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@ -231,12 +231,6 @@ void CPar21::Reload(void) |
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DefaultReload( PAR21_MAX_CLIP, PAR21_RELOAD, 1.6 ); |
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DefaultReload( PAR21_MAX_CLIP, PAR21_RELOAD, 1.6 ); |
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} |
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} |
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BOOL CPar21::IsUseable() |
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{ |
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//Can be used if the player has AR grenades. - Solokiller
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return CBasePlayerWeapon::IsUseable() || m_pPlayer->m_rgAmmo[m_iSecondaryAmmoType] > 0; |
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} |
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void CPar21::WeaponIdle(void) |
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void CPar21::WeaponIdle(void) |
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{ |
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{ |
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ResetEmptySound(); |
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ResetEmptySound(); |
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