mirror of
https://github.com/YGGverse/hlsdk-portable.git
synced 2025-03-13 05:51:19 +00:00
Fix human grunt's AK-47 shoot sound.
This commit is contained in:
parent
88a1c336ea
commit
c15514ea16
@ -881,13 +881,13 @@ void CHGrunt::ShootAK47( Vector vecSpread )
|
||||
switch( RANDOM_LONG( 0, 2 ) )
|
||||
{
|
||||
case 0:
|
||||
EMIT_SOUND( ENT( pev ), CHAN_WEAPON, "weapons/Hks1.wav", 1, ATTN_NORM );
|
||||
EMIT_SOUND( ENT( pev ), CHAN_WEAPON, "weapons/ak1.wav", 1, ATTN_NORM );
|
||||
break;
|
||||
case 1:
|
||||
EMIT_SOUND( ENT( pev ), CHAN_WEAPON, "weapons/Hks2.wav", 1, ATTN_NORM );
|
||||
EMIT_SOUND( ENT( pev ), CHAN_WEAPON, "weapons/ak2.wav", 1, ATTN_NORM );
|
||||
break;
|
||||
case 2:
|
||||
EMIT_SOUND( ENT( pev ), CHAN_WEAPON, "weapons/Hks3.wav", 1, ATTN_NORM );
|
||||
EMIT_SOUND( ENT( pev ), CHAN_WEAPON, "weapons/ak3.wav", 1, ATTN_NORM );
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -1226,9 +1226,9 @@ void CHGrunt::Precache()
|
||||
|
||||
PRECACHE_SOUND( "zombie/claw_miss2.wav" );// because we use the basemonster SWIPE animation event
|
||||
|
||||
PRECACHE_SOUND( "weapons/Hks1.wav" );
|
||||
PRECACHE_SOUND( "weapons/Hks2.wav" );
|
||||
PRECACHE_SOUND( "weapons/Hks3.wav" );
|
||||
PRECACHE_SOUND( "weapons/ak1.wav" );
|
||||
PRECACHE_SOUND( "weapons/ak2.wav" );
|
||||
PRECACHE_SOUND( "weapons/ak3.wav" );
|
||||
|
||||
PRECACHE_SOUND( "weapons/mac1.wav" );
|
||||
PRECACHE_SOUND( "weapons/mac2.wav" );
|
||||
|
Loading…
x
Reference in New Issue
Block a user