value;
if( viewangles[PITCH] < -cl_pitchup->value )
viewangles[PITCH] = -cl_pitchup->value;
}
else
{
if( ( in_strafe.state & 1 ) && gEngfuncs.IsNoClipping() )
{
cmd->upmove -= m_forward->value * mouse_y;
}
else
{
cmd->forwardmove -= m_forward->value * mouse_y;
}
}
// if the mouse has moved, force it to the center, so there's room to move
if( mx || my )
{
IN_ResetMouse();
}
}
gEngfuncs.SetViewAngles( (float *)viewangles );
/*
//#define TRACE_TEST
#if defined( TRACE_TEST )
{
int mx, my;
void V_Move( int mx, int my );
IN_GetMousePos( &mx, &my );
V_Move( mx, my );
}
#endif
*/
}
/*
===========
IN_Accumulate
===========
*/
void DLLEXPORT IN_Accumulate( void )
{
//only accumulate mouse if we are not moving the camera with the mouse
if( !iMouseInUse && !g_iVisibleMouse )
{
if( mouseactive )
{
GetCursorPos( &current_pos );
mx_accum += current_pos.x - gEngfuncs.GetWindowCenterX();
my_accum += current_pos.y - gEngfuncs.GetWindowCenterY();
// force the mouse to the center, so there's room to move
IN_ResetMouse();
}
}
}
/*
===================
IN_ClearStates
===================
*/
void DLLEXPORT IN_ClearStates( void )
{
if( !mouseactive )
return;
mx_accum = 0;
my_accum = 0;
mouse_oldbuttonstate = 0;
}
/*
===============
IN_StartupJoystick
===============
*/
void IN_StartupJoystick( void )
{
int numdevs;
JOYCAPS jc;
MMRESULT mmr;
// assume no joystick
joy_avail = 0;
// abort startup if user requests no joystick
if( gEngfuncs.CheckParm( "-nojoy", NULL ) )
return;
// verify joystick driver is present
if( ( numdevs = joyGetNumDevs() ) == 0 )
{
gEngfuncs.Con_DPrintf( "joystick not found -- driver not present\n\n" );
return;
}
// cycle through the joystick ids for the first valid one
for( joy_id = 0; joy_id < numdevs; joy_id++ )
{
memset( &ji, 0, sizeof(ji) );
ji.dwSize = sizeof(ji);
ji.dwFlags = JOY_RETURNCENTERED;
if( ( mmr = joyGetPosEx( joy_id, &ji ) ) == JOYERR_NOERROR )
break;
}
// abort startup if we didn't find a valid joystick
if( mmr != JOYERR_NOERROR )
{
gEngfuncs.Con_DPrintf( "joystick not found -- no valid joysticks (%x)\n\n", mmr );
return;
}
// get the capabilities of the selected joystick
// abort startup if command fails
memset( &jc, 0, sizeof(jc) );
if( ( mmr = joyGetDevCaps( joy_id, &jc, sizeof(jc) ) ) != JOYERR_NOERROR )
{
gEngfuncs.Con_DPrintf( "joystick not found -- invalid joystick capabilities (%x)\n\n", mmr );
return;
}
// save the joystick's number of buttons and POV status
joy_numbuttons = jc.wNumButtons;
joy_haspov = jc.wCaps & JOYCAPS_HASPOV;
// old button and POV states default to no buttons pressed
joy_oldbuttonstate = joy_oldpovstate = 0;
// mark the joystick as available and advanced initialization not completed
// this is needed as cvars are not available during initialization
gEngfuncs.Con_Printf( "joystick found\n\n", mmr );
joy_avail = 1;
joy_advancedinit = 0;
}
/*
===========
RawValuePointer
===========
*/
PDWORD RawValuePointer( int axis )
{
switch( axis )
{
case JOY_AXIS_X:
return &ji.dwXpos;
case JOY_AXIS_Y:
return &ji.dwYpos;
case JOY_AXIS_Z:
return &ji.dwZpos;
case JOY_AXIS_R:
return &ji.dwRpos;
case JOY_AXIS_U:
return &ji.dwUpos;
case JOY_AXIS_V:
return &ji.dwVpos;
}
// FIX: need to do some kind of error
return &ji.dwXpos;
}
/*
===========
Joy_AdvancedUpdate_f
===========
*/
void Joy_AdvancedUpdate_f( void )
{
// called once by IN_ReadJoystick and by user whenever an update is needed
// cvars are now available
int i;
DWORD dwTemp;
// initialize all the maps
for( i = 0; i < JOY_MAX_AXES; i++ )
{
dwAxisMap[i] = AxisNada;
dwControlMap[i] = JOY_ABSOLUTE_AXIS;
pdwRawValue[i] = RawValuePointer(i);
}
if( joy_advanced->value == 0.0 )
{
// default joystick initialization
// 2 axes only with joystick control
dwAxisMap[JOY_AXIS_X] = AxisTurn;
// dwControlMap[JOY_AXIS_X] = JOY_ABSOLUTE_AXIS;
dwAxisMap[JOY_AXIS_Y] = AxisForward;
// dwControlMap[JOY_AXIS_Y] = JOY_ABSOLUTE_AXIS;
}
else
{
if( strcmp( joy_name->string, "joystick" ) != 0 )
{
// notify user of advanced controller
gEngfuncs.Con_Printf( "\n%s configured\n\n", joy_name->string );
}
// advanced initialization here
// data supplied by user via joy_axisn cvars
dwTemp = (DWORD)joy_advaxisx->value;
dwAxisMap[JOY_AXIS_X] = dwTemp & 0x0000000f;
dwControlMap[JOY_AXIS_X] = dwTemp & JOY_RELATIVE_AXIS;
dwTemp = (DWORD)joy_advaxisy->value;
dwAxisMap[JOY_AXIS_Y] = dwTemp & 0x0000000f;
dwControlMap[JOY_AXIS_Y] = dwTemp & JOY_RELATIVE_AXIS;
dwTemp = (DWORD)joy_advaxisz->value;
dwAxisMap[JOY_AXIS_Z] = dwTemp & 0x0000000f;
dwControlMap[JOY_AXIS_Z] = dwTemp & JOY_RELATIVE_AXIS;
dwTemp = (DWORD)joy_advaxisr->value;
dwAxisMap[JOY_AXIS_R] = dwTemp & 0x0000000f;
dwControlMap[JOY_AXIS_R] = dwTemp & JOY_RELATIVE_AXIS;
dwTemp = (DWORD)joy_advaxisu->value;
dwAxisMap[JOY_AXIS_U] = dwTemp & 0x0000000f;
dwControlMap[JOY_AXIS_U] = dwTemp & JOY_RELATIVE_AXIS;
dwTemp = (DWORD)joy_advaxisv->value;
dwAxisMap[JOY_AXIS_V] = dwTemp & 0x0000000f;
dwControlMap[JOY_AXIS_V] = dwTemp & JOY_RELATIVE_AXIS;
}
// compute the axes to collect from DirectInput
joy_flags = JOY_RETURNCENTERED | JOY_RETURNBUTTONS | JOY_RETURNPOV;
for( i = 0; i < JOY_MAX_AXES; i++ )
{
if( dwAxisMap[i] != AxisNada )
{
joy_flags |= dwAxisFlags[i];
}
}
}
/*
===========
IN_Commands
===========
*/
void IN_Commands( void )
{
int i, key_index;
DWORD buttonstate, povstate;
if( !joy_avail )
{
return;
}
// loop through the joystick buttons
// key a joystick event or auxillary event for higher number buttons for each state change
buttonstate = ji.dwButtons;
for( i = 0; i < (int)joy_numbuttons; i++ )
{
if( ( buttonstate & ( 1 << i ) ) && !( joy_oldbuttonstate & ( 1 << i ) ) )
{
key_index = ( i < 4 ) ? K_JOY1 : K_AUX1;
gEngfuncs.Key_Event( key_index + i, 1 );
}
if( !( buttonstate & ( 1 << i ) ) && ( joy_oldbuttonstate & ( 1 << i ) ) )
{
key_index = ( i < 4 ) ? K_JOY1 : K_AUX1;
gEngfuncs.Key_Event( key_index + i, 0 );
}
}
joy_oldbuttonstate = buttonstate;
if( joy_haspov )
{
// convert POV information into 4 bits of state information
// this avoids any potential problems related to moving from one
// direction to another without going through the center position
povstate = 0;
if( ji.dwPOV != JOY_POVCENTERED )
{
if( ji.dwPOV == JOY_POVFORWARD )
povstate |= 0x01;
if( ji.dwPOV == JOY_POVRIGHT )
povstate |= 0x02;
if( ji.dwPOV == JOY_POVBACKWARD )
povstate |= 0x04;
if( ji.dwPOV == JOY_POVLEFT )
povstate |= 0x08;
}
// determine which bits have changed and key an auxillary event for each change
for( i = 0; i < 4; i++ )
{
if( ( povstate & ( 1 << i ) ) && !( joy_oldpovstate & ( 1 << i ) ) )
{
gEngfuncs.Key_Event( K_AUX29 + i, 1 );
}
if( !( povstate & ( 1 << i ) ) && ( joy_oldpovstate & ( 1 << i ) ) )
{
gEngfuncs.Key_Event( K_AUX29 + i, 0 );
}
}
