Browse Source

Do not reorganize variables in classes. Add missing #pragma once directives and more #include guards.

asheep
Night Owl 7 years ago
parent
commit
f27d1028ac
  1. 4
      cl_dll/GameStudioModelRenderer.h
  2. 4
      cl_dll/GameStudioModelRenderer_Sample.h
  3. 4
      cl_dll/StudioModelRenderer.h
  4. 2
      cl_dll/ammo.h
  5. 1
      cl_dll/ammohistory.h
  6. 2
      cl_dll/camera.h
  7. 1
      cl_dll/cl_dll.h
  8. 4
      cl_dll/com_weapons.h
  9. 2
      cl_dll/demo.h
  10. 1
      cl_dll/ev_hldm.h
  11. 1
      cl_dll/eventscripts.h
  12. 1
      cl_dll/health.h
  13. 1
      cl_dll/hud.h
  14. 2
      cl_dll/hud_iface.h
  15. 2
      cl_dll/hud_spectator.h
  16. 2
      cl_dll/in_defs.h
  17. 1
      cl_dll/input_mouse.h
  18. 3
      cl_dll/kbutton.h
  19. 2
      cl_dll/overview.h
  20. 1
      cl_dll/parsemsg.h
  21. 4
      cl_dll/studio_util.h
  22. 4
      cl_dll/util_vector.h
  23. 2
      common/beamdef.h
  24. 2
      common/bspfile.h
  25. 2
      common/cl_entity.h
  26. 2
      common/com_model.h
  27. 1
      common/con_nprint.h
  28. 1
      common/const.h
  29. 1
      common/cvardef.h
  30. 2
      common/demo_api.h
  31. 2
      common/dlight.h
  32. 1
      common/entity_state.h
  33. 2
      common/entity_types.h
  34. 2
      common/event_api.h
  35. 1
      common/event_args.h
  36. 2
      common/event_flags.h
  37. 2
      common/gameinfo.h
  38. 2
      common/hltv.h
  39. 2
      common/ivoicetweak.h
  40. 2
      common/lightstyle.h
  41. 5
      common/mathlib.h
  42. 4
      common/net_api.h
  43. 2
      common/netadr.h
  44. 2
      common/particledef.h
  45. 2
      common/pmtrace.h
  46. 2
      common/qfont.h
  47. 2
      common/r_efx.h
  48. 3
      common/r_studioint.h
  49. 2
      common/ref_params.h
  50. 2
      common/render_api.h
  51. 2
      common/screenfade.h
  52. 2
      common/studio_event.h
  53. 2
      common/triangleapi.h
  54. 2
      common/usercmd.h
  55. 2
      common/wadfile.h
  56. 2
      common/weaponinfo.h
  57. 2
      common/wrect.h
  58. 2
      dlls/activity.h
  59. 5
      dlls/activitymap.h
  60. 1
      dlls/animation.h
  61. 2
      dlls/basemonster.h
  62. 1
      dlls/cbase.h
  63. 2
      dlls/cdll_dll.h
  64. 1
      dlls/client.h
  65. 1
      dlls/decals.h
  66. 1
      dlls/doors.h
  67. 4
      dlls/effects.cpp
  68. 1
      dlls/effects.h
  69. 3
      dlls/explode.h
  70. 1
      dlls/exportdef.h
  71. 1
      dlls/extdll.h
  72. 2
      dlls/flyingmonster.h
  73. 5
      dlls/func_break.h
  74. 6
      dlls/func_tank.cpp
  75. 2
      dlls/game.h
  76. 1
      dlls/gamerules.h
  77. 5
      dlls/hornet.h
  78. 1
      dlls/items.h
  79. 2
      dlls/lights.cpp
  80. 1
      dlls/monsters.h
  81. 1
      dlls/nodes.h
  82. 2
      dlls/physcallback.h
  83. 1
      dlls/player.h
  84. 1
      dlls/saverestore.h
  85. 2
      dlls/schedule.h
  86. 2
      dlls/scripted.cpp
  87. 1
      dlls/scripted.h
  88. 3
      dlls/scriptevent.h
  89. 1
      dlls/skill.h
  90. 4
      dlls/soundent.h
  91. 1
      dlls/spectator.h
  92. 1
      dlls/squad.h
  93. 1
      dlls/squadmonster.h
  94. 1
      dlls/talkmonster.h
  95. 4
      dlls/teamplay_gamerules.h
  96. 1
      dlls/trains.h
  97. 6
      dlls/triggers.cpp
  98. 1
      dlls/util.h
  99. 1
      dlls/vector.h
  100. 1
      dlls/weapons.h
  101. Some files were not shown because too many files have changed in this diff Show More

