|
|
|
@ -107,10 +107,10 @@ static CBaseEntity* Create9mmAmmoBoxAtPosition(const Vector& position, const Vec
@@ -107,10 +107,10 @@ static CBaseEntity* Create9mmAmmoBoxAtPosition(const Vector& position, const Vec
|
|
|
|
|
enum CrossbowPlacement |
|
|
|
|
{ |
|
|
|
|
Normal = 0, |
|
|
|
|
Realistic = 1, |
|
|
|
|
Realistic = 1 |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
static CBaseEntity* CreateWeaponCrossbowAtPosition(const Vector& position, const Vector& angles, CrossbowPlacement placement = CrossbowPlacement::Normal) |
|
|
|
|
static CBaseEntity* CreateWeaponCrossbowAtPosition(const Vector& position, const Vector& angles, CrossbowPlacement placement = Normal) |
|
|
|
|
{ |
|
|
|
|
CBaseEntity* crossbow = CreateItemAtPosition("weapon_crossbow", position, angles); |
|
|
|
|
|
|
|
|
@ -309,7 +309,7 @@ void MapFixPatchAddWeaponsAndAmmo::SpawnWeaponsAndAmmoAtBeginningOfSecondSection
@@ -309,7 +309,7 @@ void MapFixPatchAddWeaponsAndAmmo::SpawnWeaponsAndAmmoAtBeginningOfSecondSection
|
|
|
|
|
|
|
|
|
|
void MapFixPatchAddWeaponsAndAmmo::SpawnWeaponsAndAmmoAtBeginningOfThirdSection(float floorZ) |
|
|
|
|
{ |
|
|
|
|
CreateWeaponCrossbowAtPosition(Vector(917, -719, floorZ), RANDOM_ANGLE(), CrossbowPlacement::Realistic); |
|
|
|
|
CreateWeaponCrossbowAtPosition(Vector(917, -719, floorZ), RANDOM_ANGLE(), Realistic); |
|
|
|
|
Create9mmBoxAmmoAtPosition(Vector(946, -786, floorZ), RANDOM_ANGLE()); |
|
|
|
|
CreateCrossbowAmmoAtPosition(Vector(888, -762, floorZ), RANDOM_ANGLE()); |
|
|
|
|
CreateCrossbowAmmoAtPosition(Vector(915, -766, floorZ), RANDOM_ANGLE()); |
|
|
|
@ -627,7 +627,7 @@ void MapFixHellAddWeaponsAndAmmo::SpawnHealthAmmoWeaponsAtLightNearSpawn(float f
@@ -627,7 +627,7 @@ void MapFixHellAddWeaponsAndAmmo::SpawnHealthAmmoWeaponsAtLightNearSpawn(float f
|
|
|
|
|
{ |
|
|
|
|
CreateWeaponMP5AtPosition(Vector(1397, 1263, floorZ), RANDOM_ANGLE()); |
|
|
|
|
CreateWeaponShotgunAtPosition(Vector(1405, 1209, floorZ), RANDOM_ANGLE()); |
|
|
|
|
CreateWeaponCrossbowAtPosition(Vector(1323, 1271, floorZ), RANDOM_ANGLE(), CrossbowPlacement::Realistic); |
|
|
|
|
CreateWeaponCrossbowAtPosition(Vector(1323, 1271, floorZ), RANDOM_ANGLE(), Realistic); |
|
|
|
|
CreateWeaponCrowbarAtPosition(Vector(1345, 1237, floorZ), RANDOM_ANGLE()); |
|
|
|
|
CreateMP5AmmoAtPosition(Vector(1418, 1260, floorZ), RANDOM_ANGLE()); |
|
|
|
|
CreateShotgunAmmoAtPosition(Vector(1412, 1301, floorZ), RANDOM_ANGLE()); |
|
|
|
|