Night Owl 8 years ago
parent
commit
d3ebe0ac46
  1. 12
      dlls/crowbar.cpp

12
dlls/crowbar.cpp

@ -219,6 +219,12 @@ int CCrowbar::Swing( int fFirst ) @@ -219,6 +219,12 @@ int CCrowbar::Swing( int fFirst )
fDidHit = TRUE;
CBaseEntity *pEntity = CBaseEntity::Instance( tr.pHit );
// play thwack, smack, or dong sound
float flVol = 1.0;
int fHitWorld = TRUE;
if( pEntity )
{
ClearMultiDamage();
// If building with the clientside weapon prediction system,
// UTIL_WeaponTimeBase() is always 0 and m_flNextPrimaryAttack is >= -1.0f, thus making
@ -239,12 +245,6 @@ int CCrowbar::Swing( int fFirst ) @@ -239,12 +245,6 @@ int CCrowbar::Swing( int fFirst )
}
ApplyMultiDamage( m_pPlayer->pev, m_pPlayer->pev );
// play thwack, smack, or dong sound
float flVol = 1.0;
int fHitWorld = TRUE;
if( pEntity )
{
if( pEntity->Classify() != CLASS_NONE && pEntity->Classify() != CLASS_MACHINE )
{
// play thwack or smack sound

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