4
cl_dll/GameStudioModelRenderer.h

@ -5,11 +5,9 @@ @@ -5,11 +5,9 @@
// $NoKeywords: $
//=============================================================================
#pragma once
#if !defined( GAMESTUDIOMODELRENDERER_H )
#define GAMESTUDIOMODELRENDERER_H
#if defined( _WIN32 )
#pragma once
#endif
/*
====================

4
cl_dll/GameStudioModelRenderer_Sample.h

@ -5,11 +5,9 @@ @@ -5,11 +5,9 @@
// $NoKeywords: $
//=============================================================================
#pragma once
#if !defined( GAMESTUDIOMODELRENDERER_H )
#define GAMESTUDIOMODELRENDERER_H
#if defined( _WIN32 )
#pragma once
#endif
/*
====================

4
cl_dll/StudioModelRenderer.h

@ -5,11 +5,9 @@ @@ -5,11 +5,9 @@
// $NoKeywords: $
//=============================================================================
#pragma once
#if !defined ( STUDIOMODELRENDERER_H )
#define STUDIOMODELRENDERER_H
#if defined( _WIN32 )
#pragma once
#endif
/*
====================

2
cl_dll/ammo.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef __AMMO_H__
#define __AMMO_H__

1
cl_dll/ammohistory.h

@ -15,6 +15,7 @@ @@ -15,6 +15,7 @@
//
// ammohistory.h
//
#pragma once
#ifndef AMMOHISTORY_H
#define AMMOHISTORY_H

2
cl_dll/camera.h

@ -7,7 +7,7 @@ @@ -7,7 +7,7 @@
// Camera.h -- defines and such for a 3rd person camera
// NOTE: must include quakedef.h first
#pragma once
#ifndef _CAMERA_H_
#define _CAMERA_H_

1
cl_dll/cl_dll.h

@ -25,6 +25,7 @@ @@ -25,6 +25,7 @@
// - Drawing the HUD graphics every frame
// - Handling the custum HUD-update packets
//
#pragma once
#ifndef CL_DLL_H
#define CL_DLL_H
typedef unsigned char byte;

4
cl_dll/com_weapons.h

@ -7,11 +7,9 @@ @@ -7,11 +7,9 @@
// com_weapons.h
// Shared weapons common function prototypes
#pragma once
#if !defined( COM_WEAPONSH )
#define COM_WEAPONSH
#ifdef _WIN32
#pragma once
#endif
#include "hud_iface.h"

2
cl_dll/demo.h

@ -5,9 +5,9 @@ @@ -5,9 +5,9 @@
// $NoKeywords: $
//=============================================================================
#pragma once
#if !defined( DEMOH )
#define DEMOH
#pragma once
// Types of demo messages we can write/parse
enum

1
cl_dll/ev_hldm.h

@ -5,6 +5,7 @@ @@ -5,6 +5,7 @@
// $NoKeywords: $
//=============================================================================
#pragma once
#if !defined ( EV_HLDMH )
#define EV_HLDMH

1
cl_dll/eventscripts.h

@ -6,6 +6,7 @@ @@ -6,6 +6,7 @@
//=============================================================================
// eventscripts.h
#pragma once
#if !defined ( EVENTSCRIPTSH )
#define EVENTSCRIPTSH

1
cl_dll/health.h

@ -12,6 +12,7 @@ @@ -12,6 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef HEALTH_H
#define HEALTH_H

1
cl_dll/hud.h

@ -19,6 +19,7 @@ @@ -19,6 +19,7 @@
//
// CHud handles the message, calculation, and drawing the HUD
//
#pragma once
#ifndef HUD_H
#define HUD_H
#define RGB_YELLOWISH 0x00FFA000 //255,160,0

2
cl_dll/hud_iface.h

@ -5,9 +5,9 @@ @@ -5,9 +5,9 @@
// $NoKeywords: $
//=============================================================================
#pragma once
#if !defined( HUD_IFACEH )
#define HUD_IFACEH
#pragma once
#include "exportdef.h"

