Hardcode superchav health.

This commit is contained in:
Andrey Akhmichin 2024-01-02 10:34:13 +05:00
parent 5551705f40
commit c9f66d02f0

View File

@ -270,7 +270,7 @@ void CSuperchar::Spawn()
pev->solid = SOLID_SLIDEBOX;
pev->movetype = MOVETYPE_STEP;
m_bloodColor = BLOOD_COLOR_GREEN;
pev->health = gSkillData.zombieHealth;
pev->health = 200;
pev->view_ofs = VEC_VIEW;// position of the eyes relative to monster's origin.
m_flFieldOfView = 0.9;// indicates the width of this monster's forward view cone ( as a dotproduct result )
m_MonsterState = MONSTERSTATE_NONE;