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cmake: change gamedir and server library name.

echoes
Andrey Akhmichin 2 years ago
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  1. 4
      CMakeLists.txt

4
CMakeLists.txt

@ -55,10 +55,10 @@ else()
option(64BIT "Disable auto -m32 appending to compiler flags" ON) option(64BIT "Disable auto -m32 appending to compiler flags" ON)
endif() endif()
set(GAMEDIR "valve" CACHE STRING "Gamedir path") set(GAMEDIR "echoes" CACHE STRING "Gamedir path")
set(SERVER_INSTALL_DIR "dlls" CACHE STRING "Where put server dll") set(SERVER_INSTALL_DIR "dlls" CACHE STRING "Where put server dll")
set(CLIENT_INSTALL_DIR "cl_dlls" CACHE STRING "Where put client dll") set(CLIENT_INSTALL_DIR "cl_dlls" CACHE STRING "Where put client dll")
set(SERVER_LIBRARY_NAME "hl" CACHE STRING "Library name for PC platforms") set(SERVER_LIBRARY_NAME "echoes" CACHE STRING "Library name for PC platforms")
#----------------- #-----------------
# MAIN BUILD CODE \ # MAIN BUILD CODE \

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