2
cl_dll/hud_spectator.h

@ -5,9 +5,9 @@ @@ -5,9 +5,9 @@
// $NoKeywords: $
//=============================================================================
#pragma once
#ifndef HUD_SPECTATOR_H
#define HUD_SPECTATOR_H
#pragma once
#include "cl_entity.h"

2
cl_dll/in_defs.h

@ -5,9 +5,9 @@ @@ -5,9 +5,9 @@
// $NoKeywords: $
//=============================================================================
#pragma once
#if !defined( IN_DEFSH )
#define IN_DEFSH
#pragma once
// up / down
#define PITCH 0

1
cl_dll/input_mouse.h

@ -1,3 +1,4 @@ @@ -1,3 +1,4 @@
#pragma once
#ifndef INPUT_MOUSE_H
#define INPUT_MOUSE_H
#include "cl_dll.h"

3
cl_dll/kbutton.h

@ -4,10 +4,9 @@ @@ -4,10 +4,9 @@
//
// $NoKeywords: $
//=============================================================================
#pragma once
#if !defined( KBUTTONH )
#define KBUTTONH
#pragma once
typedef struct kbutton_s
{

2
cl_dll/overview.h

@ -5,9 +5,9 @@ @@ -5,9 +5,9 @@
// $NoKeywords: $
//=============================================================================
#pragma once
#ifndef OVERVIEW_H
#define OVERVIEW_H
#pragma once
//-----------------------------------------------------------------------------
// Purpose: Handles the drawing of the top-down map and all the things on it

1
cl_dll/parsemsg.h

@ -15,6 +15,7 @@ @@ -15,6 +15,7 @@
//
// parsemsg.h
//
#pragma once
#ifndef PARSEMSG_H
#define PARSEMSG_H

4
cl_dll/studio_util.h

@ -5,11 +5,9 @@ @@ -5,11 +5,9 @@
// $NoKeywords: $
//=============================================================================
#pragma once
#if !defined( STUDIO_UTIL_H )
#define STUDIO_UTIL_H
#if defined( WIN32 )
#pragma once
#endif
#ifndef M_PI
#define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h

4
cl_dll/util_vector.h

@ -15,6 +15,9 @@ @@ -15,6 +15,9 @@
// Vector.h
// A subset of the extdll.h in the project HL Entity DLL
//
#pragma once
#ifndef UTIL_VECTOR_H
#define UTIL_VECTOR_H
// Misc C-runtime library headers
#include "stdio.h"
@ -124,3 +127,4 @@ inline float DotProduct( const Vector& a, const Vector& b) { return( a.x * b.x + @@ -124,3 +127,4 @@ inline float DotProduct( const Vector& a, const Vector& b) { return( a.x * b.x +
inline Vector CrossProduct(const Vector& a, const Vector& b) { return Vector( a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x ); }
#define vec3_t Vector
#endif // UTIL_VECTOR_H

2
common/beamdef.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef BEAMDEF_H
#define BEAMDEF_H

2
common/bspfile.h

@ -12,7 +12,7 @@ but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -12,7 +12,7 @@ but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#pragma once
#ifndef BSPFILE_H
#define BSPFILE_H

2
common/cl_entity.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef CL_ENTITY_H
#define CL_ENTITY_H

2
common/com_model.h

@ -12,7 +12,7 @@ but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -12,7 +12,7 @@ but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#pragma once
#ifndef COM_MODEL_H
#define COM_MODEL_H

1
common/con_nprint.h

@ -12,6 +12,7 @@ @@ -12,6 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef CON_NPRINT_H
#define CON_NPRINT_H

1
common/const.h

@ -12,6 +12,7 @@ @@ -12,6 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef CONST_H
#define CONST_H
//

1
common/cvardef.h

@ -12,6 +12,7 @@ @@ -12,6 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef CVARDEF_H
#define CVARDEF_H

2
common/demo_api.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef DEMO_API_H
#define DEMO_API_H

2
common/dlight.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef DLIGHT_H
#define DLIGHT_H

1
common/entity_state.h

@ -12,6 +12,7 @@ @@ -12,6 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef ENTITY_STATE_H
#define ENTITY_STATE_H

2
common/entity_types.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef ENTITY_TYPES_H
#define ENTITY_TYPES_H

2
common/event_api.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef EVENT_API_H
#define EVENT_API_H

