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@ -25,121 +25,24 @@ project (SVDLL) |
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set (SVDLL_LIBRARY server) |
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set (SVDLL_LIBRARY server) |
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -D_LINUX -DCLIENT_WEAPONS -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf -D_vsnprintf=vsnprintf -fno-exceptions -w") |
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fno-exceptions -w") |
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set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS}") |
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set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS}") |
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set (SVDLL_SOURCES |
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file( GLOB_RECURSE SVDLL_SOURCES *.cpp ) |
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agrunt.cpp |
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file( GLOB_RECURSE PM_SOURCES ../pm_shared/*.c ) |
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airtank.cpp |
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list( APPEND SVDLL_SOURCES ${PM_SOURCES} ) |
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aflock.cpp |
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animating.cpp |
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set( REMOVE_UNNEEDED_SOURCES |
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animation.cpp |
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${CMAKE_CURRENT_LIST_DIR}/AI_BaseNPC_Schedule.cpp |
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apache.cpp |
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${CMAKE_CURRENT_LIST_DIR}/mpstubb.cpp ) |
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barnacle.cpp |
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list( REMOVE_ITEM SVDLL_SOURCES ${REMOVE_UNNEEDED_SOURCES} ) |
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barney.cpp |
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bigmomma.cpp |
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bloater.cpp |
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bmodels.cpp |
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bullsquid.cpp |
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buttons.cpp |
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cbase.cpp |
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client.cpp |
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combat.cpp |
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controller.cpp |
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crossbow.cpp |
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crowbar.cpp |
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defaultai.cpp |
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doors.cpp |
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effects.cpp |
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egon.cpp |
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explode.cpp |
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flyingmonster.cpp |
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func_break.cpp |
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func_tank.cpp |
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game.cpp |
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gamerules.cpp |
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gargantua.cpp |
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gauss.cpp |
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genericmonster.cpp |
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ggrenade.cpp |
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globals.cpp |
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glock.cpp |
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gman.cpp |
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h_ai.cpp |
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h_battery.cpp |
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h_cine.cpp |
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h_cycler.cpp |
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h_export.cpp |
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handgrenade.cpp |
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hassassin.cpp |
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headcrab.cpp |
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healthkit.cpp |
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hgrunt.cpp |
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hornet.cpp |
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hornetgun.cpp |
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houndeye.cpp |
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ichthyosaur.cpp |
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islave.cpp |
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items.cpp |
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leech.cpp |
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lights.cpp |
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maprules.cpp |
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monstermaker.cpp |
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monsters.cpp |
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monsterstate.cpp |
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mortar.cpp |
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mp5.cpp |
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multiplay_gamerules.cpp |
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nihilanth.cpp |
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nodes.cpp |
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osprey.cpp |
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pathcorner.cpp |
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plane.cpp |
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plats.cpp |
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player.cpp |
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python.cpp |
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rat.cpp |
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roach.cpp |
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rpg.cpp |
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satchel.cpp |
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schedule.cpp |
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scientist.cpp |
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scripted.cpp |
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shotgun.cpp |
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singleplay_gamerules.cpp |
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skill.cpp |
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sound.cpp |
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soundent.cpp |
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spectator.cpp |
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squadmonster.cpp |
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squeakgrenade.cpp |
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subs.cpp |
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talkmonster.cpp |
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teamplay_gamerules.cpp |
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tempmonster.cpp |
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tentacle.cpp |
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triggers.cpp |
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tripmine.cpp |
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turret.cpp |
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util.cpp |
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weapons.cpp |
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world.cpp |
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xen.cpp |
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zombie.cpp |
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prop.cpp |
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ar2.cpp |
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gravgun.cpp |
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../pm_shared/pm_debug.c |
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../pm_shared/pm_math.c |
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../pm_shared/pm_shared.c |
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) |
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include_directories (. wpn_shared ../common ../engine ../pm_shared ../game_shared ../public) |
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include_directories (. wpn_shared ../common ../engine ../pm_shared ../game_shared ../public) |
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add_definitions( -D_LINUX -DCLIENT_WEAPONS -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf -D_vsnprintf=vsnprintf ) |
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if(USE_VOICEMGR) |
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if(USE_VOICEMGR) |
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set(SVDLL_SOURCES |
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list( APPEND SVDLL_SOURCES ../game_shared/voice_gamemgr.cpp) |
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${SVDLL_SOURCES} |
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../game_shared/voice_gamemgr.cpp) |
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else() |
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else() |
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add_definitions(-DNO_VOICEGAMEMGR) |
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add_definitions(-DNO_VOICEGAMEMGR) |
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endif() |
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endif() |
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