joy_oldpovstate = povstate;
}
}
/*
===============
IN_ReadJoystick
===============
*/
int IN_ReadJoystick( void )
{
memset( &ji, 0, sizeof(ji) );
ji.dwSize = sizeof(ji);
ji.dwFlags = joy_flags;
if( joyGetPosEx( joy_id, &ji ) == JOYERR_NOERROR )
{
// this is a hack -- there is a bug in the Logitech WingMan Warrior DirectInput Driver
// rather than having 32768 be the zero point, they have the zero point at 32668
// go figure -- anyway, now we get the full resolution out of the device
if( joy_wwhack1->value != 0.0 )
{
ji.dwUpos += 100;
}
return 1;
}
else
{
// read error occurred
// turning off the joystick seems too harsh for 1 read error,\
// but what should be done?
// Con_Printf( "IN_ReadJoystick: no response\n" );
// joy_avail = 0;
return 0;
}
}
/*
===========
IN_JoyMove
===========
*/
void IN_JoyMove( float frametime, usercmd_t *cmd )
{
float speed, aspeed;
float fAxisValue, fTemp;
int i;
vec3_t viewangles;
gEngfuncs.GetViewAngles( (float *)viewangles );
// complete initialization if first time in
// this is needed as cvars are not available at initialization time
if( joy_advancedinit != 1 )
{
Joy_AdvancedUpdate_f();
joy_advancedinit = 1;
}
// verify joystick is available and that the user wants to use it
if( !joy_avail || !in_joystick->value )
{
return;
}
// collect the joystick data, if possible
if( IN_ReadJoystick () != 1 )
{
return;
}
if( in_speed.state & 1 )
speed = cl_movespeedkey->value;
else
speed = 1;
aspeed = speed * frametime;
// loop through the axes
for( i = 0; i < JOY_MAX_AXES; i++ )
{
// get the floating point zero-centered, potentially-inverted data for the current axis
fAxisValue = (float) *pdwRawValue[i];
// move centerpoint to zero
fAxisValue -= 32768.0;
if( joy_wwhack2->value != 0.0 )
{
if( dwAxisMap[i] == AxisTurn )
{
// this is a special formula for the Logitech WingMan Warrior
// y=ax^b; where a = 300 and b = 1.3
// also x values are in increments of 800 (so this is factored out)
// then bounds check result to level out excessively high spin rates
fTemp = 300.0 * pow( abs( fAxisValue ) / 800.0, 1.3 );
if( fTemp > 14000.0 )
fTemp = 14000.0;
// restore direction information
fAxisValue = ( fAxisValue > 0.0 ) ? fTemp : -fTemp;
}
}
// convert range from -32768..32767 to -1..1
fAxisValue /= 32768.0;
switch( dwAxisMap[i] )
{
case AxisForward:
if( ( joy_advanced->value == 0.0 ) && ( in_jlook.state & 1 ) )
{
// user wants forward control to become look control
if( fabs( fAxisValue ) > joy_pitchthreshold->value )
{
// if mouse invert is on, invert the joystick pitch value
// only absolute control support here (joy_advanced is 0)
if( m_pitch->value < 0.0 )
{
viewangles[PITCH] -= ( fAxisValue * joy_pitchsensitivity->value ) * aspeed * cl_pitchspeed->value;
}
else
{
viewangles[PITCH] += ( fAxisValue * joy_pitchsensitivity->value ) * aspeed * cl_pitchspeed->value;
}
}
}
else
{
// user wants forward control to be forward control
if( fabs( fAxisValue ) > joy_forwardthreshold->value )
{
cmd->forwardmove += ( fAxisValue * joy_forwardsensitivity->value ) * speed * cl_forwardspeed->value;
}
}
break;
case AxisSide:
if( fabs( fAxisValue ) > joy_sidethreshold->value )
{
cmd->sidemove += ( fAxisValue * joy_sidesensitivity->value ) * speed * cl_sidespeed->value;
}
break;
case AxisTurn:
if( ( in_strafe.state & 1 ) || ( lookstrafe->value && ( in_jlook.state & 1 ) ) )
{
// user wants turn control to become side control
if( fabs( fAxisValue ) > joy_sidethreshold->value )
{
cmd->sidemove -= ( fAxisValue * joy_sidesensitivity->value ) * speed * cl_sidespeed->value;
}
}
else
{
// user wants turn control to be turn control
if( fabs( fAxisValue ) > joy_yawthreshold->value )
{
if( dwControlMap[i] == JOY_ABSOLUTE_AXIS )
{
viewangles[YAW] += ( fAxisValue * joy_yawsensitivity->value ) * aspeed * cl_yawspeed->value;
}
else
{
viewangles[YAW] += ( fAxisValue * joy_yawsensitivity->value ) * speed * 180.0;
}
}
}
break;
case AxisLook:
if( in_jlook.state & 1 )
{
if( fabs( fAxisValue ) > joy_pitchthreshold->value )
{
// pitch movement detected and pitch movement desired by user
if( dwControlMap[i] == JOY_ABSOLUTE_AXIS )
{
viewangles[PITCH] += ( fAxisValue * joy_pitchsensitivity->value ) * aspeed * cl_pitchspeed->value;
}
else
{
viewangles[PITCH] += ( fAxisValue * joy_pitchsensitivity->value ) * speed * 180.0;
}
}
}
break;
default:
break;
}
}
// bounds check pitch
if( viewangles[PITCH] > cl_pitchdown->value )
viewangles[PITCH] = cl_pitchdown->value;
if( viewangles[PITCH] < -cl_pitchup->value )
viewangles[PITCH] = -cl_pitchup->value;
gEngfuncs.SetViewAngles( (float *)viewangles );
}
/*
===========
IN_Move
===========
*/
void IN_Move( float frametime, usercmd_t *cmd )
{
if( !iMouseInUse && mouseactive )
{
IN_MouseMove( frametime, cmd );
}
IN_JoyMove( frametime, cmd );
}
/*
===========
IN_Init
===========
*/
void IN_Init( void )
{
m_filter = gEngfuncs.pfnRegisterVariable( "m_filter","0", FCVAR_ARCHIVE );
sensitivity = gEngfuncs.pfnRegisterVariable( "sensitivity","3", FCVAR_ARCHIVE ); // user mouse sensitivity setting.
in_joystick = gEngfuncs.pfnRegisterVariable( "joystick","0", FCVAR_ARCHIVE );
joy_name = gEngfuncs.pfnRegisterVariable( "joyname", "joystick", 0 );
joy_advanced = gEngfuncs.pfnRegisterVariable( "joyadvanced", "0", 0 );
joy_advaxisx = gEngfuncs.pfnRegisterVariable( "joyadvaxisx", "0", 0 );
joy_advaxisy = gEngfuncs.pfnRegisterVariable( "joyadvaxisy", "0", 0 );
joy_advaxisz = gEngfuncs.pfnRegisterVariable( "joyadvaxisz", "0", 0 );
joy_advaxisr = gEngfuncs.pfnRegisterVariable( "joyadvaxisr", "0", 0 );
joy_advaxisu = gEngfuncs.pfnRegisterVariable( "joyadvaxisu", "0", 0 );
joy_advaxisv = gEngfuncs.pfnRegisterVariable( "joyadvaxisv", "0", 0 );
joy_forwardthreshold = gEngfuncs.pfnRegisterVariable( "joyforwardthreshold", "0.15", 0 );
joy_sidethreshold = gEngfuncs.pfnRegisterVariable( "joysidethreshold", "0.15", 0 );
joy_pitchthreshold = gEngfuncs.pfnRegisterVariable( "joypitchthreshold", "0.15", 0 );
joy_yawthreshold = gEngfuncs.pfnRegisterVariable( "joyyawthreshold", "0.15", 0 );
joy_forwardsensitivity = gEngfuncs.pfnRegisterVariable( "joyforwardsensitivity", "-1.0", 0 );
joy_sidesensitivity = gEngfuncs.pfnRegisterVariable( "joysidesensitivity", "-1.0", 0 );
joy_pitchsensitivity = gEngfuncs.pfnRegisterVariable( "joypitchsensitivity", "1.0", 0 );
joy_yawsensitivity = gEngfuncs.pfnRegisterVariable( "joyyawsensitivity", "-1.0", 0 );
joy_wwhack1 = gEngfuncs.pfnRegisterVariable( "joywwhack1", "0.0", 0 );
joy_wwhack2 = gEngfuncs.pfnRegisterVariable( "joywwhack2", "0.0", 0 );
gEngfuncs.pfnAddCommand ("force_centerview", Force_CenterView_f);
gEngfuncs.pfnAddCommand ("joyadvancedupdate", Joy_AdvancedUpdate_f);
IN_StartupMouse ();
IN_StartupJoystick ();
}

