|
|
@ -254,11 +254,7 @@ AngleQuaternion |
|
|
|
==================== |
|
|
|
==================== |
|
|
|
*/ |
|
|
|
*/ |
|
|
|
#if XASH_SIMD_NEON |
|
|
|
#if XASH_SIMD_NEON |
|
|
|
static const float32x4_t AngleQuaternion_sign2 = |
|
|
|
static const uint32x4_t AngleQuaternion_sign2 = vzipq_u32(vdupq_n_u32(0x80000000), vdupq_n_u32(0x00000000)).val[0]; // { 0x80000000, 0x00000000, 0x80000000, 0x00000000 };
|
|
|
|
vzipq_f32( |
|
|
|
|
|
|
|
vreinterpretq_f32_u32(vdupq_n_u32(0x80000000)), |
|
|
|
|
|
|
|
vreinterpretq_f32_u32(vdupq_n_u32(0x00000000)) |
|
|
|
|
|
|
|
).val[0]; // { 0x80000000, 0x00000000, 0x80000000, 0x00000000 };
|
|
|
|
|
|
|
|
#endif |
|
|
|
#endif |
|
|
|
void AngleQuaternion( float *angles, vec4_t quaternion ) |
|
|
|
void AngleQuaternion( float *angles, vec4_t quaternion ) |
|
|
|
{ |
|
|
|
{ |
|
|
@ -411,12 +407,12 @@ QuaternionMatrix |
|
|
|
==================== |
|
|
|
==================== |
|
|
|
*/ |
|
|
|
*/ |
|
|
|
#if XASH_SIMD_NEON |
|
|
|
#if XASH_SIMD_NEON |
|
|
|
const uint32x4_t QuaternionMatrix_sign1 = vsetq_lane_u32(0x80000000, vdupq_n_u32(0x00000000), 0); // { 0x80000000, 0x00000000, 0x00000000, 0x00000000 };
|
|
|
|
static const uint32x4_t QuaternionMatrix_sign1 = vsetq_lane_u32(0x80000000, vdupq_n_u32(0x00000000), 0); // { 0x80000000, 0x00000000, 0x00000000, 0x00000000 };
|
|
|
|
const uint32x4_t QuaternionMatrix_sign2 = vsetq_lane_u32(0x80000000, vdupq_n_u32(0x00000000), 1); // { 0x00000000, 0x80000000, 0x00000000, 0x00000000 };
|
|
|
|
static const uint32x4_t QuaternionMatrix_sign2 = vsetq_lane_u32(0x80000000, vdupq_n_u32(0x00000000), 1); // { 0x00000000, 0x80000000, 0x00000000, 0x00000000 };
|
|
|
|
const uint32x4_t QuaternionMatrix_sign3 = vsetq_lane_u32(0x00000000, vdupq_n_u32(0x80000000), 2); // { 0x80000000, 0x80000000, 0x00000000, 0x80000000 };
|
|
|
|
static const uint32x4_t QuaternionMatrix_sign3 = vsetq_lane_u32(0x00000000, vdupq_n_u32(0x80000000), 2); // { 0x80000000, 0x80000000, 0x00000000, 0x80000000 };
|
|
|
|
const float32x4_t matrix3x4_identity_0 = vsetq_lane_f32(1, vdupq_n_f32(0), 0); // { 1, 0, 0, 0 }
|
|
|
|
static const float32x4_t matrix3x4_identity_0 = vsetq_lane_f32(1, vdupq_n_f32(0), 0); // { 1, 0, 0, 0 }
|
|
|
|
const float32x4_t matrix3x4_identity_1 = vsetq_lane_f32(1, vdupq_n_f32(0), 1); // { 0, 1, 0, 0 }
|
|
|
|
static const float32x4_t matrix3x4_identity_1 = vsetq_lane_f32(1, vdupq_n_f32(0), 1); // { 0, 1, 0, 0 }
|
|
|
|
const float32x4_t matrix3x4_identity_2 = vsetq_lane_f32(1, vdupq_n_f32(0), 2); // { 0, 0, 1, 0 }
|
|
|
|
static const float32x4_t matrix3x4_identity_2 = vsetq_lane_f32(1, vdupq_n_f32(0), 2); // { 0, 0, 1, 0 }
|
|
|
|
#endif |
|
|
|
#endif |
|
|
|
|
|
|
|
|
|
|
|
void QuaternionMatrix( vec4_t quaternion, float (*matrix)[4] ) |
|
|
|
void QuaternionMatrix( vec4_t quaternion, float (*matrix)[4] ) |
|
|
|