|
|
|
@ -1054,18 +1054,17 @@ void StartFrame( void )
@@ -1054,18 +1054,17 @@ void StartFrame( void )
|
|
|
|
|
// check if a map was changed via "map" without kicking bots...
|
|
|
|
|
if( previous_time > gpGlobals->time ) |
|
|
|
|
{ |
|
|
|
|
respawn_time = 5.0; |
|
|
|
|
|
|
|
|
|
bot_check_time = gpGlobals->time + 10.0; |
|
|
|
|
|
|
|
|
|
for( index = 0; index < 32; index++ ) |
|
|
|
|
// find bots used in previous session and add them to respawn queue
|
|
|
|
|
for( i = 0; i < 32; i++ ) |
|
|
|
|
{ |
|
|
|
|
if( ( bot_respawn[index].is_used) && // is this slot used?
|
|
|
|
|
( bot_respawn[index].state != BOT_NEED_TO_RESPAWN ) ) |
|
|
|
|
if( bot_respawn[i].is_used ) |
|
|
|
|
{ |
|
|
|
|
// bot has already been "kicked" by server so just set flag
|
|
|
|
|
bot_respawn[index].state = BOT_NEED_TO_RESPAWN; |
|
|
|
|
|
|
|
|
|
// if the map was changed set the respawn time...
|
|
|
|
|
respawn_time = 5.0; |
|
|
|
|
bot_respawn[i].is_used = FALSE; |
|
|
|
|
bot_respawn[i].state = BOT_NEED_TO_RESPAWN; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
@ -1330,29 +1329,19 @@ void StartFrame( void )
@@ -1330,29 +1329,19 @@ void StartFrame( void )
|
|
|
|
|
|
|
|
|
|
// START BOT
|
|
|
|
|
// check if time to see if a bot needs to be created...
|
|
|
|
|
if( bot_check_time < gpGlobals->time ) |
|
|
|
|
if( online < max_bots && bot_check_time < gpGlobals->time && respawn_time <= gpGlobals->time ) |
|
|
|
|
{ |
|
|
|
|
// if there are currently less than the maximum number of "players"
|
|
|
|
|
// then add another bot using the default skill level...
|
|
|
|
|
if ( online < max_bots ) |
|
|
|
|
for( i = 0; i < 32; i++ ) |
|
|
|
|
{ |
|
|
|
|
for( i = 0; i < 32; i++ ) |
|
|
|
|
if( !bot_respawn[i].is_used && bot_respawn[i].state == BOT_NEED_TO_RESPAWN ) |
|
|
|
|
{ |
|
|
|
|
if( !bot_respawn[i].is_used && |
|
|
|
|
bot_respawn[i].state == BOT_NEED_TO_RESPAWN && |
|
|
|
|
gpGlobals->time >= respawn_time ) |
|
|
|
|
{ |
|
|
|
|
bot_respawn[i].is_used = TRUE; |
|
|
|
|
bot_respawn[i].state = BOT_IS_RESPAWNING; |
|
|
|
|
|
|
|
|
|
BotCreate( bot_respawn[i].skin, bot_respawn[i].name, bot_respawn[i].skill ); |
|
|
|
|
BotCreate( bot_respawn[i].skin, bot_respawn[i].name, bot_respawn[i].skill ); |
|
|
|
|
|
|
|
|
|
online++; // increase online of bots and players
|
|
|
|
|
online++; // increase online of bots and players
|
|
|
|
|
|
|
|
|
|
respawn_time = gpGlobals->time + 1.0; // set next respawn time (to prevent server crash)
|
|
|
|
|
respawn_time = gpGlobals->time + 1.0; // set next respawn time (to prevent server crash)
|
|
|
|
|
|
|
|
|
|
break; |
|
|
|
|
} |
|
|
|
|
break; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|