3
cl_dll/kbutton.h

@ -4,10 +4,9 @@ @@ -4,10 +4,9 @@
//
// $NoKeywords: $
//=============================================================================
#pragma once
#if !defined( KBUTTONH )
#define KBUTTONH
#pragma once
typedef struct kbutton_s
{

10
cl_dll/menu.cpp

@ -83,7 +83,7 @@ int CHudMenu::Draw( float flTime ) @@ -83,7 +83,7 @@ int CHudMenu::Draw( float flTime )
int nlc = 0;
for( i = 0; i < MAX_MENU_STRING && g_szMenuString[i] != '\0'; i++ )
{
if ( g_szMenuString[i] == '\n' )
if( g_szMenuString[i] == '\n' )
nlc++;
}
@ -153,19 +153,21 @@ int CHudMenu::MsgFunc_ShowMenu( const char *pszName, int iSize, void *pbuf ) @@ -153,19 +153,21 @@ int CHudMenu::MsgFunc_ShowMenu( const char *pszName, int iSize, void *pbuf )
else
{
// append to the current menu string
strncat( g_szPrelocalisedMenuString, READ_STRING(), MAX_MENU_STRING - strlen( g_szPrelocalisedMenuString ) );
strncat( g_szPrelocalisedMenuString, READ_STRING(), MAX_MENU_STRING - strlen( g_szPrelocalisedMenuString ) - 1 );
}
g_szPrelocalisedMenuString[MAX_MENU_STRING - 1] = 0; // ensure null termination (strncat/strncpy does not)
if( !NeedMore )
{
// we have the whole string, so we can localise it now
strcpy( g_szMenuString, gHUD.m_TextMessage.BufferedLocaliseTextString( g_szPrelocalisedMenuString ) );
strncpy( g_szMenuString, gHUD.m_TextMessage.BufferedLocaliseTextString( g_szPrelocalisedMenuString ), MAX_MENU_STRING );
g_szMenuString[MAX_MENU_STRING - 1] = '\0';
// Swap in characters
if( KB_ConvertString( g_szMenuString, &temp ) )
{
strcpy( g_szMenuString, temp );
strncpy( g_szMenuString, temp, MAX_MENU_STRING );
g_szMenuString[MAX_MENU_STRING - 1] = '\0';
free( temp );
}
}

6
cl_dll/message.cpp

@ -29,7 +29,7 @@ DECLARE_MESSAGE( m_Message, GameTitle ) @@ -29,7 +29,7 @@ DECLARE_MESSAGE( m_Message, GameTitle )
// 1 Global client_textmessage_t for custom messages that aren't in the titles.txt
client_textmessage_t g_pCustomMessage;
char *g_pCustomName = "Custom";
const char *g_pCustomName = "Custom";
char g_pCustomText[1024];
int CHudMessage::Init( void )
@ -260,7 +260,7 @@ void CHudMessage::MessageDrawScan( client_textmessage_t *pMessage, float time ) @@ -260,7 +260,7 @@ void CHudMessage::MessageDrawScan( client_textmessage_t *pMessage, float time )
width = 0;
}
else
width += gHUD.m_scrinfo.charWidths[*pText];
width += gHUD.m_scrinfo.charWidths[(unsigned char)*pText];
pText++;
length++;
}
@ -310,7 +310,7 @@ int CHudMessage::Draw( float fTime ) @@ -310,7 +310,7 @@ int CHudMessage::Draw( float fTime )
{
int i, drawn;
client_textmessage_t *pMessage;
float endTime = 0;
float endTime = 0.0f;
drawn = 0;

2
cl_dll/overview.h

@ -5,9 +5,9 @@ @@ -5,9 +5,9 @@
// $NoKeywords: $
//=============================================================================
#pragma once
#ifndef OVERVIEW_H
#define OVERVIEW_H
#pragma once
//-----------------------------------------------------------------------------
// Purpose: Handles the drawing of the top-down map and all the things on it

4
cl_dll/parsemsg.h

@ -15,6 +15,9 @@ @@ -15,6 +15,9 @@
//
// parsemsg.h
//
#pragma once
#ifndef PARSEMSG_H
#define PARSEMSG_H
#define ASSERT( x )
@ -30,6 +33,7 @@ float READ_COORD( void ); @@ -30,6 +33,7 @@ float READ_COORD( void );
float READ_ANGLE( void );
float READ_HIRESANGLE( void );
#endif // PARSEMSG_H

