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Oops. Fix my mistakes.

wantedhl
Night Owl 8 years ago
parent
commit
d8c8c09d54
  1. 2
      dlls/gamerules.cpp
  2. 2
      dlls/gamerules.h

2
dlls/gamerules.cpp

@ -156,7 +156,7 @@ void CGameRules::RefreshSkillData ( void )
gSkillData.gargantuaHealth = GetSkillCvar( "sk_gargantua_health" ); gSkillData.gargantuaHealth = GetSkillCvar( "sk_gargantua_health" );
gSkillData.gargantuaDmgSlash = GetSkillCvar( "sk_gargantua_dmg_slash" ); gSkillData.gargantuaDmgSlash = GetSkillCvar( "sk_gargantua_dmg_slash" );
gSkillData.gargantuaDmgFire = GetSkillCvar( "sk_gargantua_dmg_fire" ); gSkillData.gargantuaDmgFire = GetSkillCvar( "sk_gargantua_dmg_fire" );
gSkillData.gargantuaDmgStomp = GetSkillCvar( "sk_gargantua_dmg_stomp "); gSkillData.gargantuaDmgStomp = GetSkillCvar( "sk_gargantua_dmg_stomp" );
// Hassassin // Hassassin
gSkillData.hassassinHealth = GetSkillCvar( "sk_hassassin_health" ); gSkillData.hassassinHealth = GetSkillCvar( "sk_hassassin_health" );

2
dlls/gamerules.h

@ -59,7 +59,7 @@ enum
class CGameRules class CGameRules
{ {
public: public:
virtual ~CGameRules(); virtual ~CGameRules(){}
virtual void RefreshSkillData( void );// fill skill data struct with proper values virtual void RefreshSkillData( void );// fill skill data struct with proper values
virtual void Think( void ) = 0;// GR_Think - runs every server frame, should handle any timer tasks, periodic events, etc. virtual void Think( void ) = 0;// GR_Think - runs every server frame, should handle any timer tasks, periodic events, etc.

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