From d0f9d4ebe778f2b68bc525447565650afc096586 Mon Sep 17 00:00:00 2001 From: Andrey Akhmichin <15944199+nekonomicon@users.noreply.github.com> Date: Fri, 28 Oct 2022 23:06:06 +0500 Subject: [PATCH] Play melee weapon attack animation only once. --- cl_dll/ev_hldm.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/cl_dll/ev_hldm.cpp b/cl_dll/ev_hldm.cpp index 2968e087..ca02b049 100644 --- a/cl_dll/ev_hldm.cpp +++ b/cl_dll/ev_hldm.cpp @@ -898,8 +898,6 @@ void EV_FOTN( event_args_t *args ) if( EV_IsLocal( idx ) ) { - gEngfuncs.pEventAPI->EV_WeaponAnimation( FOTN_LPUNCH, 1 ); - switch( ( g_iSwing2++ ) % 2 ) { case 0: @@ -1219,8 +1217,6 @@ void EV_BeamKatana( event_args_t *args ) if( EV_IsLocal( idx ) ) { - gEngfuncs.pEventAPI->EV_WeaponAnimation( BEAMKATANA_ATTACK1MISS, 1 ); - switch( ( g_iSwing++ ) % 3 ) { case 0: