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@ -219,6 +219,12 @@ int CCrowbar::Swing( int fFirst )
@@ -219,6 +219,12 @@ int CCrowbar::Swing( int fFirst )
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fDidHit = TRUE; |
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CBaseEntity *pEntity = CBaseEntity::Instance( tr.pHit ); |
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// play thwack, smack, or dong sound
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float flVol = 1.0; |
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int fHitWorld = TRUE; |
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if( pEntity ) |
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{ |
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ClearMultiDamage(); |
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// If building with the clientside weapon prediction system,
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// UTIL_WeaponTimeBase() is always 0 and m_flNextPrimaryAttack is >= -1.0f, thus making
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@ -239,12 +245,6 @@ int CCrowbar::Swing( int fFirst )
@@ -239,12 +245,6 @@ int CCrowbar::Swing( int fFirst )
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} |
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ApplyMultiDamage( m_pPlayer->pev, m_pPlayer->pev ); |
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// play thwack, smack, or dong sound
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float flVol = 1.0; |
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int fHitWorld = TRUE; |
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if( pEntity ) |
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{ |
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if( pEntity->Classify() != CLASS_NONE && pEntity->Classify() != CLASS_MACHINE ) |
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{ |
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// play thwack or smack sound
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