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Oops. Fix my mistakes.
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@ -156,7 +156,7 @@ void CGameRules::RefreshSkillData ( void )
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gSkillData.gargantuaHealth = GetSkillCvar( "sk_gargantua_health" );
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gSkillData.gargantuaDmgSlash = GetSkillCvar( "sk_gargantua_dmg_slash" );
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gSkillData.gargantuaDmgFire = GetSkillCvar( "sk_gargantua_dmg_fire" );
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gSkillData.gargantuaDmgStomp = GetSkillCvar( "sk_gargantua_dmg_stomp ");
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gSkillData.gargantuaDmgStomp = GetSkillCvar( "sk_gargantua_dmg_stomp" );
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// Hassassin
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gSkillData.hassassinHealth = GetSkillCvar( "sk_hassassin_health" );
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@ -59,7 +59,7 @@ enum
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class CGameRules
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{
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public:
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virtual ~CGameRules();
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virtual ~CGameRules(){}
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virtual void RefreshSkillData( void );// fill skill data struct with proper values
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virtual void Think( void ) = 0;// GR_Think - runs every server frame, should handle any timer tasks, periodic events, etc.
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