1
common/event_args.h

@ -12,6 +12,7 @@ @@ -12,6 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef EVENT_ARGS_H
#define EVENT_ARGS_H

2
common/event_flags.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef EVENT_FLAGS_H
#define EVENT_FLAGS_H

2
common/gameinfo.h

@ -12,7 +12,7 @@ but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -12,7 +12,7 @@ but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#pragma once
#ifndef GAMEINFO_H
#define GAMEINFO_H

2
common/hltv.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef HLTV_H
#define HLTV_H

2
common/ivoicetweak.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef IVOICETWEAK_H
#define IVOICETWEAK_H

2
common/lightstyle.h

@ -12,7 +12,7 @@ but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -12,7 +12,7 @@ but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#pragma once
#ifndef LIGHTSTYLE_H
#define LIGHTSTYLE_H

5
common/mathlib.h

@ -13,7 +13,9 @@ @@ -13,7 +13,9 @@
*
****/
// mathlib.h
#pragma once
#ifndef MATHLIB_H
#define MATHLIB_H
#include <math.h>
typedef float vec_t;
@ -98,3 +100,4 @@ float anglemod(float a); @@ -98,3 +100,4 @@ float anglemod(float a);
) \
: \
BoxOnPlaneSide( (emins), (emaxs), (p)))
#endif // MATHLIB_H

4
common/net_api.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef NET_API_H
#define NET_API_H
@ -94,4 +94,4 @@ typedef struct net_api_s @@ -94,4 +94,4 @@ typedef struct net_api_s
void (*SetValueForKey)( char *s, const char *key, const char *value, int maxsize );
} net_api_t;
#endif//NET_APIH
#endif // NET_APIH

2
common/netadr.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef NETADR_H
#define NETADR_H

2
common/particledef.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef PARTICLEDEF_H
#define PARTICLEDEF_H

2
common/pmtrace.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef PM_TRACE_H
#define PM_TRACE_H

2
common/qfont.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef QFONT_H
#define QFONT_H

2
common/r_efx.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef R_EFX_H
#define R_EFX_H

3
common/r_studioint.h

@ -12,8 +12,7 @@ @@ -12,8 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef R_STUDIOINT_H
#define R_STUDIOINT_H

2
common/ref_params.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef REF_PARAMS_H
#define REF_PARAMS_H

2
common/render_api.h

@ -12,7 +12,7 @@ but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -12,7 +12,7 @@ but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#pragma once
#ifndef RENDER_API_H
#define RENDER_API_H

2
common/screenfade.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef SCREENFADE_H
#define SCREENFADE_H

2
common/studio_event.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef STUDIO_EVENT_H
#define STUDIO_EVENT_H

2
common/triangleapi.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef TRIANGLEAPI_H
#define TRIANGLEAPI_H

2
common/usercmd.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef USERCMD_H
#define USERCMD_H

2
common/wadfile.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef WADFILE_H
#define WADFILE_H

2
common/weaponinfo.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef WEAPONINFO_H
#define WEAPONINFO_H

2
common/wrect.h

@ -12,7 +12,7 @@ but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -12,7 +12,7 @@ but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#pragma once
#ifndef WRECT_H
#define WRECT_H

2
dlls/activity.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef ACTIVITY_H
#define ACTIVITY_H

5
dlls/activitymap.h

@ -12,7 +12,9 @@ @@ -12,7 +12,9 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef ACTIVITYMAP_H
#define ACTIVITYMAP_H
#define _A( a ) { a, #a }
activity_map_t activity_map[] =
@ -95,3 +97,4 @@ _A( ACT_FLINCH_LEFTLEG ), @@ -95,3 +97,4 @@ _A( ACT_FLINCH_LEFTLEG ),
_A( ACT_FLINCH_RIGHTLEG ),
{ 0, NULL }
};
#endif // ACTIVITYMAP_H

1
dlls/animation.h

@ -12,6 +12,7 @@ @@ -12,6 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef ANIMATION_H
#define ANIMATION_H

2
dlls/basemonster.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* use or distribution of this code by or to any unlicensed person is illegal.
*
****/
#pragma once
#ifndef BASEMONSTER_H
#define BASEMONSTER_H

1
dlls/cbase.h

@ -12,6 +12,7 @@ @@ -12,6 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef CBASE_H
#define CBASE_H
/*

