diff --git a/dlls/clcampaign/superchav.cpp b/dlls/clcampaign/superchav.cpp index 91437c3c..2f76e008 100644 --- a/dlls/clcampaign/superchav.cpp +++ b/dlls/clcampaign/superchav.cpp @@ -270,7 +270,7 @@ void CSuperchar::Spawn() pev->solid = SOLID_SLIDEBOX; pev->movetype = MOVETYPE_STEP; m_bloodColor = BLOOD_COLOR_GREEN; - pev->health = gSkillData.zombieHealth; + pev->health = 200; pev->view_ofs = VEC_VIEW;// position of the eyes relative to monster's origin. m_flFieldOfView = 0.9;// indicates the width of this monster's forward view cone ( as a dotproduct result ) m_MonsterState = MONSTERSTATE_NONE;