55
cl_dll/scoreboard.cpp

@ -26,6 +26,7 @@ @@ -26,6 +26,7 @@
#include <string.h>
#include <stdio.h>
cvar_t *cl_scoreboard_bg;
cvar_t *cl_showpacketloss;
hud_player_info_t g_PlayerInfoList[MAX_PLAYERS + 1]; // player info from the engine
extra_player_info_t g_PlayerExtraInfo[MAX_PLAYERS + 1]; // additional player info sent directly to the client dll
@ -59,6 +60,7 @@ int CHudScoreboard::Init( void ) @@ -59,6 +60,7 @@ int CHudScoreboard::Init( void )
InitHUDData();
cl_scoreboard_bg = CVAR_CREATE( "cl_scoreboard_bg", "1", FCVAR_ARCHIVE );
cl_showpacketloss = CVAR_CREATE( "cl_showpacketloss", "0", FCVAR_ARCHIVE );
return 1;
@ -90,17 +92,17 @@ We have a minimum width of 1-320 - we could have the field widths scale with it? @@ -90,17 +92,17 @@ We have a minimum width of 1-320 - we could have the field widths scale with it?
// X positions
// relative to the side of the scoreboard
#define NAME_RANGE_MIN 20
#define NAME_RANGE_MAX 145
#define KILLS_RANGE_MIN 130
#define KILLS_RANGE_MAX 170
#define DIVIDER_POS 180
#define DEATHS_RANGE_MIN 185
#define DEATHS_RANGE_MAX 210
#define PING_RANGE_MIN 245
#define PING_RANGE_MAX 295
#define PL_RANGE_MIN 315
#define PL_RANGE_MAX 375
#define NAME_RANGE_MIN -65
#define NAME_RANGE_MAX 180
#define KILLS_RANGE_MIN 165
#define KILLS_RANGE_MAX 205
#define DIVIDER_POS 215
#define DEATHS_RANGE_MIN 220
#define DEATHS_RANGE_MAX 245
#define PING_RANGE_MIN 280
#define PING_RANGE_MAX 330
#define PL_RANGE_MIN 350
#define PL_RANGE_MAX 410
int SCOREBOARD_WIDTH = 320;
@ -143,21 +145,22 @@ int CHudScoreboard::Draw( float fTime ) @@ -143,21 +145,22 @@ int CHudScoreboard::Draw( float fTime )
int xpos = NAME_RANGE_MIN + xpos_rel;
FAR_RIGHT = can_show_packetloss ? PL_RANGE_MAX : PING_RANGE_MAX;
FAR_RIGHT += 5;
gHUD.DrawDarkRectangle( xpos - 5, ypos - 5, FAR_RIGHT, ROW_RANGE_MAX );
FAR_RIGHT += 125;
if( cl_scoreboard_bg && cl_scoreboard_bg->value )
gHUD.DrawDarkRectangle( xpos - 5, ypos - 5, FAR_RIGHT, ROW_RANGE_MAX );
if( !gHUD.m_Teamplay )
gHUD.DrawHudString( xpos, ypos, NAME_RANGE_MAX + xpos_rel, "Player", 255, 140, 0 );
DrawUtfString( xpos, ypos, NAME_RANGE_MAX + xpos_rel, "Player", 255, 140, 0 );
else
gHUD.DrawHudString( xpos, ypos, NAME_RANGE_MAX + xpos_rel, "Teams", 255, 140, 0 );
DrawUtfString( xpos, ypos, NAME_RANGE_MAX + xpos_rel, "Teams", 255, 140, 0 );
gHUD.DrawHudStringReverse( KILLS_RANGE_MAX + xpos_rel, ypos, 0, "kills", 255, 140, 0 );
gHUD.DrawHudString( DIVIDER_POS + xpos_rel, ypos, ScreenWidth, "/", 255, 140, 0 );
gHUD.DrawHudString( DEATHS_RANGE_MIN + xpos_rel + 5, ypos, ScreenWidth, "deaths", 255, 140, 0 );
gHUD.DrawHudString( PING_RANGE_MAX + xpos_rel - 35, ypos, ScreenWidth, "latency", 255, 140, 0 );
DrawUtfString( DIVIDER_POS + xpos_rel, ypos, ScreenWidth, "/", 255, 140, 0 );
DrawUtfString( DEATHS_RANGE_MIN + xpos_rel + 5, ypos, ScreenWidth, "deaths", 255, 140, 0 );
DrawUtfString( PING_RANGE_MAX + xpos_rel - 35, ypos, ScreenWidth, "latency", 255, 140, 0 );
if( can_show_packetloss )
{
gHUD.DrawHudString( PL_RANGE_MAX + xpos_rel - 35, ypos, ScreenWidth, "pkt loss", 255, 140, 0 );
DrawUtfString( PL_RANGE_MAX + xpos_rel - 35, ypos, ScreenWidth, "pkt loss", 255, 140, 0 );
}
list_slot += 1.2;
@ -272,7 +275,7 @@ int CHudScoreboard::Draw( float fTime ) @@ -272,7 +275,7 @@ int CHudScoreboard::Draw( float fTime )
}
// draw their name (left to right)
gHUD.DrawHudString( xpos, ypos, NAME_RANGE_MAX + xpos_rel, team_info->name, r, g, b );
DrawUtfString( xpos, ypos, NAME_RANGE_MAX + xpos_rel, team_info->name, r, g, b );
// draw kills (right to left)
xpos = KILLS_RANGE_MAX + xpos_rel;
@ -280,7 +283,7 @@ int CHudScoreboard::Draw( float fTime ) @@ -280,7 +283,7 @@ int CHudScoreboard::Draw( float fTime )
// draw divider
xpos = DIVIDER_POS + xpos_rel;
gHUD.DrawHudString( xpos, ypos, xpos + 20, "/", r, g, b );
DrawUtfString( xpos, ypos, xpos + 20, "/", r, g, b );
// draw deaths
xpos = DEATHS_RANGE_MAX + xpos_rel;
@ -300,7 +303,7 @@ int CHudScoreboard::Draw( float fTime ) @@ -300,7 +303,7 @@ int CHudScoreboard::Draw( float fTime )
xpos = ( ( PL_RANGE_MAX - PL_RANGE_MIN ) / 2) + PL_RANGE_MIN + xpos_rel + 25;
sprintf( buf, " %d", team_info->packetloss );
gHUD.DrawHudString( xpos, ypos, xpos+50, buf, r, g, b );
DrawUtfString( xpos, ypos, xpos+50, buf, r, g, b );
}
team_info->already_drawn = TRUE; // set the already_drawn to be TRUE, so this team won't get drawn again
@ -337,7 +340,7 @@ int CHudScoreboard::DrawPlayers( int xpos_rel, float list_slot, int nameoffset, @@ -337,7 +340,7 @@ int CHudScoreboard::DrawPlayers( int xpos_rel, float list_slot, int nameoffset,
}
FAR_RIGHT = can_show_packetloss ? PL_RANGE_MAX : PING_RANGE_MAX;
FAR_RIGHT += 5;
FAR_RIGHT += 125;
// draw the players, in order, and restricted to team if set
while( 1 )
@ -400,7 +403,7 @@ int CHudScoreboard::DrawPlayers( int xpos_rel, float list_slot, int nameoffset, @@ -400,7 +403,7 @@ int CHudScoreboard::DrawPlayers( int xpos_rel, float list_slot, int nameoffset,
}
// draw their name (left to right)
gHUD.DrawHudString( xpos + nameoffset, ypos, NAME_RANGE_MAX + xpos_rel, pl_info->name, r, g, b );
DrawUtfString( xpos + nameoffset, ypos, NAME_RANGE_MAX + xpos_rel, pl_info->name, r, g, b );
// draw kills (right to left)
xpos = KILLS_RANGE_MAX + xpos_rel;
@ -408,7 +411,7 @@ int CHudScoreboard::DrawPlayers( int xpos_rel, float list_slot, int nameoffset, @@ -408,7 +411,7 @@ int CHudScoreboard::DrawPlayers( int xpos_rel, float list_slot, int nameoffset,
// draw divider
xpos = DIVIDER_POS + xpos_rel;
gHUD.DrawHudString( xpos, ypos, xpos + 20, "/", r, g, b );
DrawUtfString( xpos, ypos, xpos + 20, "/", r, g, b );
// draw deaths
xpos = DEATHS_RANGE_MAX + xpos_rel;
@ -435,7 +438,7 @@ int CHudScoreboard::DrawPlayers( int xpos_rel, float list_slot, int nameoffset, @@ -435,7 +438,7 @@ int CHudScoreboard::DrawPlayers( int xpos_rel, float list_slot, int nameoffset,
xpos = ( ( PL_RANGE_MAX - PL_RANGE_MIN ) / 2 ) + PL_RANGE_MIN + xpos_rel + 25;
gHUD.DrawHudString( xpos, ypos, xpos+50, buf, r, g, b );
DrawUtfString( xpos, ypos, xpos+50, buf, r, g, b );
}
pl_info->name = NULL; // set the name to be NULL, so this client won't get drawn again