2
dlls/cdll_dll.h

@ -16,7 +16,7 @@ @@ -16,7 +16,7 @@
// cdll_dll.h
// this file is included by both the game-dll and the client-dll,
#pragma once
#ifndef CDLL_DLL_H
#define CDLL_DLL_H

1
dlls/client.h

@ -12,6 +12,7 @@ @@ -12,6 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef CLIENT_H
#define CLIENT_H

1
dlls/decals.h

@ -12,6 +12,7 @@ @@ -12,6 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef DECALS_H
#define DECALS_H

1
dlls/doors.h

@ -12,6 +12,7 @@ @@ -12,6 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef DOORS_H
#define DOORS_H

4
dlls/effects.cpp

@ -379,10 +379,9 @@ public: @@ -379,10 +379,9 @@ public:
void BeamUpdateVars( void );
int m_active;
string_t m_iszStartEntity;
string_t m_iszEndEntity;
string_t m_iszSpriteName;
int m_active;
float m_life;
int m_boltWidth;
int m_noiseAmplitude;
@ -390,6 +389,7 @@ public: @@ -390,6 +389,7 @@ public:
int m_speed;
float m_restrike;
int m_spriteTexture;
string_t m_iszSpriteName;
int m_frameStart;
float m_radius;

1
dlls/effects.h

@ -12,6 +12,7 @@ @@ -12,6 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef EFFECTS_H
#define EFFECTS_H

3
dlls/explode.h

@ -12,6 +12,7 @@ @@ -12,6 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef EXPLODE_H
#define EXPLODE_H
@ -26,4 +27,4 @@ extern DLL_GLOBAL short g_sModelIndexFireball; @@ -26,4 +27,4 @@ extern DLL_GLOBAL short g_sModelIndexFireball;
extern DLL_GLOBAL short g_sModelIndexSmoke;
extern void ExplosionCreate( const Vector &center, const Vector &angles, edict_t *pOwner, int magnitude, BOOL doDamage );
#endif //EXPLODE_H
#endif // EXPLODE_H

1
dlls/exportdef.h

@ -1,3 +1,4 @@ @@ -1,3 +1,4 @@
#pragma once
#ifndef EXPORTDEF_H
#define EXPORTDEF_H
#if defined _WIN32 || defined __CYGWIN__

1
dlls/extdll.h

@ -12,6 +12,7 @@ @@ -12,6 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef EXTDLL_H
#define EXTDLL_H

2
dlls/flyingmonster.h

@ -13,7 +13,7 @@ @@ -13,7 +13,7 @@
*
****/
// Base class for flying monsters. This overrides the movement test & execution code from CBaseMonster
#pragma once
#ifndef FLYINGMONSTER_H
#define FLYINGMONSTER_H

5
dlls/func_break.h

@ -12,6 +12,7 @@ @@ -12,6 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef FUNC_BREAK_H
#define FUNC_BREAK_H
@ -82,9 +83,9 @@ public: @@ -82,9 +83,9 @@ public:
Materials m_Material;
Explosions m_Explosion;
string_t m_iszGibModel;
string_t m_iszSpawnObject;
int m_idShard;
float m_angle;
string_t m_iszGibModel;
string_t m_iszSpawnObject;
};
#endif // FUNC_BREAK_H

6
dlls/func_tank.cpp

@ -97,9 +97,6 @@ public: @@ -97,9 +97,6 @@ public:
protected:
CBasePlayer* m_pController;
string_t m_iszSpriteSmoke;
string_t m_iszSpriteFlash;
string_t m_iszMaster; // Master entity (game_team_master or multisource)
float m_flNextAttack;
Vector m_vecControllerUsePos;
@ -123,11 +120,14 @@ protected: @@ -123,11 +120,14 @@ protected:
Vector m_barrelPos; // Length of the freakin barrel
float m_spriteScale; // Scale of any sprites we shoot
string_t m_iszSpriteSmoke;
string_t m_iszSpriteFlash;
TANKBULLET m_bulletType; // Bullet type
int m_iBulletDamage; // 0 means use Bullet type's default damage
Vector m_sightOrigin; // Last sight of target
int m_spread; // firing spread
string_t m_iszMaster; // Master entity (game_team_master or multisource)
};
TYPEDESCRIPTION CFuncTank::m_SaveData[] =

