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@ -250,7 +250,7 @@ void CWeaponEinarTFCSniper::WeaponIdle()
@@ -250,7 +250,7 @@ void CWeaponEinarTFCSniper::WeaponIdle()
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} |
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if( m_fInSpecialReload == 2 ) |
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{ |
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EMIT_SOUND_DYN( ENT( m_pPlayer->pev ), CHAN_ITEM, "weapons/reload3.wav", RANDOM_LONG( 0.8, 0.9 ), ATTN_NORM, 0, 93 + RANDOM_LONG( 0, 0x1f ) ); |
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EMIT_SOUND_DYN( ENT( m_pPlayer->pev ), CHAN_ITEM, "weapons/reload3.wav", RANDOM_FLOAT( 0.8, 0.9 ), ATTN_NORM, 0, 93 + RANDOM_LONG( 0, 0x1f ) ); |
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 1.0; |
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m_fInSpecialReload = 3; |
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} |
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