4
cl_dll/status_icons.cpp

@ -104,7 +104,7 @@ int CHudStatusIcons::MsgFunc_StatusIcon( const char *pszName, int iSize, void *p @@ -104,7 +104,7 @@ int CHudStatusIcons::MsgFunc_StatusIcon( const char *pszName, int iSize, void *p
}
// add the icon to the icon list, and set it's drawing color
void CHudStatusIcons::EnableIcon( char *pszIconName, unsigned char red, unsigned char green, unsigned char blue )
void CHudStatusIcons::EnableIcon( const char *pszIconName, unsigned char red, unsigned char green, unsigned char blue )
{
int i;
@ -149,7 +149,7 @@ void CHudStatusIcons::EnableIcon( char *pszIconName, unsigned char red, unsigned @@ -149,7 +149,7 @@ void CHudStatusIcons::EnableIcon( char *pszIconName, unsigned char red, unsigned
}
}
void CHudStatusIcons::DisableIcon( char *pszIconName )
void CHudStatusIcons::DisableIcon( const char *pszIconName )
{
// find the sprite is in the current list
for( int i = 0; i < MAX_ICONSPRITES; i++ )

4
cl_dll/studio_util.h

@ -5,11 +5,9 @@ @@ -5,11 +5,9 @@
// $NoKeywords: $
//=============================================================================
#pragma once
#if !defined( STUDIO_UTIL_H )
#define STUDIO_UTIL_H
#if defined( WIN32 )
#pragma once
#endif
#ifndef M_PI
#define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h

63
cl_dll/text_message.cpp

@ -45,14 +45,15 @@ int CHudTextMessage::Init( void ) @@ -45,14 +45,15 @@ int CHudTextMessage::Init( void )
char *CHudTextMessage::LocaliseTextString( const char *msg, char *dst_buffer, int buffer_size )
{
char *dst = dst_buffer;
for( char *src = (char*)msg; *src != 0 && buffer_size > 0; buffer_size-- )
for( char *src = (char*)msg; *src != 0 && ( buffer_size - 1 ) > 0; buffer_size-- )
{
if( *src == '#' )
{
// cut msg name out of string
static char word_buf[255];
char *wdst = word_buf, *word_start = src;
for( ++src; ( *src >= 'A' && *src <= 'z' ) || ( *src >= '0' && *src <= '9' ); wdst++, src++ )
int wordbuf_size = (int)sizeof(word_buf);
for( ++src; ( ( *src >= 'A' && *src <= 'z' ) || ( *src >= '0' && *src <= '9' ) ) && ( wordbuf_size - 1 ) > 0; wdst++, src++, wordbuf_size-- )
{
*wdst = *src;
}
@ -69,21 +70,20 @@ char *CHudTextMessage::LocaliseTextString( const char *msg, char *dst_buffer, in @@ -69,21 +70,20 @@ char *CHudTextMessage::LocaliseTextString( const char *msg, char *dst_buffer, in
}
// copy string into message over the msg name
for( char *wsrc = (char*)clmsg->pMessage; *wsrc != 0; wsrc++, dst++ )
for( char *wsrc = (char*)clmsg->pMessage; *wsrc != 0 && ( buffer_size - 1 ) > 0; wsrc++, dst++, buffer_size-- )
{
*dst = *wsrc;
}
*dst = 0;
buffer_size++;
}
else
{
*dst = *src;
dst++, src++;
*dst = 0;
}
}
dst_buffer[buffer_size - 1] = 0; // ensure null termination
*dst = 0; // ensure null termination
return dst_buffer;
}
@ -91,12 +91,12 @@ char *CHudTextMessage::LocaliseTextString( const char *msg, char *dst_buffer, in @@ -91,12 +91,12 @@ char *CHudTextMessage::LocaliseTextString( const char *msg, char *dst_buffer, in
char *CHudTextMessage::BufferedLocaliseTextString( const char *msg )
{
static char dst_buffer[1024];
LocaliseTextString( msg, dst_buffer, 1024 );
LocaliseTextString( msg, dst_buffer, sizeof(dst_buffer) );
return dst_buffer;
}
// Simplified version of LocaliseTextString; assumes string is only one word
char *CHudTextMessage::LookupString( const char *msg, int *msg_dest )
const char *CHudTextMessage::LookupString( const char *msg, int *msg_dest )
{
if( !msg )
return "";
@ -108,7 +108,7 @@ char *CHudTextMessage::LookupString( const char *msg, int *msg_dest ) @@ -108,7 +108,7 @@ char *CHudTextMessage::LookupString( const char *msg, int *msg_dest )
client_textmessage_t *clmsg = TextMessageGet( msg + 1 );
if( !clmsg || !(clmsg->pMessage) )
return (char*)msg; // lookup failed, so return the original string
return msg; // lookup failed, so return the original string
if( msg_dest )
{
@ -118,12 +118,12 @@ char *CHudTextMessage::LookupString( const char *msg, int *msg_dest ) @@ -118,12 +118,12 @@ char *CHudTextMessage::LookupString( const char *msg, int *msg_dest )
*msg_dest = -clmsg->effect;
}
return (char*)clmsg->pMessage;
return clmsg->pMessage;
}
else
{
// nothing special about this message, so just return the same string
return (char*)msg;
return msg;
}
}
@ -162,42 +162,39 @@ int CHudTextMessage::MsgFunc_TextMsg( const char *pszName, int iSize, void *pbuf @@ -162,42 +162,39 @@ int CHudTextMessage::MsgFunc_TextMsg( const char *pszName, int iSize, void *pbuf
int msg_dest = READ_BYTE();
static char szBuf[6][128];
char *msg_text = LookupString( READ_STRING(), &msg_dest );
msg_text = strcpy( szBuf[0], msg_text );
// keep reading strings and using C format strings for subsituting the strings into the localised text string
char *sstr1 = LookupString( READ_STRING() );
sstr1 = strcpy( szBuf[1], sstr1 );
StripEndNewlineFromString( sstr1 ); // these strings are meant for subsitution into the main strings, so cull the automatic end newlines
char *sstr2 = LookupString( READ_STRING() );
sstr2 = strcpy( szBuf[2], sstr2 );
StripEndNewlineFromString( sstr2 );
char *sstr3 = LookupString( READ_STRING() );
sstr3 = strcpy( szBuf[3], sstr3 );
StripEndNewlineFromString( sstr3 );
char *sstr4 = LookupString( READ_STRING() );
sstr4 = strcpy( szBuf[4], sstr4 );
StripEndNewlineFromString( sstr4 );
#define MSG_BUF_SIZE 128
char szBuf[6][MSG_BUF_SIZE];
strncpy( szBuf[0], LookupString( READ_STRING(), &msg_dest ), MSG_BUF_SIZE - 1 );
szBuf[0][MSG_BUF_SIZE - 1] = '\0';
for( int i = 1; i <= 4; i++ )
{
// keep reading strings and using C format strings for subsituting the strings into the localised text string
strncpy( szBuf[i], LookupString( READ_STRING() ), MSG_BUF_SIZE - 1 );
szBuf[i][MSG_BUF_SIZE - 1] = '\0';
StripEndNewlineFromString( szBuf[i] ); // these strings are meant for subsitution into the main strings, so cull the automatic end newlines
}
char *psz = szBuf[5];
switch( msg_dest )
{
case HUD_PRINTCENTER:
sprintf( psz, msg_text, sstr1, sstr2, sstr3, sstr4 );
snprintf( psz, MSG_BUF_SIZE, szBuf[0], szBuf[1], szBuf[2], szBuf[3], szBuf[4] );
CenterPrint( ConvertCRtoNL( psz ) );
break;
case HUD_PRINTNOTIFY:
psz[0] = 1; // mark this message to go into the notify buffer
sprintf( psz + 1, msg_text, sstr1, sstr2, sstr3, sstr4 );
snprintf( psz + 1, MSG_BUF_SIZE - 1, szBuf[0], szBuf[1], szBuf[2], szBuf[3], szBuf[4] );
ConsolePrint( ConvertCRtoNL( psz ) );
break;
case HUD_PRINTTALK:
sprintf( psz, msg_text, sstr1, sstr2, sstr3, sstr4 );
gHUD.m_SayText.SayTextPrint( ConvertCRtoNL( psz ), 128 );
snprintf( psz, MSG_BUF_SIZE, szBuf[0], szBuf[1], szBuf[2], szBuf[3], szBuf[4] );
gHUD.m_SayText.SayTextPrint( ConvertCRtoNL( psz ), MSG_BUF_SIZE );
break;
case HUD_PRINTCONSOLE:
sprintf( psz, msg_text, sstr1, sstr2, sstr3, sstr4 );
snprintf( psz, MSG_BUF_SIZE, szBuf[0], szBuf[1], szBuf[2], szBuf[3], szBuf[4] );
ConsolePrint( ConvertCRtoNL( psz ) );
break;
}

6
cl_dll/util_vector.h

@ -15,6 +15,9 @@ @@ -15,6 +15,9 @@
// Vector.h
// A subset of the extdll.h in the project HL Entity DLL
//
#pragma once
#ifndef UTIL_VECTOR_H
#define UTIL_VECTOR_H
// Misc C-runtime library headers
#include "stdio.h"
@ -23,7 +26,7 @@ @@ -23,7 +26,7 @@
// Header file containing definition of globalvars_t and entvars_t
typedef unsigned int func_t; //
typedef unsigned int string_t; // from engine's pr_comp.h;
typedef int string_t; // from engine's pr_comp.h;
typedef float vec_t; // needed before including progdefs.h
//=========================================================
@ -124,3 +127,4 @@ inline float DotProduct( const Vector& a, const Vector& b) { return( a.x * b.x + @@ -124,3 +127,4 @@ inline float DotProduct( const Vector& a, const Vector& b) { return( a.x * b.x +
inline Vector CrossProduct(const Vector& a, const Vector& b) { return Vector( a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x ); }
#define vec3_t Vector
#endif // UTIL_VECTOR_H

22
cl_dll/view.cpp

@ -78,6 +78,7 @@ extern cvar_t *cl_forwardspeed; @@ -78,6 +78,7 @@ extern cvar_t *cl_forwardspeed;
extern cvar_t *chase_active;
extern cvar_t *scr_ofsx, *scr_ofsy, *scr_ofsz;
extern cvar_t *cl_vsmoothing;
extern cvar_t *cl_viewbob;
extern Vector dead_viewangles;
#define CAM_MODE_RELAX 1
@ -90,7 +91,7 @@ float v_cameraFocusAngle = 35.0f; @@ -90,7 +91,7 @@ float v_cameraFocusAngle = 35.0f;
int v_cameraMode = CAM_MODE_FOCUS;
qboolean v_resetCamera = 1;
vec3_t ev_punchangle;
vec3_t g_ev_punchangle;
cvar_t *scr_ofsx;
cvar_t *scr_ofsy;
@ -351,11 +352,11 @@ V_CalcIntermissionRefdef @@ -351,11 +352,11 @@ V_CalcIntermissionRefdef
*/
void V_CalcIntermissionRefdef( struct ref_params_s *pparams )
{
cl_entity_t *ent, *view;
cl_entity_t /**ent,*/ *view;
float old;
// ent is the player model ( visible when out of body )
ent = gEngfuncs.GetLocalPlayer();
//ent = gEngfuncs.GetLocalPlayer();
// view is the weapon model (only visible from inside body )
view = gEngfuncs.GetViewModel();
@ -527,7 +528,7 @@ void V_CalcNormalRefdef( struct ref_params_s *pparams ) @@ -527,7 +528,7 @@ void V_CalcNormalRefdef( struct ref_params_s *pparams )
V_AddIdle( pparams );
// offsets
if ( pparams->health <= 0 )
if( pparams->health <= 0 )
{
VectorCopy( dead_viewangles, angles );
}
@ -598,6 +599,9 @@ void V_CalcNormalRefdef( struct ref_params_s *pparams ) @@ -598,6 +599,9 @@ void V_CalcNormalRefdef( struct ref_params_s *pparams )
view->angles[ROLL] -= bob * 1;
view->angles[PITCH] -= bob * 0.3;
if( cl_viewbob && cl_viewbob->value )
VectorCopy( view->angles, view->curstate.angles );
// pushing the view origin down off of the same X/Z plane as the ent's origin will give the
// gun a very nice 'shifting' effect when the player looks up/down. If there is a problem
// with view model distortion, this may be a cause. (SJB).
@ -626,9 +630,9 @@ void V_CalcNormalRefdef( struct ref_params_s *pparams ) @@ -626,9 +630,9 @@ void V_CalcNormalRefdef( struct ref_params_s *pparams )
VectorAdd( pparams->viewangles, pparams->punchangle, pparams->viewangles );
// Include client side punch, too
VectorAdd( pparams->viewangles, (float *)&ev_punchangle, pparams->viewangles );
VectorAdd( pparams->viewangles, (float *)&g_ev_punchangle, pparams->viewangles );
V_DropPunchAngle( pparams->frametime, (float *)&ev_punchangle );
V_DropPunchAngle( pparams->frametime, (float *)&g_ev_punchangle );
// smooth out stair step ups
#if 1
@ -1307,7 +1311,7 @@ void V_GetMapChasePosition( int target, float *cl_angles, float *origin, float * @@ -1307,7 +1311,7 @@ void V_GetMapChasePosition( int target, float *cl_angles, float *origin, float *
int V_FindViewModelByWeaponModel( int weaponindex )
{
static char *modelmap[][2] =
static const char *modelmap[][2] =
{
{ "models/p_9mmhandgun.mdl", "models/v_9mmhandgun.mdl" },
{ "models/p_AK47.mdl", "models/v_AK47.mdl" },
@ -1318,7 +1322,7 @@ int V_FindViewModelByWeaponModel( int weaponindex ) @@ -1318,7 +1322,7 @@ int V_FindViewModelByWeaponModel( int weaponindex )
{ NULL, NULL }
};
struct model_s * weaponModel = IEngineStudio.GetModelByIndex( weaponindex );
struct model_s *weaponModel = IEngineStudio.GetModelByIndex( weaponindex );
if( weaponModel )
{
@ -1566,7 +1570,7 @@ Client side punch effect @@ -1566,7 +1570,7 @@ Client side punch effect
*/
void V_PunchAxis( int axis, float punch )
{
ev_punchangle[axis] = punch;
g_ev_punchangle[axis] = punch;
}
/*