2
dlls/game.h

@ -12,7 +12,7 @@ @@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef GAME_H
#define GAME_H

1
dlls/gamerules.h

@ -15,6 +15,7 @@ @@ -15,6 +15,7 @@
//=========================================================
// GameRules
//=========================================================
#pragma once
#ifndef GAMERULES_H
#define GAMERULES_H
//#include "weapons.h"

5
dlls/hornet.h

@ -15,7 +15,9 @@ @@ -15,7 +15,9 @@
//=========================================================
// Hornets
//=========================================================
#pragma once
#ifndef HORNET_H
#define HORNET_H
//=========================================================
// Hornet Defines
//=========================================================
@ -55,3 +57,4 @@ public: @@ -55,3 +57,4 @@ public:
int m_iHornetType;
float m_flFlySpeed;
};
#endif // HORNET_H

1
dlls/items.h

@ -12,6 +12,7 @@ @@ -12,6 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef ITEMS_H
#define ITEMS_H

2
dlls/lights.cpp

@ -37,8 +37,8 @@ public: @@ -37,8 +37,8 @@ public:
static TYPEDESCRIPTION m_SaveData[];
private:
string_t m_iszPattern;
int m_iStyle;
string_t m_iszPattern;
};
LINK_ENTITY_TO_CLASS( light, CLight )

1
dlls/monsters.h

@ -12,6 +12,7 @@ @@ -12,6 +12,7 @@
* use or distribution of this code by or to any unlicensed person is illegal.
*
****/
#pragma once
#ifndef MONSTERS_H
#include "skill.h"
#define MONSTERS_H

1
dlls/nodes.h

@ -15,6 +15,7 @@ @@ -15,6 +15,7 @@
//=========================================================
// nodes.h
//=========================================================
#pragma once
#ifndef NODES_H
#define NODES_H
//=========================================================

2
dlls/physcallback.h

@ -12,9 +12,9 @@ @@ -12,9 +12,9 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef PHYSCALLBACK_H
#define PHYSCALLBACK_H
#pragma once
#include "physint.h"

1
dlls/player.h

@ -12,6 +12,7 @@ @@ -12,6 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef PLAYER_H
#define PLAYER_H

1
dlls/saverestore.h

@ -13,6 +13,7 @@ @@ -13,6 +13,7 @@
*
****/
// Implementation in UTIL.CPP
#pragma once
#ifndef SAVERESTORE_H
#define SAVERESTORE_H

2
dlls/schedule.h

@ -15,7 +15,7 @@ @@ -15,7 +15,7 @@
//=========================================================
// Scheduling
//=========================================================
#pragma once
#ifndef SCHEDULE_H
#define SCHEDULE_H

2
dlls/scripted.cpp

@ -909,13 +909,13 @@ public: @@ -909,13 +909,13 @@ public:
private:
string_t m_iszSentence; // string index for idle animation
string_t m_iszEntity; // entity that is wanted for this sentence
string_t m_iszListener; // name of entity to look at while talking
float m_flRadius; // range to search
float m_flDuration; // How long the sentence lasts
float m_flRepeat; // repeat rate
float m_flAttenuation;
float m_flVolume;
BOOL m_active;
string_t m_iszListener; // name of entity to look at while talking
};
#define SF_SENTENCE_ONCE 0x0001

1
dlls/scripted.h

@ -12,6 +12,7 @@ @@ -12,6 +12,7 @@
* use or distribution of this code by or to any unlicensed person is illegal.
*
****/
#pragma once
#ifndef SCRIPTED_H
#define SCRIPTED_H

3
dlls/scriptevent.h

@ -12,6 +12,7 @@ @@ -12,6 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef SCRIPTEVENT_H
#define SCRIPTEVENT_H
@ -26,4 +27,4 @@ @@ -26,4 +27,4 @@
#define SCRIPT_EVENT_SOUND_VOICE 1008 // Play named wave file (on CHAN_VOICE)
#define SCRIPT_EVENT_SENTENCE_RND1 1009 // Play sentence group 25% of the time
#define SCRIPT_EVENT_NOT_DEAD 1010 // Bring back to life (for life/death sequences)
#endif //SCRIPTEVENT_H
#endif // SCRIPTEVENT_H

1
dlls/skill.h

@ -15,6 +15,7 @@ @@ -15,6 +15,7 @@
//=========================================================
// skill.h - skill level concerns
//=========================================================
#pragma once
#ifndef SKILL_H
#define SKILL_H

