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@ -74,7 +74,7 @@ void CRoy::AlertSound( void )
@@ -74,7 +74,7 @@ void CRoy::AlertSound( void )
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{ |
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if( FOkToSpeak() ) |
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{ |
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PlaySentence( "RO_ATTACK", RANDOM_FLOAT( 2.8, 3.2 ), VOL_NORM, ATTN_IDLE ); |
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PlaySentence( "RO_ATTACK", RANDOM_FLOAT( 2.8f, 3.2f ), VOL_NORM, ATTN_IDLE ); |
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} |
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} |
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} |
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@ -106,7 +106,7 @@ void CRoy::RoyFirePistol( void )
@@ -106,7 +106,7 @@ void CRoy::RoyFirePistol( void )
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pitchShift -= 5; |
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EMIT_SOUND_DYN( ENT( pev ), CHAN_WEAPON, "roy/ro_attack2.wav", 1, ATTN_NORM, 0, 100 + pitchShift ); |
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CSoundEnt::InsertSound( bits_SOUND_COMBAT, pev->origin, 384, 0.3 ); |
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CSoundEnt::InsertSound( bits_SOUND_COMBAT, pev->origin, 384, 0.3f ); |
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// UNDONE: Reload?
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m_cAmmoLoaded--;// take away a bullet!
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@ -227,7 +227,7 @@ static BOOL IsFacing( entvars_t *pevTest, const Vector &reference )
@@ -227,7 +227,7 @@ static BOOL IsFacing( entvars_t *pevTest, const Vector &reference )
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UTIL_MakeVectorsPrivate( angle, forward, NULL, NULL ); |
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// He's facing me, he meant it
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if( DotProduct( forward, vecDir ) > 0.96 ) // +/- 15 degrees or so
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if( DotProduct( forward, vecDir ) > 0.96f ) // +/- 15 degrees or so
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{ |
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return TRUE; |
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} |
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@ -284,7 +284,7 @@ void CRoy::PainSound( void )
@@ -284,7 +284,7 @@ void CRoy::PainSound( void )
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if( gpGlobals->time < m_painTime ) |
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return; |
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m_painTime = gpGlobals->time + RANDOM_FLOAT( 0.5, 0.75 ); |
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m_painTime = gpGlobals->time + RANDOM_FLOAT( 0.5f, 0.75f ); |
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switch( RANDOM_LONG( 0, 2 ) ) |
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{ |
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