2
common/beamdef.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef BEAMDEF_H
#define BEAMDEF_H

2
common/bspfile.h

@ -12,7 +12,7 @@ but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -12,7 +12,7 @@ but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#pragma once
#ifndef BSPFILE_H
#define BSPFILE_H

2
common/cl_entity.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef CL_ENTITY_H
#define CL_ENTITY_H

2
common/com_model.h

@ -12,7 +12,7 @@ but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -12,7 +12,7 @@ but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#pragma once
#ifndef COM_MODEL_H
#define COM_MODEL_H

1
common/con_nprint.h

@ -12,6 +12,7 @@ @@ -12,6 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef CON_NPRINT_H
#define CON_NPRINT_H

14
common/const.h

@ -12,6 +12,7 @@ @@ -12,6 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef CONST_H
#define CONST_H
//
@ -110,7 +111,9 @@ @@ -110,7 +111,9 @@
#define EF_NOINTERP 32 // don't interpolate the next frame
#define EF_LIGHT 64 // rocket flare glow sprite
#define EF_NODRAW 128 // don't draw entity
#define EF_NIGHTVISION 256 // player nightvision
#define EF_SNIPERLASER 512 // sniper laser effect
#define EF_FIBERCAMERA 1024 // fiber camera
#define EF_NOREFLECT (1<<24) // Entity won't reflecting in mirrors
@ -531,6 +534,7 @@ @@ -531,6 +534,7 @@
#define TEFIRE_FLAG_LOOP 4 // if set, sprite plays at 15 fps, otherwise plays at whatever rate stretches the animation over the sprite's duration.
#define TEFIRE_FLAG_ALPHA 8 // if set, sprite is rendered alpha blended at 50% else, opaque
#define TEFIRE_FLAG_PLANAR 16 // if set, all fire sprites have same initial Z instead of randomly filling a cube.
#define TEFIRE_FLAG_ADDITIVE 32 // if set, sprite is rendered non-opaque with additive
#define TE_PLAYERATTACHMENT 124 // attaches a TENT to a player (this is a high-priority tent)
// byte (entity index of player)
@ -621,8 +625,9 @@ @@ -621,8 +625,9 @@
#define CHAN_BODY 4
#define CHAN_STREAM 5 // allocate stream channel from the static or dynamic area
#define CHAN_STATIC 6 // allocate channel from the static area
#define CHAN_NETWORKVOICE_BASE 7 // voice data coming across the network
#define CHAN_NETWORKVOICE_BASE 7 // voice data coming across the network
#define CHAN_NETWORKVOICE_END 500 // network voice data reserves slots (CHAN_NETWORKVOICE_BASE through CHAN_NETWORKVOICE_END).
#define CHAN_BOT 501 // channel used for bot chatter.
// attenuation values
#define ATTN_NONE 0
@ -724,11 +729,12 @@ enum @@ -724,11 +729,12 @@ enum
kRenderFxDeadPlayer, // kRenderAmt is the player index
kRenderFxExplode, // Scale up really big!
kRenderFxGlowShell, // Glowing Shell
kRenderFxClampMinScale // Keep this sprite from getting very small (SPRITES only!)
kRenderFxClampMinScale, // Keep this sprite from getting very small (SPRITES only!)
kRenderFxLightMultiplier //CTM !!!CZERO added to tell the studiorender that the value in iuser2 is a lightmultiplier
};
typedef unsigned int func_t;
typedef unsigned int string_t;
typedef int string_t;
typedef unsigned char byte;
typedef unsigned short word;

6
common/cvardef.h

@ -12,6 +12,7 @@ @@ -12,6 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef CVARDEF_H
#define CVARDEF_H
@ -24,11 +25,12 @@ @@ -24,11 +25,12 @@
#define FCVAR_SPONLY (1<<6) // This cvar cannot be changed by clients connected to a multiplayer server.
#define FCVAR_PRINTABLEONLY (1<<7) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ).
#define FCVAR_UNLOGGED (1<<8) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log
#define FCVAR_NOEXTRAWHITEPACE (1<<9) // strip trailing/leading white space from this cvar
typedef struct cvar_s
{
char *name;
char *string;
const char *name;
const char *string;
int flags;
float value;
struct cvar_s *next;

2
common/demo_api.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef DEMO_API_H
#define DEMO_API_H

2
common/dlight.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef DLIGHT_H
#define DLIGHT_H

1
common/entity_state.h

@ -12,6 +12,7 @@ @@ -12,6 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef ENTITY_STATE_H
#define ENTITY_STATE_H

2
common/entity_types.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef ENTITY_TYPES_H
#define ENTITY_TYPES_H

2
common/event_api.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef EVENT_API_H
#define EVENT_API_H

1
common/event_args.h

@ -12,6 +12,7 @@ @@ -12,6 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef EVENT_ARGS_H
#define EVENT_ARGS_H

2
common/event_flags.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef EVENT_FLAGS_H
#define EVENT_FLAGS_H

2
common/gameinfo.h

@ -12,7 +12,7 @@ but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -12,7 +12,7 @@ but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#pragma once
#ifndef GAMEINFO_H
#define GAMEINFO_H

2
common/hltv.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef HLTV_H
#define HLTV_H

2
common/ivoicetweak.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef IVOICETWEAK_H
#define IVOICETWEAK_H

2
common/lightstyle.h

@ -12,7 +12,7 @@ but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -12,7 +12,7 @@ but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#pragma once
#ifndef LIGHTSTYLE_H
#define LIGHTSTYLE_H

10
common/mathlib.h

@ -13,12 +13,19 @@ @@ -13,12 +13,19 @@
*
****/
// mathlib.h
#pragma once
#ifndef MATHLIB_H
#define MATHLIB_H
#include <math.h>
typedef float vec_t;
typedef vec_t vec2_t[2];
#ifndef DID_VEC3_T_DEFINE
#define DID_VEC3_T_DEFINE
typedef vec_t vec3_t[3];
#endif
typedef vec_t vec4_t[4]; // x,y,z,w
#ifndef M_PI
@ -93,3 +100,4 @@ float anglemod(float a); @@ -93,3 +100,4 @@ float anglemod(float a);
) \
: \
BoxOnPlaneSide( (emins), (emaxs), (p)))
#endif // MATHLIB_H

4
common/net_api.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef NET_API_H
#define NET_API_H
@ -94,4 +94,4 @@ typedef struct net_api_s @@ -94,4 +94,4 @@ typedef struct net_api_s
void (*SetValueForKey)( char *s, const char *key, const char *value, int maxsize );
} net_api_t;
#endif//NET_APIH
#endif // NET_APIH

2
common/netadr.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef NETADR_H
#define NETADR_H

2
common/particledef.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef PARTICLEDEF_H
#define PARTICLEDEF_H

2
common/pmtrace.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef PM_TRACE_H
#define PM_TRACE_H

2
common/qfont.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef QFONT_H
#define QFONT_H

2
common/r_efx.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef R_EFX_H
#define R_EFX_H

