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Play melee weapon attack animation only once.
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@ -898,8 +898,6 @@ void EV_FOTN( event_args_t *args )
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if( EV_IsLocal( idx ) )
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if( EV_IsLocal( idx ) )
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{
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{
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gEngfuncs.pEventAPI->EV_WeaponAnimation( FOTN_LPUNCH, 1 );
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switch( ( g_iSwing2++ ) % 2 )
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switch( ( g_iSwing2++ ) % 2 )
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{
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{
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case 0:
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case 0:
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@ -1219,8 +1217,6 @@ void EV_BeamKatana( event_args_t *args )
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if( EV_IsLocal( idx ) )
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if( EV_IsLocal( idx ) )
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{
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{
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gEngfuncs.pEventAPI->EV_WeaponAnimation( BEAMKATANA_ATTACK1MISS, 1 );
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switch( ( g_iSwing++ ) % 3 )
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switch( ( g_iSwing++ ) % 3 )
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{
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{
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case 0:
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case 0:
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