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Hardcode superchav health.
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@ -270,7 +270,7 @@ void CSuperchar::Spawn()
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pev->solid = SOLID_SLIDEBOX;
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pev->solid = SOLID_SLIDEBOX;
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pev->movetype = MOVETYPE_STEP;
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pev->movetype = MOVETYPE_STEP;
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m_bloodColor = BLOOD_COLOR_GREEN;
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m_bloodColor = BLOOD_COLOR_GREEN;
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pev->health = gSkillData.zombieHealth;
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pev->health = 200;
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pev->view_ofs = VEC_VIEW;// position of the eyes relative to monster's origin.
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pev->view_ofs = VEC_VIEW;// position of the eyes relative to monster's origin.
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m_flFieldOfView = 0.9;// indicates the width of this monster's forward view cone ( as a dotproduct result )
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m_flFieldOfView = 0.9;// indicates the width of this monster's forward view cone ( as a dotproduct result )
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m_MonsterState = MONSTERSTATE_NONE;
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m_MonsterState = MONSTERSTATE_NONE;
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