3
common/r_studioint.h

@ -12,8 +12,7 @@ @@ -12,8 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef R_STUDIOINT_H
#define R_STUDIOINT_H

2
common/ref_params.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef REF_PARAMS_H
#define REF_PARAMS_H

2
common/render_api.h

@ -12,7 +12,7 @@ but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -12,7 +12,7 @@ but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#pragma once
#ifndef RENDER_API_H
#define RENDER_API_H

2
common/screenfade.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef SCREENFADE_H
#define SCREENFADE_H

2
common/studio_event.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef STUDIO_EVENT_H
#define STUDIO_EVENT_H

2
common/triangleapi.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef TRIANGLEAPI_H
#define TRIANGLEAPI_H

2
common/usercmd.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef USERCMD_H
#define USERCMD_H

2
common/wadfile.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef WADFILE_H
#define WADFILE_H

2
common/weaponinfo.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef WEAPONINFO_H
#define WEAPONINFO_H

2
common/wrect.h

@ -12,7 +12,7 @@ but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -12,7 +12,7 @@ but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#pragma once
#ifndef WRECT_H
#define WRECT_H

42
debug.bat

@ -1,42 +0,0 @@ @@ -1,42 +0,0 @@
@echo off
set MSDEV=BuildConsole
set CONFIG=/ShowTime /ShowAgent /nologo /cfg=
set MSDEV=msdev
set CONFIG=/make
set build_type=debug
set BUILD_ERROR=
call vcvars32
%MSDEV% engine/engine.dsp %CONFIG%"engine - Win32 Debug" %build_target%
if errorlevel 1 set BUILD_ERROR=1
%MSDEV% mainui/mainui.dsp %CONFIG%"mainui - Win32 Debug" %build_target%
if errorlevel 1 set BUILD_ERROR=1
if "%BUILD_ERROR%"=="" goto build_ok
echo *********************
echo *********************
echo *** Build Errors! ***
echo *********************
echo *********************
echo press any key to exit
echo *********************
pause>nul
goto done
@rem
@rem Successful build
@rem
:build_ok
rem //delete log files
if exist engine\engine.plg del /f /q engine\engine.plg
if exist mainui\mainui.plg del /f /q mainui\mainui.plg
echo
echo Build succeeded!
echo
:done

4
dlls/Android.mk

@ -16,7 +16,7 @@ endif @@ -16,7 +16,7 @@ endif
LOCAL_CFLAGS += -D_LINUX -DCLIENT_WEAPONS -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf \
-fno-exceptions -DNO_VOICEGAMEMGR -w
LOCAL_CPPFLAGS := $(LOCAL_CFLAGS) -frtti
LOCAL_CPPFLAGS := $(LOCAL_CFLAGS)
LOCAL_C_INCLUDES := $(SDL_PATH)/include \
$(LOCAL_PATH)/. \
@ -86,11 +86,13 @@ LOCAL_SRC_FILES := agrunt.cpp airtank.cpp \ @@ -86,11 +86,13 @@ LOCAL_SRC_FILES := agrunt.cpp airtank.cpp \
multiplay_gamerules.cpp \
nihilanth.cpp \
nodes.cpp \
observer.cpp \
osprey.cpp \
pathcorner.cpp \
plane.cpp \
plats.cpp \
player.cpp \
playermonster.cpp \
rat.cpp \
roach.cpp \
rpg.cpp \

15
dlls/CMakeLists.txt

@ -105,12 +105,14 @@ set (SVDLL_SOURCES @@ -105,12 +105,14 @@ set (SVDLL_SOURCES
multiplay_gamerules.cpp
nihilanth.cpp
nodes.cpp
observer.cpp
osprey.cpp
pathcorner.cpp
plane.cpp
plats.cpp
player.cpp
# python.cpp
playermonster.cpp
rat.cpp
roach.cpp
rpg.cpp
@ -156,6 +158,17 @@ endif() @@ -156,6 +158,17 @@ endif()
add_library (${SVDLL_LIBRARY} SHARED ${SVDLL_SOURCES})
set_target_properties (${SVDLL_SHARED} PROPERTIES
set_target_properties (${SVDLL_LIBRARY} PROPERTIES
POSITION_INDEPENDENT_CODE 1)
if(APPLE OR WIN32 OR ${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
set_target_properties(${SVDLL_LIBRARY} PROPERTIES
OUTPUT_NAME ${SERVER_LIBRARY_NAME}
PREFIX "")
endif()
install( TARGETS ${SVDLL_LIBRARY}
DESTINATION "${GAMEDIR}/${SERVER_INSTALL_DIR}/"
PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE
GROUP_READ GROUP_EXECUTE
WORLD_READ WORLD_EXECUTE)

2
dlls/Makefile

@ -129,11 +129,13 @@ OBJ = \ @@ -129,11 +129,13 @@ OBJ = \
$(DLL_OBJDIR)/multiplay_gamerules.o \
$(DLL_OBJDIR)/nihilanth.o \
$(DLL_OBJDIR)/nodes.o \
$(DLL_OBJDIR)/observer.o \
$(DLL_OBJDIR)/osprey.o \
$(DLL_OBJDIR)/pathcorner.o \
$(DLL_OBJDIR)/plane.o \
$(DLL_OBJDIR)/plats.o \
$(DLL_OBJDIR)/player.o \
$(DLL_OBJDIR)/playermonster.o \
$(DLL_OBJDIR)/python.o \
$(DLL_OBJDIR)/rat.o \
$(DLL_OBJDIR)/roach.o \

4
dlls/activity.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef ACTIVITY_H
#define ACTIVITY_H
@ -99,7 +99,7 @@ typedef enum { @@ -99,7 +99,7 @@ typedef enum {
typedef struct
{
int type;
char *name;
const char *name;
} activity_map_t;
extern activity_map_t activity_map[];

7
dlls/activitymap.h

@ -12,7 +12,9 @@ @@ -12,7 +12,9 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef ACTIVITYMAP_H
#define ACTIVITYMAP_H
#define _A( a ) { a, #a }
activity_map_t activity_map[] =
@ -93,5 +95,6 @@ _A( ACT_FLINCH_LEFTARM ), @@ -93,5 +95,6 @@ _A( ACT_FLINCH_LEFTARM ),
_A( ACT_FLINCH_RIGHTARM ),
_A( ACT_FLINCH_LEFTLEG ),
_A( ACT_FLINCH_RIGHTLEG ),
0, NULL
{ 0, NULL }
};
#endif // ACTIVITYMAP_H

7
dlls/aflock.cpp

@ -567,7 +567,6 @@ void CFlockingFlyer::FlockLeaderThink( void ) @@ -567,7 +567,6 @@ void CFlockingFlyer::FlockLeaderThink( void )
TraceResult tr;
Vector vecDist;// used for general measurements
Vector vecDir;// used for general measurements
int cProcessed = 0;// keep track of how many other boids we've processed
float flLeftSide;
float flRightSide;
@ -840,11 +839,11 @@ void CFlockingFlyer::SquadRemove( CFlockingFlyer *pRemove ) @@ -840,11 +839,11 @@ void CFlockingFlyer::SquadRemove( CFlockingFlyer *pRemove )
{
CFlockingFlyer *pLeader = m_pSquadNext;
// copy the enemy LKP to the new leader
pLeader->m_vecEnemyLKP = m_vecEnemyLKP;
if( pLeader )
{
// copy the enemy LKP to the new leader
pLeader->m_vecEnemyLKP = m_vecEnemyLKP;
CFlockingFlyer *pList = pLeader;
while( pList )

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