mirror of
https://github.com/YGGverse/hlsdk-portable.git
synced 2025-01-11 15:38:12 +00:00
Fix my mistakes. Apply fixes for rpg and tank laser again.
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parent
6d2a869ecd
commit
c8ebe744c3
@ -93,6 +93,7 @@ public:
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BOOL StartControl( CBasePlayer* pController );
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BOOL StartControl( CBasePlayer* pController );
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void StopControl( void );
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void StopControl( void );
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void ControllerPostFrame( void );
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void ControllerPostFrame( void );
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virtual void StopFire( void ){}
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protected:
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protected:
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CBasePlayer* m_pController;
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CBasePlayer* m_pController;
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@ -369,8 +370,7 @@ BOOL CFuncTank::StartControl( CBasePlayer *pController )
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void CFuncTank::StopControl()
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void CFuncTank::StopControl()
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{
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{
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//if( m_pLaser )
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StopFire();
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//m_pLaser->TurnOff();
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// TODO: bring back the controllers current weapon
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// TODO: bring back the controllers current weapon
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if( !m_pController )
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if( !m_pController )
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@ -755,6 +755,7 @@ public:
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virtual int Save( CSave &save );
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virtual int Save( CSave &save );
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virtual int Restore( CRestore &restore );
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virtual int Restore( CRestore &restore );
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static TYPEDESCRIPTION m_SaveData[];
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static TYPEDESCRIPTION m_SaveData[];
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virtual void StopFire( void );
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private:
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private:
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CLaser *m_pLaser;
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CLaser *m_pLaser;
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@ -859,6 +860,12 @@ void CFuncTankLaser::Fire( const Vector &barrelEnd, const Vector &forward, entva
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}
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}
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}
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}
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void CFuncTankLaser::StopFire( void )
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{
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if( m_pLaser )
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m_pLaser->TurnOff();
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}
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class CFuncTankRocket : public CFuncTank
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class CFuncTankRocket : public CFuncTank
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{
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{
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public:
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public:
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@ -4060,52 +4060,6 @@ void CBasePlayer::UpdateClientData( void )
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m_rgpPlayerItems[i]->UpdateClientData( this );
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m_rgpPlayerItems[i]->UpdateClientData( this );
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}
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}
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/*if( m_pClientActiveItem != pPlayer->m_pActiveItem )
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{
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if( pPlayer->m_pActiveItem == NULL )
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{
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// If no weapon, we have to send update here
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CBasePlayer *plr;
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for( int i = 1; i <= gpGlobals->maxClients; i++ )
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{
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plr = (CBasePlayer *)UTIL_PlayerByIndex( i );
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if( !plr || !plr->IsObserver() || plr->m_hObserverTarget != pPlayer )
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continue;
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MESSAGE_BEGIN( MSG_ONE, gmsgCurWeapon, NULL, plr->pev );
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WRITE_BYTE( 0 );
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WRITE_BYTE( 0 );
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WRITE_BYTE( 0 );
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MESSAGE_END();
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}
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MESSAGE_BEGIN( MSG_ONE, gmsgCurWeapon, NULL, pPlayer->pev );
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WRITE_BYTE( 0 );
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WRITE_BYTE( 0 );
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WRITE_BYTE( 0 );
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MESSAGE_END();
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}
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else if( this != pPlayer )
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{
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// Special case for spectator
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CBasePlayerWeapon *gun = (CBasePlayerWeapon *)pPlayer->m_pActiveItem->GetWeaponPtr();
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if( gun )
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{
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int state;
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if( pPlayer->m_fOnTarget )
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state = WEAPON_IS_ONTARGET;
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else
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state = 1;
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MESSAGE_BEGIN( MSG_ONE, gmsgCurWeapon, NULL, pev );
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WRITE_BYTE( state );
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WRITE_BYTE( gun->m_iId );
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WRITE_BYTE( gun->m_iClip );
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MESSAGE_END();
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}
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}
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}*/
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// Cache and client weapon change
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// Cache and client weapon change
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m_pClientActiveItem = m_pActiveItem;
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m_pClientActiveItem = m_pActiveItem;
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m_iClientFOV = m_iFOV;
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m_iClientFOV = m_iFOV;
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@ -265,6 +265,11 @@ void CRpgRocket::FollowThink( void )
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pev->velocity = pev->velocity * 0.2 + vecTarget * flSpeed * 0.798;
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pev->velocity = pev->velocity * 0.2 + vecTarget * flSpeed * 0.798;
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if( pev->waterlevel == 0 && pev->velocity.Length() < 1500 )
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if( pev->waterlevel == 0 && pev->velocity.Length() < 1500 )
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{
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{
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if( CRpg *pLauncher = (CRpg*)( (CBaseEntity*)( m_hLauncher ) ) )
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{
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// my launcher is still around, tell it I'm dead.
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pLauncher->m_cActiveRockets--;
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}
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Detonate();
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Detonate();
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}
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}
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}
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}
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