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Add a missing weapons description.

zombie-x
Andrey Akhmichin 5 years ago
parent
commit
e65265495a
  1. 1
      dlls/glock.cpp
  2. 1
      dlls/tripmine.cpp

1
dlls/glock.cpp

@ -82,6 +82,7 @@ int CGlock::GetItemInfo( ItemInfo *p )
p->iFlags = 0; p->iFlags = 0;
p->iId = m_iId = WEAPON_GLOCK; p->iId = m_iId = WEAPON_GLOCK;
p->iWeight = GLOCK_WEIGHT; p->iWeight = GLOCK_WEIGHT;
p->weaponName = "9mm Handgun";
return 1; return 1;
} }

1
dlls/tripmine.cpp

@ -399,6 +399,7 @@ int CTripmine::GetItemInfo( ItemInfo *p )
p->iPosition = 2; p->iPosition = 2;
p->iId = m_iId = WEAPON_TRIPMINE; p->iId = m_iId = WEAPON_TRIPMINE;
p->iWeight = TRIPMINE_WEIGHT; p->iWeight = TRIPMINE_WEIGHT;
p->weaponName = "Laser Tripmine";
p->iFlags = ITEM_FLAG_LIMITINWORLD | ITEM_FLAG_EXHAUSTIBLE; p->iFlags = ITEM_FLAG_LIMITINWORLD | ITEM_FLAG_EXHAUSTIBLE;
return 1; return 1;

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