4
dlls/soundent.h

@ -17,6 +17,9 @@ @@ -17,6 +17,9 @@
// spawns, and handles the world's active and free sound
// lists.
//=========================================================
#pragma once
#ifndef SOUNDENT_H
#define SOUNDENT_H
#define MAX_WORLD_SOUNDS 64 // maximum number of sounds handled by the world at one time.
@ -91,3 +94,4 @@ public: @@ -91,3 +94,4 @@ public:
private:
CSound m_SoundPool[ MAX_WORLD_SOUNDS ];
};
#endif // SOUNDENT_H

1
dlls/spectator.h

@ -13,6 +13,7 @@ @@ -13,6 +13,7 @@
*
****/
// Spectator.h
#pragma once
#ifndef SPECTATOR_H
#define SPECTATOR_H

1
dlls/squad.h

@ -7,6 +7,7 @@ @@ -7,6 +7,7 @@
//=========================================================
// squad.h
//=========================================================
#pragma once
#ifndef SQUAD_H
#define SQUAD_H

1
dlls/squadmonster.h

@ -16,6 +16,7 @@ @@ -16,6 +16,7 @@
// CSquadMonster - all the extra data for monsters that
// form squads.
//=========================================================
#pragma once
#ifndef SQUADMONSTER_H
#define SQUADMONSTER_H

1
dlls/talkmonster.h

@ -12,6 +12,7 @@ @@ -12,6 +12,7 @@
* use or distribution of this code by or to any unlicensed person is illegal.
*
****/
#pragma once
#ifndef TALKMONSTER_H
#define TALKMONSTER_H

4
dlls/teamplay_gamerules.h

@ -15,6 +15,9 @@ @@ -15,6 +15,9 @@
//
// teamplay_gamerules.h
//
#pragma once
#ifndef TEAMPLAY_GAMERULES_H
#define TEAMPLAY_GAMERULES_H
#define MAX_TEAMNAME_LENGTH 16
#define MAX_TEAMS 32
@ -55,3 +58,4 @@ private: @@ -55,3 +58,4 @@ private:
BOOL m_teamLimit; // This means the server set only some teams as valid
char m_szTeamList[TEAMPLAY_TEAMLISTLENGTH];
};
#endif // TEAMPLAY_GAMERULES_H

1
dlls/trains.h

@ -12,6 +12,7 @@ @@ -12,6 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef TRAINS_H
#define TRAINS_H

6
dlls/triggers.cpp

@ -267,11 +267,11 @@ public: @@ -267,11 +267,11 @@ public:
static TYPEDESCRIPTION m_SaveData[];
string_t m_iTargetName[MAX_MULTI_TARGETS];// list if indexes into global string array
float m_flTargetDelay[MAX_MULTI_TARGETS];// delay (in seconds) from time of manager fire to target fire
int m_cTargets; // the total number of targets in this manager's fire list.
int m_index; // Current target
float m_startTime;// Time we started firing
string_t m_iTargetName[MAX_MULTI_TARGETS];// list if indexes into global string array
float m_flTargetDelay[MAX_MULTI_TARGETS];// delay (in seconds) from time of manager fire to target fire
private:
inline BOOL IsClone( void ) { return ( pev->spawnflags & SF_MULTIMAN_CLONE ) ? TRUE : FALSE; }
inline BOOL ShouldClone( void )
@ -1321,9 +1321,9 @@ public: @@ -1321,9 +1321,9 @@ public:
static TYPEDESCRIPTION m_SaveData[];
string_t m_changeTarget;
char m_szMapName[cchMapNameMost]; // trigger_changelevel only: next map
char m_szLandmarkName[cchMapNameMost]; // trigger_changelevel only: landmark on next map
string_t m_changeTarget;
float m_changeTargetDelay;
};

1
dlls/util.h

@ -12,6 +12,7 @@ @@ -12,6 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef UTIL_H
#define UTIL_H
//

1
dlls/vector.h

@ -12,6 +12,7 @@ @@ -12,6 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef VECTOR_H
#define VECTOR_H

1
dlls/weapons.h

@ -12,6 +12,7 @@ @@ -12,6 +12,7 @@
* without written permission from Valve LLC.
*
****/
#pragma once
#ifndef WEAPONS_H
#define WEAPONS_H

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