From d8c8c09d54b30bf8ca488922b4f85384413f1a71 Mon Sep 17 00:00:00 2001 From: Night Owl Date: Wed, 3 Aug 2016 02:40:57 +0500 Subject: [PATCH] Oops. Fix my mistakes. --- dlls/gamerules.cpp | 2 +- dlls/gamerules.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/gamerules.cpp b/dlls/gamerules.cpp index 059b4d61..f59788c4 100644 --- a/dlls/gamerules.cpp +++ b/dlls/gamerules.cpp @@ -156,7 +156,7 @@ void CGameRules::RefreshSkillData ( void ) gSkillData.gargantuaHealth = GetSkillCvar( "sk_gargantua_health" ); gSkillData.gargantuaDmgSlash = GetSkillCvar( "sk_gargantua_dmg_slash" ); gSkillData.gargantuaDmgFire = GetSkillCvar( "sk_gargantua_dmg_fire" ); - gSkillData.gargantuaDmgStomp = GetSkillCvar( "sk_gargantua_dmg_stomp "); + gSkillData.gargantuaDmgStomp = GetSkillCvar( "sk_gargantua_dmg_stomp" ); // Hassassin gSkillData.hassassinHealth = GetSkillCvar( "sk_hassassin_health" ); diff --git a/dlls/gamerules.h b/dlls/gamerules.h index 41dec089..6ad470d0 100644 --- a/dlls/gamerules.h +++ b/dlls/gamerules.h @@ -59,7 +59,7 @@ enum class CGameRules { public: - virtual ~CGameRules(); + virtual ~CGameRules(){} virtual void RefreshSkillData( void );// fill skill data struct with proper values virtual void Think( void ) = 0;// GR_Think - runs every server frame, should handle any timer tasks, periodic events, etc.