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Merge branch 'opfor' into opforfixed

opforfixed
Andrey Akhmichin 1 year ago
parent
commit
d13dec76f2
  1. 31
      dlls/gearbox/fgrunt.cpp
  2. 2
      dlls/osprey.h

31
dlls/gearbox/fgrunt.cpp

@ -1364,7 +1364,7 @@ int CHFGrunt :: ISoundMask ( void) @@ -1364,7 +1364,7 @@ int CHFGrunt :: ISoundMask ( void)
//=========================================================
void CHFGrunt :: CheckAmmo ( void )
{
if ( m_cAmmoLoaded <= 0 )
if ( pev->weapons != 0 && m_cAmmoLoaded <= 0 )
{
SetConditions(bits_COND_NO_AMMO_LOADED);
}
@ -1533,7 +1533,7 @@ BOOL CHFGrunt :: CheckMeleeAttack1 ( float flDot, float flDist ) @@ -1533,7 +1533,7 @@ BOOL CHFGrunt :: CheckMeleeAttack1 ( float flDot, float flDist )
//=========================================================
BOOL CHFGrunt :: CheckRangeAttack1 ( float flDot, float flDist )
{
if ( !HasConditions( bits_COND_ENEMY_OCCLUDED ) && flDist <= 2048 && flDot >= 0.5 && NoFriendlyFire() && ( GetBodygroup( 3 ) != 3 ) )
if ( !HasConditions( bits_COND_ENEMY_OCCLUDED ) && flDist <= 2048 && flDot >= 0.5 && NoFriendlyFire() && GetBodygroup( FG_GUN_GROUP ) != FG_GUN_NONE )
{
TraceResult tr;
@ -1546,7 +1546,7 @@ BOOL CHFGrunt :: CheckRangeAttack1 ( float flDot, float flDist ) @@ -1546,7 +1546,7 @@ BOOL CHFGrunt :: CheckRangeAttack1 ( float flDot, float flDist )
Vector vecSrc = GetGunPosition();
// verify that a bullet fired from the gun will hit the enemy before the world.
UTIL_TraceLine( vecSrc, m_hEnemy->BodyTarget(vecSrc), ignore_monsters, ignore_glass, ENT(pev), &tr);
UTIL_TraceLine( vecSrc, m_hEnemy->BodyTarget(vecSrc), ignore_monsters, ENT(pev), &tr);
if ( tr.flFraction == 1.0 )
{
@ -1994,33 +1994,38 @@ void CHFGrunt :: Spawn() @@ -1994,33 +1994,38 @@ void CHFGrunt :: Spawn()
{
m_iHead = RANDOM_LONG(FG_HEAD_SAW, FG_HEAD_SAW_BLACK);
}
else if (pev->weapons == 0)
{
m_iHead = FG_HEAD_MP;
}
else
m_iHead = FG_HEAD_MASK;
}
else if ( m_iHead >= FG_HEAD_COUNT )
m_iHead = FG_HEAD_MASK;
if ( pev->weapons <= 0 )
if (FBitSet( pev->weapons, FGRUNT_9MMAR ))
{
pev->weapons = FGRUNT_9MMAR;
SetBodygroup( FG_GUN_GROUP, FG_GUN_MP5 );
m_cClipSize = FGRUNT_CLIP_SIZE;
}
if (FBitSet( pev->weapons, FGRUNT_SHOTGUN ))
else if (FBitSet( pev->weapons, FGRUNT_SHOTGUN ))
{
SetBodygroup( FG_GUN_GROUP, FG_GUN_SHOTGUN );
SetBodygroup( FG_TORSO_GROUP, FG_TORSO_SHOTGUN );
m_cClipSize = 8;
}
if (FBitSet( pev->weapons, FGRUNT_9MMAR ))
{
SetBodygroup( FG_GUN_GROUP, FG_GUN_MP5 );
m_cClipSize = FGRUNT_CLIP_SIZE;
}
if (FBitSet( pev->weapons, FGRUNT_M249 ))
else if (FBitSet( pev->weapons, FGRUNT_M249 ))
{
SetBodygroup( FG_GUN_GROUP, FG_GUN_SAW );
SetBodygroup( FG_TORSO_GROUP, FG_TORSO_M249 );
m_cClipSize = FGRUNT_CLIP_SIZE;
}
else
{
SetBodygroup( FG_GUN_GROUP, FG_GUN_NONE );
m_cClipSize = 0;
}
SetBodygroup( FG_HEAD_GROUP, m_iHead );
@ -2375,7 +2380,7 @@ Schedule_t* CHFGrunt :: GetScheduleOfType ( int Type ) @@ -2375,7 +2380,7 @@ Schedule_t* CHFGrunt :: GetScheduleOfType ( int Type )
break;
case SCHED_HGRUNT_ALLY_ELOF_FAIL:
{
return GetScheduleOfType( SCHED_RANGE_ATTACK1 );
return GetScheduleOfType( SCHED_TAKE_COVER_FROM_ENEMY );
}
break;
case SCHED_HGRUNT_ALLY_ESTABLISH_LINE_OF_FIRE:

2
dlls/osprey.h

@ -38,7 +38,7 @@ public: @@ -38,7 +38,7 @@ public:
void EXPORT DeployThink(void);
void Flight(void);
void EXPORT HitTouch(CBaseEntity *pOther);
virtual void EXPORT FindAllThink(void);
void EXPORT FindAllThink(void);
void EXPORT HoverThink(void);
virtual CBaseMonster *MakeGrunt(Vector vecSrc);
void EXPORT CrashTouch(CBaseEntity *pOther);

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